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    Green Monster Games - Curt Schilling

    The hardest thing to avoid, and it really is unavoidable in many cases, is having players replay content. Unless you hit on a random content generator that creates bad ass totally random FUN AND MEANINGFUL content, it"s next to impossible. If you are telling a story, a TRUE DYED IN THE...
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    Green Monster Games - Curt Schilling

    Any MMO that comes out from EQ2 onward that does/did not allow mentoring is, imo, missing a MASSIVE incentive and player retention tool.
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    Green Monster Games - Curt Schilling

    How about meaningful trash? No more trash for timing"s sake? Mobs other than bosses are there for pace of game and you can bitch all you want but it"s really that or WAR"s 1 mob in a lair approach. But what if you could get to the boss with minimal fighting, and end up fighting an incredibly...
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    Green Monster Games - Curt Schilling

    It"s good to be the king sometimes
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    Green Monster Games - Curt Schilling

    I think one of the larger problems has been the inability to tie these mobs to something more than just "loot". What if there were just as important things he "dropped" such as integral story/lore information for a larger piece of the puzzle? and what if that information wasn"t always the...
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    Green Monster Games - Curt Schilling

    I think I walked from one end of the Karana"s to the other with my robe on after getting it. I have never gotten an item, or been as excited about one, as that. There is definitely something to "value" far beyond stats/cost that is missing from games today. Much of that is the reduction in...
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    Green Monster Games - Curt Schilling

    Holy crap I got a broken copy then! I don"t remember "candy" like loot dropping, in fact I remember just the opposite? Not to mention the "cool" stuff. I was a monk, the end all be all for me, for awhile, was the RotWF. I camped Raster for 2 weeks, 2 friggin weeks, and got him. (Sad part was...
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    Green Monster Games - Curt Schilling

    It"s not that I don"t know what it is, it"s just I"ve never reaped the "serious benefits" games have claimed you could get from it, or manufacturers for that matter. I have no clue about the tech behind it, none what so ever. I just know it"s another acronym way smarter people throw around...
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    Green Monster Games - Curt Schilling

    Um, ya, sure.... *Looks for some tech dude to answer that*
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    Green Monster Games - Curt Schilling

    I wholeheartedly approve of this message... It"s one of the reasons our "style" took so long to find, and our style is not now, nor ever will be reliant on technology to look good or play great.
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    Green Monster Games - Curt Schilling

    I think it"s pretty safe to think that while the industry tries to reinvent the wheel in some places, on how to monetize customers or make as much as you can in each instance, the basic subscription method works where CCs are a viable option. If you provide a kick ass customer experience, and...
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    Green Monster Games - Curt Schilling

    Ya, you caught us! We spent 3+ years and umpteen millions of dollars creating an original IP, and then handed it off to 70 some odd folks to ruin....
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    Green Monster Games - Curt Schilling

    Pretty fired up about the announcement, just too damn hard for me to be quiet this long! Wanted to touch on a topic mentioned above, and hear feedback. I would argue there are two ways for mounts to get in game. LotR which I think is horriffic, at best, and WoW, which I loved and now feels...
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    Green Monster Games - Curt Schilling

    BOE and BOP items should be so cool and awesome you"d create a character to use them. That"s an easily solvable issue. BOE and BOP are answers to perceived problems in some cases, real ones in others. It really depends on your perspective of the "market" outside the game. You should NEVER be...
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    Green Monster Games - Curt Schilling

    Crafters want to craft, which is who you create a crafting system for. People that don"t like to or want to craft, should be able to access and enjoy the system as well.
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    Green Monster Games - Curt Schilling

    Nerfbat Give it a peek.
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    Green Monster Games - Curt Schilling

    Oh and fwiw, coolest Beta "thing" I"ve ever seen? WAR giving players free beta keys for turning in ANYONE violating NDA rules during BETA, frickin" GENIUS!
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    Green Monster Games - Curt Schilling

    I think we are talking about two different things here. You guys are talking about being better players than the devs, which I am not. The hard part, even for me, is understanding not who"s feedback to listen to, or what feedback to listen to, the hard part is players grasping how feedback is...
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    Green Monster Games - Curt Schilling

    It"s NEVER about hiring "enough", that"s never going to be a problem. It"s about hiring enough of the RIGHT people. Your community folks, especially in this space, are the end all be all of your company. Once your game hits the market your community MUST be as good as it ever will be and IN...
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    Green Monster Games - Curt Schilling

    Hard thing is to understand, for the most part, they do. They can"t NOT be smarter than you and know more than you about the game you"re testing, and they"re making. That"s not to sound pompous or arrogant by any means, it"s just true. I"ve often watched players explode on boards when they...
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    Green Monster Games - Curt Schilling

    I"ve often wondered what "you" mean, as players, when you say/scream/whine/yell/cry/legitimately complain about companies "not listening" or being "open" to player input/feedback during an alpha or beta. What"s the expectation? This thread could go wildly askew if people give asshat answers...
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    Green Monster Games - Curt Schilling

    There is no possible way to use a public beta as it was originally intended. Beta is an alpha release whether you want it to be or not. The process of testing MMO"s in the public space no longer resembles anything like what it used to be. The blame can go both ways, but mainly resides on...
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    Green Monster Games - Curt Schilling

    I so could have been that guy... I was early on, before it mattered, I think. Oh it hasn"t stopped me from bringing in what I think are grand ideas and really neat design philosophies, but it certainly changed both who I talk to, and how far along an idea I have needs to be, before...
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    Green Monster Games - Curt Schilling

    Thoughts? Ya, I couldn"t disagree more. You can create a multi-billion dollar company and not ruin peoples lives in the process. It"s been done before, it"s being done now, and it will be done again. There is also a difference, imo, between being "at work" 40-60 hours a week, and being in a...
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    Green Monster Games - Curt Schilling

    Agreed. I can safely say as a Tolkien, LotRo and fantasy fan, he"s delivered far beyond anything I had hoped for.
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    Green Monster Games - Curt Schilling

    Agreed on point 1. Please private email me and let me know when that "redundant" time arrives JK. There is not one iota, not one single spare minute that I know of, on the calendar for the next 18 months if we hope to creating anything close to what we want. I don"t look at this as a...
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    Green Monster Games - Curt Schilling

    ...........................
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    Green Monster Games - Curt Schilling

    Beyond weird and something discussed AT LENGTH prior to the interview....
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    Green Monster Games - Curt Schilling

    Please trust me when I say this is NOT self promotion. I video about as well as Danuser... This link will hopefully allow new folks to this thread to not go back 500 pages to have to catch up. Nothing revealing for the most part, but hopefully it speaks to who and what 38 Studios is and wants...
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    Green Monster Games - Curt Schilling

    ep?i?sode /'?p??so?d, -?zo?d/ Show Spelled Pronunciation [ep-uh-sohd, -zohd] Show IPA ?noun an incident, scene, etc., within a narrative, usually fully developed and either integrated within the main story or digressing from it.
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    Green Monster Games - Curt Schilling

    Appreciate the well wishes. First day of "retirement" was spent NOT trying to reveal anything at GDC, and I think I managed that. Hope the Q&A and discussion wasn"t boring, I enjoyed it.
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    Green Monster Games - Curt Schilling

    Note to self, don"t attempt to make "generic high fantasy shit"......
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    Green Monster Games - Curt Schilling

    If it can be hacked/exploited/manipulated, it will, 100% guaranteed. Not only that but within an hour or two the said exploit/hack/manipulation will be posted around the world for all to see.
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    Green Monster Games - Curt Schilling

    That"s Peter Moore, President of EA Sports, and Todd M at the EA HQ in California. Peter is a DIE HARD Liverpool fan. Check out his blog That"s the only reason I use the "Go MU" all the time.
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    Green Monster Games - Curt Schilling

    Philanthropic involvement will be a very big piece of who and what 38 Studios is, and does. To that end we have started to sell theseand you can see where a portion of the proceeds will go. I handed them out while in Kuwait and Iraq and wanted to let you guys know we"re now selling them.
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    Green Monster Games - Curt Schilling

    Tools are the game. No matter how much I thought I knew at the outset, and I knew tools were important, I had no idea how much of an impact on every possible aspect of game design and actual product quality your tools and tool chains were/are/will be. If it"s being done right tools...
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    Green Monster Games - Curt Schilling

    Um, ahh, Danuser? I think this is where I am supposed to NOT talk....
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    Green Monster Games - Curt Schilling

    We often talk about it, but it does go unmentioned in many conversations outside the studio, when talking about content creation. When you think of the man hours, and dollars spent, in creation of content it"s staggering to me people haven"t pushed harder towards reusable content. It"s why I...
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    Green Monster Games - Curt Schilling

    But I would argue WoW proved how important it was to have the ability to level 1-Max, solo. That"s the ONLY reason I stayed with the game, the only reason.
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    Green Monster Games - Curt Schilling

    If you think about it, and I am sure there are metrics to prove/disprove this, the smaller group focused your content is, the larger your potential audience could be. It"s like min specs, anytime you move one notch up, be it RAM, video card, anything, the more customers you take away as...