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    Green Monster Games - Curt Schilling

    Never ever, and I mean never could get into Ultima, none of it. Until UO and even then it was lukewarm due to my aversion to "hard core" PVP. That and I was never a huge Garriot fan. Wizardry was my favorite geek phase, had reams of graph paper of all 10 levels of maps, over and over and...
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    Green Monster Games - Curt Schilling

    Does anyone here, actually I should say IS anyone here old enough to remember, and have played Wizardry? The entire series until it went big business and became a suck azz franchise? And on the heels of that the original Bards Tale stuff. I get a bit teary eyed at the Wikipedia images of the...
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    Green Monster Games - Curt Schilling

    Please, for the love of all things just and right, do not defend me or anyone at 38 in here. I appreciate it, but I don"t and we don"t need it. If it even warrants a response, we"ll make one. As far as anyone "managing" me? Anyone that followed my playing career knows that never has and never...
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    Green Monster Games - Curt Schilling

    Trust me if the barriers to making that happen weren"t ridiculous in capital and nightmarish in IP laws/rules/regs it would have been choice #1. Bringing the Drow city alone to life in an MMO would have been worth it ten times over.
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    Green Monster Games - Curt Schilling

    One thing I can assure you, without giving anything content wise away, is that this will be as far from predictable as you could imagine.
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    Green Monster Games - Curt Schilling

    Why would we want to fire RA? He"s created this insanely,insanely, awesome world we"re playing in now. Besides, to get George to write we"d need to hire another 11,000 character artists to create the assets needed for a Martin MMO....
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    Green Monster Games - Curt Schilling

    Until I entered this industry I was always under the impression that when you had a production problem, you threw more people at it. Come to find out it doesn"t work that way. There are many instances where that creates a larger subset of problems than the one it"s trying to solve. More...
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    Green Monster Games - Curt Schilling

    This speaks directly to the conversation we had earlier. There is a cost to everything, directly or indirectly. Time "better spent" on one thing, is time not spent on another. The key is to have people that are focused and understand where the best bang for the buck is, where time should be...
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    Green Monster Games - Curt Schilling

    Same, Plants vs. Zombies, far funner than it should be... Heard some pretty negative things about Darkfall, looking forward to Aion, just trying to figure out the schedule for the testing right now...
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    Green Monster Games - Curt Schilling

    Who in this thread is playing, or going to play Aion? Like to try and hook up with some folks inside/outside 38. Seems I"ve lost the drive to play WoW, or any of the MMO"s out there right now. I"m back to just "gaming", swapping around WWII stuff, playing some more Sid Meier"s stuff but...
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    Green Monster Games - Curt Schilling

    The awesomeness of this mindset is hard to explain. You are stupid enough to think I would come here, "pawn" ideas, then pass them off to our design team.... You truly are an idiot. Those guys are already on these forums, they already read this stuff. Ya, most of it is redundant, much of...
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    Green Monster Games - Curt Schilling

    Dude, just say no. Don"t come back in the thread until you hear an open live review announced. It really is that easy. It"s a place with conversation that interests me, which is all that really matters to me. It"s far past the "writing" stage, given testing that"s happening. I think...
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    Green Monster Games - Curt Schilling

    I semi agree. WoW re playability is non-existent for me because the experience, regardless of class/race choice, at a point early in the game is EXACTLY the same thing. That can be changed can"t it? It involves a metric crap ton more content but I am not sure I agree with Blizzard in that...
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    Green Monster Games - Curt Schilling

    There is a cost, to everything. Unless the job system is a core system feature there is a definitive cost to it. It was one of the early lessons I had to be taught, there is a cost to everything. One of the key components of pre-production was in defining the parameters around "cost" in time...
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    Green Monster Games - Curt Schilling

    That"s absolutely, unequivocally not true.
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    Green Monster Games - Curt Schilling

    Our IP is at the core of everything, which means the story is as well. It stands to reason that everything we do has to be pushing the envelope in ways to tell and present story to you. We"d be stupid thinking just because RA and this great design team created the story, players are going to...
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    Green Monster Games - Curt Schilling

    It"s not. But there is no reason to not use other games, other platforms, as ways to tell you the HUGE story of Copernicus. BHG is very far along in development on an RPG that now has Copernicus as it"s content. Just saw the latest build yesterday and it looks gorgeous. Adding Ken Ralston...
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    Green Monster Games - Curt Schilling

    Change jobs, media remains the same.... The actual quote was "It takes anywhere from 50-100mm to make a large MMO" Not that we were looking for that. We never even spoke about what we were looking for. Oh and my "investment" is closer to 30 than to 10, not 5.
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    Green Monster Games - Curt Schilling

    Play through your later resolution, really think it through. I would argue there are 30 people in this thread who had their exploits up and running as they read through it. The problem is you go from the initial "cool idea" which often times is fairly simple, to this excruciating complex set...
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    Green Monster Games - Curt Schilling

    The PvP loser idea is a cool one, the first 5 or so times you do it. Then it becomes BB fodder as the worst game mechanic ever. There are, imo, a billion really cool ideas like this, but once you think them through in real world play experience, they become the suck and are nothing more than...
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    Green Monster Games - Curt Schilling

    The old world will NEVER be flyable. The sheet volume of work needed to make that happen would be ridiculous.
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    Green Monster Games - Curt Schilling

    You really are a tool Ut, not a dork, a tool. Considering you"ve been here since the inception of this thread you know that I"ve made many references to being as much a geek/dork/nerd as anyone here, so save it. You really are a putz, and you"re a liar, neither one needing to be responded to...
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    Green Monster Games - Curt Schilling

    Funny story. About 3.5 years ago the press release goes out, Green Monster games has been created. The next day I hop on some forums checking out public reaction to RA and Todd signing on to be a part of 38, thinking "damn people are going to be so excited!!!" First two posts I see online...
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    Green Monster Games - Curt Schilling

    Not really hints, things you could have surmised based on the previous few hundred pages. We aren"t making my game for sure, that would be a huge mistake in some cases, but we will ALWAYS make games we want to play. Before you scream, we aren"t making EQ3, I promise. I am not seeing the...
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    Green Monster Games - Curt Schilling

    One of the early design decisions was just that. Pushing the amount of classes to a point where they could ALL be intimately developed and provide a truly unique and different experience, enough so that you"d want to try other classes due to playing with them and thinking they are cool. It"s...
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    Green Monster Games - Curt Schilling

    Put another way, around 1.8mm women play wow, if that number has NOT grown, which it has based on current data, but even if it hasn"t, it"s 1.8mm WoW players being female. To put that in perspective that"s 6x the population of EVE online, and WAR, and a few other NA MMO"s. 1.8mm gamers...
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    Green Monster Games - Curt Schilling

    Really? How is that? I am curious to know whether your opinion is that it is, or some data I haven"t seen is? Blizzard has gained more new subs since WotLK than 99% of the MMO"s out there have as an entire base. That"s in about 6 months mind you. I don"t believe they"ve created the "end...
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    Green Monster Games - Curt Schilling

    Unless you"re talking about Jason Roberts of course
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    Green Monster Games - Curt Schilling

    I disagree to some degree, in your opinion on threat. I think it"s incredibly relevant and useful when you remember it"s all numbers behind the screen, but what I want to see, and what I love about some of the stuff happening here, is more AI, more intelligent MOB AI. Every encounter taking 5...
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    Green Monster Games - Curt Schilling

    The problem was that that "path" you took had you ending up at the same place as the person who chose your class but took the other path. Yes there were 24 classes, but imo that was in name only. There were 12 classes with 24 names.
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    Green Monster Games - Curt Schilling

    THIS! Yes. Something Jason has talked about pretty much every day since he came here. I didn"t understand it to the degree he meant it until a year or so ago, but ya, NEVER make an early game choice present itself as a handicap or penalty later in the game.
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    Green Monster Games - Curt Schilling

    That to me is where I have always felt the design disconnect. As if one group of people worked on one part, another entirely different one worked on the other, with no liaison working overseeing it all. WARs PvP and PvE systems, felt like 2 completely different companies worked on them, and...
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    Green Monster Games - Curt Schilling

    The other piece regarding classes and Copernicus is this. While we have less than what we "started" with 4 years ago, it"s more about classes that "fit" rather than striving to hit some number that no matter where you end up, someone is unhappy. If all the classes fit, and there"s something for...
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    Green Monster Games - Curt Schilling

    Danuser stalks these forums, so I will tread lightly. Suffice to say, have the classes in your game, AT LAUNCH. Adding classes is saying "here"s something we cut". Spend the time post launch fixing everything wrong with your game, and making future releases polished as hell. We"re...
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    Green Monster Games - Curt Schilling

    I think it speaks volumes about how good WoW gameplay was, back then. Compared to many other MMO"s the starting "experience" sucked. Yes it was painless, quick and fun, but the variety was non-existent. So it sucked in the sense that I had zero reason to re-roll on either faction once I did a...
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    Green Monster Games - Curt Schilling

    I think the opinion here at 38 is very much in line with this. That special feeling that your race/class is very different than the other races/classes was and is a big deal. Having your own starting city that was unique to your race, that explained your races history was huge to me and lots...
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    Green Monster Games - Curt Schilling

    I look at the bland skill progression as another "cost" in having to create the mass of content players "require". I say that because I don"t wonder if there were times when masses of content was created vs. some of the cool stuff like animations for skills and things like that, that I as a...
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    Green Monster Games - Curt Schilling

    While there is no feature in any game I"d lick nuts for, I think the argument is steering away from the vital pieces to making Copernicus be as good as we claim, and want. The class you choose needs to serve a useful purpose in achieving the in game goals set by designers, but beyond that it...
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    Green Monster Games - Curt Schilling

    A game with "open world" flying is a completely different animal than one that is not. Something I didn"t realize, was taught, and came to learn the "expense" of having it needed to be carefully weighed against the "cost". Basically you have to decide if the features being cut to include it...
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    Green Monster Games - Curt Schilling

    I disagree, and always have. Healers usually aren"t my primaries or mains, but I do like being a healer. I like to be that guy people depend on to "live", and that"s usually the healer. I think most of you aren"t saying you hate healing, but rather the mechanics and game play behind healing...