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    Green Monster Games - Curt Schilling

    Your scenario would mean I would be telling these people, the experts, what to do. Not going to happen. I have a vision, have always had it, but I am by no means the smartest guy in the room around here. These people are incredibly talented for a variety of reasons, my job is create the...
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    Green Monster Games - Curt Schilling

    I remember reading something recently, can"t remember the game, where the lead on the project had stated "They knew they would need to devote time and effort to reclaiming players lost in beta" because they knew when they launched the beta the game wasn"t fun yet.... Huh? What? Isn"t that...
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    Green Monster Games - Curt Schilling

    I"m pretty confident in saying that R.A., along with this design team, have gone off the charts in originality.
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    Green Monster Games - Curt Schilling

    Aye, at least another 6 months.
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    Green Monster Games - Curt Schilling

    Totally understood. Just understand that there is no reason for us to offer that up now. For reasons beyond the obvious which are that many things we as players want to know about are not locked in decisions now, nor anytime soon. Talking about PvP, quests, storylines, features, years out...
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    Green Monster Games - Curt Schilling

    You don"t have to be enrolled in the comp. classes to be part of this. If you can code, draw or market in the space you can get a team together. You just have to be able to submit a game BTW please don"t take this as bad marketing or PR but if anyone is interested in talking 38 and different...
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    Green Monster Games - Curt Schilling

    http://www.38studios.com/mgc_contest...ubmissions.pdf There is the link if there are any Massachusetts based kids looking to get in front of folks in the industry. Excited to see the response we get from the kids in the gaming curriculums around here.
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    Green Monster Games - Curt Schilling

    Check out the contest button on the front page of38 Studios | World Domination Through Gamingfor any college students in the state of Mass.
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    Green Monster Games - Curt Schilling

    Hey if you are a student at a massachusetts college and in the gaming curriculum stay tuned to our website for an announcement. We are launching the 1st annual massachusetts game challenge this week.
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    Green Monster Games - Curt Schilling

    I"ll throw another "hot topic". Quest limits? Why? I get the tech side of this now, but from a design standpoint is there a reason for limiting the amount of quests I can have ongoing at one time? I am more interested in players perspectives than solutions.
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    Green Monster Games - Curt Schilling

    It HAS to come down to the cost component of creating new content vs. reuse of old, it can"t be more deep than that. I can"t fathom a situation wherein a designer or artist would say "let"s just use the interior from X for this cool new content." It"s the suck.
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    Green Monster Games - Curt Schilling

    I would argue that it was not "retarded" in EQ, until we had something with which to compare it to. At the time it was all we knew, and it was "normal". Trust me, as a monk I suffered as much as anyone by that system but it also spawned a lot of funny memories. Funny thing is those...
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    Green Monster Games - Curt Schilling

    I think it"s important to note that a lot of the questions you initially asked don"t pertain to everyone in a game world. Death does. Death will effect every player that ever plays your game. Should death be a penalty? Should it be rewarded? I would think you would want to design a world...
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    Green Monster Games - Curt Schilling

    But death has and always will be, imo, one of the money sink avenues. I like durability loss upon death. I think but for the most hard core players the genre is past the exp penalty aspect of dying. Short of that there needs to be implications for dying. At max levels the money in your wallet...
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    Green Monster Games - Curt Schilling

    What are you guys thoughts on the MMO death systems out there right now? What works? What sucks? What hasn"t been done but should be?
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    Green Monster Games - Curt Schilling

    I"m with you. I read "emo" in a post awhile back and never looked it up, still haven"t and have no idea what it means so conversations about it are lost on me. As RA stated, and I believe it, it"s all fantasy.
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    Green Monster Games - Curt Schilling

    You couldn"t be more wrong or ill informed. Our engineers are incredibly talented with a significant list of award winning titles under their belt. Not to mention the CTO we announced today, same thing, lengthy track record, incredibly talented and well respected. The company in question was...
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    Green Monster Games - Curt Schilling

    My guess would be that you are shortsighted, or are not in the industry. Given that this is the first company that refused us access to their code to complete a deal. When having your techs root through the last parts of code to insure what you are buying is what you are buying, stops a deal...
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    Green Monster Games - Curt Schilling

    One of the pre-reqs of picking an engine, or more than one engine, is the companies that have made or are making said engines to literally be "at our beckoned call". I am not talking specifically about PO, but they are certainly one of the companies that taught me a few things. When you...
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    Green Monster Games - Curt Schilling

    Multiple engines means more than one potential engine solution. A combination of 2 products that are both offered as a single game engine solution. Speedtree btw, is not an engine in the sense of what I am talking about. Speedtree is a middleware solution, much like AI solutions, physics...
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    Green Monster Games - Curt Schilling

    At the earliest sometime mid "08 I would think. As far as engines go, we"ve seen every single one you can, twice. I won"t get into the specifics but it"s getting close to game time and we"ll let everyone know when we make the final decisions. What I can say is that the chances are better than...
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    Green Monster Games - Curt Schilling

    Hey,38 Pitcheshas some legitimate 38 Studios stuff finally
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    Green Monster Games - Curt Schilling

    Not yet. And I think the term "engine(s)" might be more appropriate.
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    Green Monster Games - Curt Schilling

    To everyone that sent me private emails and on this board, for sending congratulations, very cool of you to do that. Now it"s time to get back into the office and get caught up with our game. I can tell you things are going amazingly well, milestones are being met and exceeded. We will be...
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    Green Monster Games - Curt Schilling

    We"ve put up bio"s on the dev team folks at 38 Studios. Come on over when you get a minute and check it out.38 Studios | World Domination Through Gamingclick on inside 38 studios and then the team link there. For the most part no one got real stupid but more importantly I think it"s a decent...
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    Green Monster Games - Curt Schilling

    One of the debates that seems to flow in the undercurrent of these skill/class based arguments is that of players being able to play with "everyone". I am not sure that you could do that in a way that didn"t make a veteran players existance and accomplishments borderline meaningless. I mean...
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    Green Monster Games - Curt Schilling

    You aren"t going to make a full blown MMO on a cell phone, however you can make applications to enhance an MMO world, and a players experience in that world. There"s a virtual plethora of stuff you can do, but if you do it from jump street with the game fleshed out and the cell phone ideas being...
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    Green Monster Games - Curt Schilling

    The biggest challenge I see, as pretty much a non-pvp"er, is making PvP balanced but challenging. Making it balanced without RPS or cookie cutter implementation. Making better PvP players be the ones that maximize their class" potential. As a non-pvp guy I have gotten waxed often in WoW...
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    Green Monster Games - Curt Schilling

    Impressive discussion to say the least. I have a billion thoughts on it since I was one of those FD pulling monks in EQ. I know I took alot of pride in being good at what I did, and knew when I saw others playing the class that I did it better than most. It took practice and skill and the right...
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    Green Monster Games - Curt Schilling

    There is no lawsuit, so I won"t even bite on that one. Things are rolling along here. We are into two more engine evaluations as well as working with some major companies on potential partnerships. The IP continues to grow by leaps and bounds. R.A. has done some really extraordinary stuff...
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    Green Monster Games - Curt Schilling

    "Nuh-gruk"
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    Green Monster Games - Curt Schilling

    Where did I mention graphics?
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    Green Monster Games - Curt Schilling

    Engine eval is one of the steps we are smack dab in the middle of. We"ve done extensive work with pretty much everyone we have heard about that has something that could work for us, and are on a second and in some cases third round of evals with those same companies. It"s a monumental decision...
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    Green Monster Games - Curt Schilling

    "There are two types of MMO players right now: grinders and community players that enjoy the social aspect of playing with their friends," Close said. "But what about a good story, one that is developed over time and keeps players coming back for more?" And to add to that "But what about a...
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    Green Monster Games - Curt Schilling

    If you read the press release you can see where some of the news outlets took their own spin and ran with it. There will be some cool stuff to see from an artistic standpoint, REALLY cool, but no, there won"t be any significant IP related announcements. Apologies to those that got excited...
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    Green Monster Games - Curt Schilling

    Ok, this is a civil and intelligent discussion, enough already! Seriously, nice feedback and some relevant points, much appreciated. Basically your UI needs to be what YOU want it to be. A UI that is player specific but not player built would be the ultimate goal.
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    Green Monster Games - Curt Schilling

    Mods that affect an encounter are cheats imo, plain and simple. I like the information mods, maps and such, and think there is a legitimate need/use and place for them.
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    Green Monster Games - Curt Schilling

    Don"t think anyone will be at the Indy Gen Con this year. With so little to give in the way of game information our focus in the near future is announcing our company presence more than anything. Meeting fans, talking to potential partners and laying ground work to establish ourselves globally...
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    Green Monster Games - Curt Schilling

    Anyone here going to Comicon? If so say hello to RA and Todd and grab a few freebies at the McFarlane booth if you swing by. Info on our site for the whens and where"s of those in attendance. I know RA and Brett are both speaking at a few of the forums.
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    Green Monster Games - Curt Schilling

    Ya, Woad, the bloody sock shows you pay attention to details, but I think you made me a bit slim!