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    Green Monster Games - Curt Schilling

    I won"t be there. Day job takes precedence Feb-Oct. Todd, RA and a few others, our President, Chief Marketing Office and maybe a few others. We"ll also be premiering some snippets of our founders video I think.
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    Green Monster Games - Curt Schilling

    Anyone here going? Todd, RA and Brett, along with a few others will be at Comicon 2007 representing 38 Studios. Stop by, get a 38 Studios shirt signed by all three of us, and say hello.
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    Green Monster Games - Curt Schilling

    Malfurion btw, where the Horde that is 38 Studios resides.
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    Green Monster Games - Curt Schilling

    Wow, first guess nails it. My main, initially, is a Tauren Shaman. I have since moved to an Orc Hunter. Will be going back to the Shaman on and off but the Hunter is my main atm.
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    Green Monster Games - Curt Schilling

    Couple of things. To set out developing a game with the idea behind it being "To dethrone WoW" would be a mistake of epic proportions. I don"t think you are implying that, but just being clear. I disagree with "serious and critical flaws" as well. Anything I deem to be serious or critical is...
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    Green Monster Games - Curt Schilling

    I think what you are debating is this. 1) Would the WoW MMO have as many subs as it has, or had, without the pre-existing WoW and Starcraft franchise? I think it would have. Given the hype created during BETA, and the fact that at no point was the hype overblown with regards to the...
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    Green Monster Games - Curt Schilling

    Getting to understand the true numbers and how they work within the industry has shown me that there is a major misconception in many peoples minds as to what successful means. "Low" sub numbers to some people, like 150k subs, is not unsuccessful. Far from it in many cases.
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    Green Monster Games - Curt Schilling

    It really is that simple, really. The arguments start to heat up when you try to use a board like this to discern what "a great game" means Sometimes your great game is my drink coaster, and vice versa. That being said, again like the movie industry, a good movie is a good movie, even if you...
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    Green Monster Games - Curt Schilling

    Two things, not the end all of be alls, but two things are imo of monumental importance. 1) Barrier to entry-Regardless of the target market, hard core to casual, barrier to entry technically and the acutal game play has to be low. IMO above everything else, it"s what the Blizzard folks crushed...
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    Green Monster Games - Curt Schilling

    No one, not even WoW has truly reached a "massive" audience. 9 million? That"s incredible, unreal, unprecedented, but in the global scheme of things how many players are playing fantasy MMO"s? Someone can, someone will, launch to a world wide audience of that many, if not double. It"s going...
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    Green Monster Games - Curt Schilling

    Sure we do. Our President, CEO, was pretty much the guy behind the Medal of Honor franchise. Every person on our dev team has been in on the development of shipped titles, inside the MMO space and out, every single one. Every person in this company BUT me has product history and successful...
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    Green Monster Games - Curt Schilling

    One of the other parts of MMO design, that I don"t think some people grasp is this. Think about every other genre out there, nothing is even in the same hemisphere when it comes to the use of content. So in addition to volume that"s incomparable, you also have players, millions of them...
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    Green Monster Games - Curt Schilling

    We do have some very cool things going on with regards to UI. It was an immensely in depth and detailed discussion over a lengthy period of time. However when you talk about looking for variety, I think anyone taking that path needs to be very careful. Look, for the most part everyone on...
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    Green Monster Games - Curt Schilling

    Spoken like a man with NO kids Hot elf chicks, ya let me utter that line on ESPN so I can get the "GEEK" and "Sexist" label to go along with "blowhard" and whatever else is out there already.
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    Green Monster Games - Curt Schilling

    The 10 fluffy bunnies I can see. But I think you also should consider you are putting quests in to placate 3-5000 people. If you don"t have a bunch of run here and go there, kill these and kill those, you"ve got 3k people on the same quest at the same time. I thought EQ2 did a great job of...
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    Green Monster Games - Curt Schilling

    BOE? And to the second point, I am not sure I get what you are saying. You want to be able to "join in" on a tiered quest at any stage of it if someone in your group has done the other steps, but you haven"t?
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    Green Monster Games - Curt Schilling

    But the problem with twitch skills in MMO"s is connectivity is it not? I mean if your connection has a spike and during that spike twitch skills matter, doesn"t that suck? On another note. I am very curious to hear from the masses on many topics. Having said that, and I don"t want to start a...
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    Green Monster Games - Curt Schilling

    You know where my beef with EQ2 came? When, as a guild leader I took it upon myself to do an in depth study of classes and their abilities as they related to raiding. I took every class, buff, debuff, and made a huge geek spreadsheet labeling their differing abilities. After doing just ONE...
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    Green Monster Games - Curt Schilling

    I think we were pretty dang close on the initial numbers. VG and what"s happened to it, pre launch, and post launch, hasn"t changed anything with regards to our project and our thoughts about making a game. Just reaffirmed things we believed and most people knew. No one that I know...
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    Green Monster Games - Curt Schilling

    Anyone here from Seattle? If so 38 Studios will be making it"s first "public" appearance at the OGDC on the 10th and 11th. President, CEO Brett Close will be making our first foray into the gaming scene.
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    Green Monster Games - Curt Schilling

    I think I"m more than ok with a fantasy based story created by someone that"s overseen the creation of fantasy worlds for three decades. I"ll admit I am a biased fan but R.A. is as creative as anyone I"ve ever read. What"s being created is something pretty incredible. Not to mention why bring...
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    Green Monster Games - Curt Schilling

    Anyone that knows me even a little knows that being "hands off" is not my way. I believe being a leader means running this company with people that make it so I CAN be away and things will run silky smooth. Brett is the President, CEO, he runs the development studio day to day and also works...
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    Green Monster Games - Curt Schilling

    Enter 38 Studios first official contest for a chance to become part of 38 Studios history--and earn some cool stuff to boot! 38 Studios? beloved little green mascot, Munch, was born to personify the company?s values and attitudes. He"s upbeat, tenacious, focused, competitive, mischievous...
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    Green Monster Games - Curt Schilling

    They did a fantastic job getting that up and running. Used a great web company called Mediaboom out of NY or Penn, can"t remember. Glad to see you like it, the people that put it together will be glad to hear it.
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    Green Monster Games - Curt Schilling

    Let us actually get "A" fan before we start thinking along those lines.
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    Green Monster Games - Curt Schilling

    1) Yes 2) Yes 2B) Seperate 3) You don"t need gore, sex, nudity and adult violence to make an awesome game. 4) Yes 4B)No comment as of now 5)That depends on what you are making really, and whether it fits. Putting it in just to have it sucks, if it fits it"s awesome. 6) No 7) 2 weeks 7B)...
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    Green Monster Games - Curt Schilling

    Cad, questions noted for the next Q&A. Thanks. When I can"t go into detail, which will be often right now, I won"t. Otherwise I will give it my best shot.
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    Green Monster Games - Curt Schilling

    I will give these a shot on the next Q &A go around.
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    Green Monster Games - Curt Schilling

    I know this is going to sound like something it"s not intended to be. Danuser might shoot me as well, but anyone that is perusing the blog that wants to ask an intelligent industry question please feel free. You guys know I can"t get into the detail you might want right now but opening up...
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    Green Monster Games - Curt Schilling

    Still working on getting comfortable with the format. Doesn"t seem to want me to double space atm. I promise I"ll get to some 38 Studios stuff! Btw anyone check out the shirts/hats? Thoughts?
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    Green Monster Games - Curt Schilling

    Got a blog going that started tonight. Hoping to be able to discuss things across the board and interact with people there at some point. Danuser came up with the highly innovative and creative38 Pitches, he"s creative like that
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    Green Monster Games - Curt Schilling

    No. We talked long and hard about making this change. The last thing we"d want to do is to appear uncertain about something that isn"t that complicated. In the end we decided that the new name truly did encompass more of what we hope to be and do. Most companies end up with shortened names and...
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    Green Monster Games - Curt Schilling

    Holy crap, what a time for this thread to goto Bioware. John Ricatello and Greg Richardson, both from the VC that owns controlling interest in Bioware, are taking the lead positions at EA and Bioware. Wow, huge news.
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    Green Monster Games - Curt Schilling

    How can you not like Bioware? Awesome company run by what I hear are great people. They"ve got an awesome track record of great games. Been a fan and a customer for a long time. As far as "taking a look" I am not sure what you mean. We follow what they are doing, like everyone else, and pay...
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    Green Monster Games - Curt Schilling

    That"s why you aren"t seeing now, nor will you likely see in the future, detailed IP and game specific posts. It does no one any good. The only thing that can happen if you hype something in a forum like this is bad. You either meet your hype, which rarely if ever happens, or you don"t even put...
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    Green Monster Games - Curt Schilling

    While our focus is on developing this IP and building the company today, and over the next few years, the ultimate goal is to become a force in the world of publishing. We have every intention of becoming an "entertainment" company. Our focus, and our strength, will be games, but there are alot...
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    Green Monster Games - Curt Schilling

    No and No to the two questions.
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    Green Monster Games - Curt Schilling

    No pressure. Pressure is self invoked. If I wanted to skate by, make a game and a few bucks while building a company that people in it believed was going to be revolutionary, that would be pressure. I had a great opportunity to sit and talk with Brad McQuaid a few months back, right before...
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    Green Monster Games - Curt Schilling

    Oh it"s weird, for other people. The GMG name was, and I know this is going to be impossible to believe, not named after the left field wall at fenway. The name was made up by someone who knew next to nothing about baseball and isn"t even from this country. This company will do just fine with...