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    Green Monster Games - Curt Schilling

    As someone who 4-6 boxed in EQ2, tried to multi-box WoW and didn"t push it this conversation is more than a little interesting. First off, and people that have designed games can chime in, I"m of the opinion MB or non MB in a game is something that derives from the UI design, instead of...
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    Green Monster Games - Curt Schilling

    Amen, Second, I hear ya Brother and all that! Happy I am not the only person to look at spell names in WoW and say "really? That was so unimportant you didn"t feel you needed new names?" Or, and I think this is the case, they for some reason made a design decision wherein new spell names...
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    Green Monster Games - Curt Schilling

    Just wanted to point out that I know this is how I take pretty much all of this, even the posts including F bombs. Players that care about their games, and that care about games being made they WANT to play. We"re a pretty even keeled bunch of guys, though I get very hot under the collar when...
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    Green Monster Games - Curt Schilling

    I think the key is that games made by these people, we know about, and that"s not necessarily a good thing. Does EVERYONE at Blizzard love WOW? I HIGHLY doubt it. Hell I bet many don"t play. But the people running the show, the big boys and girls, will talk your ear off about the game and...
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    Green Monster Games - Curt Schilling

    "Noozer posted a link to an article that was an interesting read. Given how much we have talked in here about how hard it is to make games, I thought somemight be interested in reading it.
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    Green Monster Games - Curt Schilling

    We had a few people there to talk on some panels. Steve was one, Gavin and Thom were there as well. They said it was packed, total chaos!
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    Green Monster Games - Curt Schilling

    It"s the opposite. He lives to draw, create art, not sure he loves comics. This guy creates amazing shit on napkins waiting in line. Watched him draw the coolest damn dragon on a torn sheet of paper, riding in the back of a car to SOE a few years back. hands it to Gehrig and says "That"s why...
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    Green Monster Games - Curt Schilling

    Come to think of it, i have played with a guy that made no bones about hating baseball. However once you get to know people like this it"s apparent that they really don"t hate it, but they put up the facade to make people think it"s no big deal to them. Set yourself up, if you fail, meh, I don"t...
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    Green Monster Games - Curt Schilling

    The next designer I meet that is not a gamer, will be the first. I"ve never met one, in 11 years of being in and around the industry I have never met a designer that was not a gamer. That would be like hating sports but playing professionally, makes zero sense and I would not imagine that...
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    Green Monster Games - Curt Schilling

    Oh I get that. It"s one thing to play a game enough to the point you know it inside and out, and can find ways to manipulate and exploit the content. It"s an entirely different thing to be able to visualize that before it"s even in game. That"s what I am talking about. Few people possess...
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    Green Monster Games - Curt Schilling

    Oh I was, and I might even have a little left of the "How in the hell could you be so dumb??" when it comes to talking to Danu...err Designers. Key for me was meeting Jason Roberts. This guy is flat out one of the smartest human beings I"ve ever met and has a perspective on design that, upon...
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    Green Monster Games - Curt Schilling

    Agreed. The bigger issue is design targets. You guys here, for the most part, I"d call min/max players. You"ll squeeze every ounce of DPS from every gear slot and ability possible and a DPS meter is a pre-req. Min/Maxxers play top end PVP and raid high end content, which based on metrics and...
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    Green Monster Games - Curt Schilling

    I think we can agree sort of. I see exactly what you guys are implying but at the same time, being around this team I have to make this next point and hope it comes across how it"s intended. There is a CRAP TON of money, and time, being spent to build this game. I have yet to hear anyone walk...
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    Green Monster Games - Curt Schilling

    But it"s not X or X+/-5 when a game is launched. It"s X, and then how X affects every variable it touches, or could ever touch, in a launched game. There are some game examples I"ll give or try to anyway, but right now I am just too tired. Seeing my boys win ring #6 last night, arriving...
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    Green Monster Games - Curt Schilling

    Not at all, and that"s not what I am saying or what I meant. But to read how incredibly "simple" and "easy" in many posts, people think it is to do this is not true in my opinion. It"s absolutely not rocket science, but it"s damn hard. Far harder than I ever thought it would be. Oh and it...
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    Green Monster Games - Curt Schilling

    Wow, um, we disagree again So maybe we can agree to disagree then? You can look at the finished product and make those comments as they pertain to you, sure, and maybe your guild, your group of friends as well? I"d argue I could then find an equal amount of players that feel diametrically...
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    Green Monster Games - Curt Schilling

    I guess what I am trying to say though, is that you cannot do this. You cannot make "small changes", there really is no such thing when you are talking about skills/spells/abilities in a game of this size. And you can say or scream or yell or whatever about "reckless" changes, "stupid"...
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    Green Monster Games - Curt Schilling

    I don"t mean this to be personal, but really? I mean I read this and the rest of the post is lost on me, not really interested in reading any further. I am the farthest thing from an ass kisser, but can you honestly say that enormous piece of content they created was "meh"? Is it a case of...
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    Green Monster Games - Curt Schilling

    I laugh when I read stuff like this because folks just refuse to believe it"s as hard as it is. There is not a member of the gaming community that doesn"t think they could do it better, me included, in some game. Ideas are a dime a dozen. Ideas that can actually be implemented and made fun...
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    Green Monster Games - Curt Schilling

    Oh I"d argue that Pardo is "involved" in every single bit that is WOW, given how they work. It really is a fascinating group of very VERY passionate people when it comes to their IP. I chuckle at the "recommendations" people try to give here, given that the studio is a rabid group of gamers...
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    Green Monster Games - Curt Schilling

    Have footage from "pre-day 1", so yes. As to phasing, couldn"t agree more. It"s an awesome concept I am proud to say we talked about over a year and a half ago. It makes way too much sense, is way too fun, and is so young right now that it gets exciting thinking about it"s potential. Agreed on...
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    Green Monster Games - Curt Schilling

    Yes we"ll have forums and communities once the timing is right. This thread really did start when the company started for the most part. I enjoy talking theories, concepts and gaming in these forums when it doesn"t get personal and petty. As with many things the plan tends to go to poop...
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    Green Monster Games - Curt Schilling

    And you inferred that from which quote of mine?
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    Green Monster Games - Curt Schilling

    No, not at all. It"s not easy, never has been. Even when it appeared to be easy, it wasn"t. But the economy has removed much of the periphery and marginal players for something of the size and scope we are undertaking and made the playing field a lot easier to see. At the same time you are...
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    Green Monster Games - Curt Schilling

    Could have ended the post like this The economy has only more clearly defined the players. Using the economy as a reason for failing to find funding is a cheap way out, it"s an excuse. If you are delivering on something the economy won"t change that, and someone(s) will "buy in".
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    Green Monster Games - Curt Schilling

    I was so ridiculously disappointed in that presentation. It came off "pre-fabbed" and rehearsed when the topics are all very personal and things I am incredibly passionate about. I won"t make that same mistake twice. I wish our game was costing that much The budget and time lines are things...
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    Green Monster Games - Curt Schilling

    That"s just not true. Their "not dynamic" far exceeded anything we"d seen before. It was enough to KEEP 11.5 million people logging back in and rerolling. For most of us, heck 98%, it"s old news and a forgotten piece of content, but that was the TOTAL WIN for them. It was fun, it was so far...
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    Green Monster Games - Curt Schilling

    Well I am pretty sure we"re not going to tell people SOMETHING just to avoid vaporware rumors. Whether those rumors exist or not we"re making a game, so I guess they"d be false rumors? Given the sheer size of what"s going on, and the timing, it"s likely best to NOT listen to the gamer who"s...
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    Green Monster Games - Curt Schilling

    Understood, but that"s how it"s likely going to be for a good while now. I don"t like it, Lord knows I don"t, because I want to talk about all of it. But we are likely going in the opposite direction for the next 10-12 months or so. Mainly because it"s the right thing to do for the company...
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    Green Monster Games - Curt Schilling

    Likely going to be sparse for a good while longer. Hunkering down at this point and dealing with making a game for the foreseeable future.
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    Green Monster Games - Curt Schilling

    Any of you WoW folks out there that use the AA, we"ve added a Facebook application to the personal character emails you receive. Drop me a line if you have it and have used it, interested in hearing feedback.
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    Green Monster Games - Curt Schilling

    Thought some of you might be interested to hear some of Todd"s views on Copernicus as of now. So according to Wikipedia, you"re the art director for Curt Schilling"s 38 Studios. How is work coming along on the new MMO? What art style are you considering? When I signed up with Curt, my bigger...
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    Green Monster Games - Curt Schilling

    I do know, I"m one of those same players who"s been jaded and mislead for years if not decades. I don"t trumpet this teams ability lightly, they will deliver, they"re too talented not to and I think have a boss that understands they"re the experts here.
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    Green Monster Games - Curt Schilling

    Am guessing you have to be friends on facebook for the link to work. Ain"t no way I am friending you geeks... wait, I am one of you... damn.
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    Green Monster Games - Curt Schilling

    I don"t really care what anyone else said, the proof is in the pudding. I spent 23 years in a job where the "proof" was aired nightly to a few hundred million people, and I have no issues having to back up what I say.
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    Green Monster Games - Curt Schilling

    Back in the U.S.. For anyone interested I blogged while on tour and it can bechecked out hereThere are a ton of photos posted there, as well as on myfacebookandFlickr account It was the trip of a lifetime, now back to work. Two things here 1) I didn"t mention Irena"s interview (linked...
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    Green Monster Games - Curt Schilling

    Here is a link to the 2nd annual MGC, along with links and downloads for the first contest winners in case any of you FOH people are locals! Go here!
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    Green Monster Games - Curt Schilling

    Put this in it"s own thread which was likely the best place, but in case anyone missed it. For you World of Warcraft players out there, you now have a chance to win 1 of 4 hand drawn Todd Mcfarlane originals of YOUR World of Warcraft character forsigning up at the Azeroth Advisor Website Not...
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    Green Monster Games - Curt Schilling

    There are plans, but until we can test it as deeply as we feel the need to, it"s on hold and "in the works". Thanks for the interest though, it"s not something we haven"t and didn"t think of.
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    Green Monster Games - Curt Schilling

    For anyone that was interested in the Azeroth Advisor, but saw limited use due to being a long time player, we recently relaunched the product, updated with Wraith content and some real nice new material for 70+ players. www.azerothadvisor.comis the website