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    Green Monster Games - Curt Schilling

    Actually if you don"t click on this thread until you see beta announced, it will be frozen to you right? Idealized Reality: A First Look at the Art of Copernicus | Ten Ton Hammer
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    Green Monster Games - Curt Schilling

    Um ya, I don"t expect that to be the case with anything we deem ok for anyone to see outside of the studio.
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    Green Monster Games - Curt Schilling

    Ok this will be fun, watching people try and "figure things out".
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    Green Monster Games - Curt Schilling

    A lot of loud outs in that BA! I"ll call myself out on this one too, the CC thing I mean. A few pages back I know I posted a "stay tuned for exciting blah blah" from CC. Well what I was talking about won"t happen. It was not going to happen in the best manner for the product involved, our...
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    Green Monster Games - Curt Schilling

    Ya we have a group there. Not 100% sure what will be done at this moment due to some outside circumstances but our new AD is there doing portfolio reviews in search of new artists as well as some of our design team and our VP of Creative Development. We will be announcing a contest that will be...
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    Green Monster Games - Curt Schilling

    Mana is a resource right? I look at mana management as part of the "skill" involved in playing the class. Given that Latency has to be a factor, no matter how small it is a factor, isn"t "resource management" something that could/should/needs to be part of the "skill" in playing an MMO...
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    Green Monster Games - Curt Schilling

    Wow check out these results. I don"t PvP much but will again soon, but this is disappointing to see as someone hoping to PvP as a Shaman. Not a Shaman in the group. (And no Pally either!) Oh DAMN! I just noticed there is ONE Shaman and it"s in the WINNERS 3v3 team! SWEET! Enhancement spec...
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    Green Monster Games - Curt Schilling

    Just keeping those interested up to date. morpheme - Press Releases - www.mcvuk.com
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    Green Monster Games - Curt Schilling

    I"ve always been a guy that falls on the realism side of gaming, in games that couldn"t be farther from "realistic". I"ll laugh my butt off and ask out loud how on earth the rat dropped a "Rusted Claymore" but not utter a peep as my Shaman casts a magic spell that sprouts a totem from the...
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    Green Monster Games - Curt Schilling

    Couple things. I played a little Magic, and once I got into some competing situations I felt that game was so far from RPS it was laughable. No clue about deck vs deck comments other than you made a "simple artificial" example I am guessing, for ease of posting sake. But your explanation...
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    Green Monster Games - Curt Schilling

    This has led to another incredibly interesting topic, the mod community. It is now an undeniable presence and very significant part to the high end raiding guilds successes and failures. A year ago I"d never had even ONE mod on any game, I think I am around 100 or so in WoW now. I can"t...
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    Green Monster Games - Curt Schilling

    Right. Numbers need to be available if you want them, to some degree, but not in the face of the players that don"t.
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    Green Monster Games - Curt Schilling

    I don"t know, I have and am enjoying WoW, even after 3 70s. It ALWAYS is about the little things, always. Attention to detail, almost anal attention, to me is of paramount importance. I always preach about Disney and their incredible attention to detail, NOTHING is too minor when it comes to...
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    Green Monster Games - Curt Schilling

    Ya it"s like 2 days old right now, just made it. Until I get something better it"s what I"m going to carry, or swap with the netherwing badge for the stam when tanking. Once I can upgrade it, I will. BTW does it supplant the Philosophers Stone for Transmutes? I made another one because I just...
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    Green Monster Games - Curt Schilling

    First off "Hard Core" is as abused a word in the MMO industry as "Potential" is in Baseball. I define hard core two ways. Hard Core from a time standpoint, which I am, and Hard Core in pushing the limits of end game, which I am not, yet. I have not set foot in Hyjal or BT, so I can"t even...
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    Green Monster Games - Curt Schilling

    Pretty much where the rubber meets the road. How many "Man if I had 30 million I"d..." posts do you see? Speaking from experience, being one of those people who used to say "Man If I had" and actually taking that next step and putting the money where the mouth is, is not what I expected. I...
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    Green Monster Games - Curt Schilling

    The newb is into some raiding. Got to heal on a Gruul beatdown and MA on a bashing of Mags last night, fun stuff. Curt
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    Green Monster Games - Curt Schilling

    How do you define "significant" raiding experience and why would having that be valuable for creating end game content? Who on our current staff would meet that "significant" raiding experience pre-req? If I remember correctly the WoW "endgame" at launch was a cause of major backlash wasn"t...
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    Green Monster Games - Curt Schilling

    I was DROW in EQ2 for a long time. When I made the late jump to WoW I went guildless for the first toon, to 70, and then 38 Studios happened along and we formed a guild here. Since moved most of my toons to AIE and The Earthen Ring because the play style is as perfect as anything I could ask...
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    Green Monster Games - Curt Schilling

    Trust me, I"ve run through the worst of it already. It"s never as bad as people think and I have no issues not replying when I am busy.
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    Green Monster Games - Curt Schilling

    Ok I am just posting to test my new sigs. No need to comment on the epic suckiness of Wyndwraith, he"s my Blacksmith (least that"s the excuse I am using when you see his gear)....
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    Green Monster Games - Curt Schilling

    Typing semi 2 handed here. Am I the only playing customer here that is blown away by all the "patches" and what are in these patches? Listen, I am shooting for the moon and I know it"s impossible (release a game with ZERO bugs), that much I get. If that"s the goal you will NEVER release a game...
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    Green Monster Games - Curt Schilling

    First things first. Steve, do not come into my office to talk to me tomorrow about this post, because I will have already had this discussion internally. I know exactly what you are going to say, and why, and you"re right. Next. The main problem I have with people like this, is that the...
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    Green Monster Games - Curt Schilling

    Ya we"re grinding away to earn the respect and loyalty of people like you, making it all worth it. Maybe it"s just one of those mornings, but my oh my when I read a post written with internet machismo and we all know would never come out of the mouth of said person in a ftf conversation, I...
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    Green Monster Games - Curt Schilling

    Anyone here going to Comicon? While I was hoping for us to unveil the whole shebang, I am pretty sure that just won"t happen However I"d like to say hello to anyone that happens to post here and is stopping by.
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    Green Monster Games - Curt Schilling

    I have always loved the thought of guilds having houses, upgradeable to keeps and stuff, that could be sieged against from warring guilds. I also thought that a guild being able to "show off" accomplishments such as hanging Boss mob trophies for public display was very cool. Also having a...
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    Green Monster Games - Curt Schilling

    How about player housing? What"s the best ever? Worst ever? Your dream setup for player, guild housing? Instanced? Real "virtual" real estate? Combo?
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    Green Monster Games - Curt Schilling

    I laugh every time I read this. He"s a traitor because he was an intelligent passionate player about the game he played, had a forum to post those opinions, was found to have valid opinions and relevant input enough that the company who"s game he was writing about hired him. So instead of...
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    Green Monster Games - Curt Schilling

    Wow, you"re an idiot. I get the whole "free speech" and "it"s the internet" and "don"t come here if you don"t want to get flamed" angle, and I agree with it. At the same time when someone acts on misinformation and ignorance, and both of those are aimed at someone who is pretty much the exact...
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    Green Monster Games - Curt Schilling

    Problem is, from a business perspective, those were the good old days for about 100-300K people at most. That"s saying that every person in UO felt that way, which they didn"t, but UO was the ONLY option at the time. Once EQ came out, and then others, how many people left those "good old...
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    Green Monster Games - Curt Schilling

    That was not a "show" but rather something we didn"t ask them to omit when we found out it was in there. Trust me, if it were up to me we"d be creating assets on a cintiq in a public forum The stuff these people are doing is staggering. Again I am bragging but being so close to it all and...
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    Green Monster Games - Curt Schilling

    Not that this has any reasoning behind it, to what we are doing, but let me ask you an "investment" question since it appears you are part of, or understand very well, the VC and investment community. What would be riskier to you? 1) Investing in a company creating it"s very own IP, with two...
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    Green Monster Games - Curt Schilling

    I cant think of a more short sighted observation. I guess if you assume that putting out a "fantasy" MMO, which any MMO is anyway, means you HAVE to restrict yourself to methods and styles contained in previous games then I can see where you might think like this, otherwise I don"t really...
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    Green Monster Games - Curt Schilling

    I cant think of a more short sighted observation. I guess if you assume that putting out a "fantasy" MMO, which any MMO is anyway, means you HAVE to restrict yourself to methods and styles contained in previous games then I can see where you might think like this, otherwise I don"t really...
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    Green Monster Games - Curt Schilling

    Interesting take. Can"t say I"d agree with even a smidgen of it, but interesting and certainly the mindset of many folks that have failed. Your points addressed from my perspective 1) Entering a market with more potential customers than any genre out there. 2) Entering the market with the...
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    Green Monster Games - Curt Schilling

    Not sure that"s possible in this forum! Just like to try and keep on topic if we can or else we"re wasting each others time trying to talk about games and design and players design likes and dislikes! Did "The Instance" last night, what a fantastic group of guys! The Instance! World of...
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    Green Monster Games - Curt Schilling

    Definitely one of the larger challenges facing anyone making an MMO now, and in the future. Making a game that not onlyappearsto be different, but actually is. Making a game that feels like WoW with different content may "work" for some, but that"s, imo, aiming to just make a game that sells...
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    Green Monster Games - Curt Schilling

    Why? That makes zero sense. What do you mean by "this market"? The MMO world is still years from maturing, and mature it might still be very similar to what it is today, but in my opinion it still has a long way to go. Under that philosophy people should have stopped trying to make sci-fi...
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    Green Monster Games - Curt Schilling

    I get a bunch of emails keeping me posted on current MMO"s on the market, and others in development and I got to thinking, first as a player, and then as the founder of a company making an new IP. Has there ever been a game, after release, that you played at launch and quit, and then had a...