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  1. Grabbit Allworth

    The D&D thread

    Ya. I've bagged a few of them to protect them.
  2. Grabbit Allworth

    The D&D thread

    All but one item: Psionic Artifacts of Athas. I reorganized my shelves, but I need to build another for the rest of my stuff. You can see a lot of the Dark Sun stuff on the bottom shelf on the right.
  3. Grabbit Allworth

    Baldur's Gate 3 by Larian Games

    Ya, that's a stock track.
  4. Grabbit Allworth

    The D&D thread

    I made two major collecting scores today and they complete my Planescape collection. I have a great condition copy of everything ever printed for the setting. feelsgoodman.jpeg
  5. Grabbit Allworth

    The D&D thread

    My group survived the Beholder encounter, but just barely. They had a couple key saves at moments a failure would have snowballed into a TPK. I didn't want them to die, but I definitely wanted to challenge them by providing an encounter that was memorable and I'm pretty sure I did that because...
  6. Grabbit Allworth

    The D&D thread

    Ya, there was definitely a window where it would have been worth it, but I don't think that's true anymore. However, I could be wrong. I don't have my finger on the pulse of the economy of it, but it's already tempting enough as is so I don't want to know....lol
  7. Grabbit Allworth

    The D&D thread

    I've resisted the siren's call for 3-D minis. I have to or I'd probably have spent $20k on those alone because I wouldn't want unpainted minis and I can't paint for shit. So I'd be forced to have them professionally painted. My wife tolerates me buying books, but a lot of it has to do with the...
  8. Grabbit Allworth

    The D&D thread

    Tonight's session was a fuck ton of fun, but it ended right as initiative was rolled. The group is facing a named Beholder (significantly more powerful than a standard one), a Brass Golem, and an 11th level Duergar Cleric. The Cleric is off-screen because the file with him in it was too large...
  9. Grabbit Allworth

    The D&D thread

    I apologize for the slow response, but it's not because I was ignoring you. I just haven't visited the forum in a bit. I'm not much help anyway because 'special' or premium dice have never had any appeal to me. I literally have nearly $25k in physical D&D/Pathfinder material, but I've spent...
  10. Grabbit Allworth

    Foundation

    I just became aware of this show a couple days ago and only watched 2 episodes of S1, but I'm already over the 'strong, talented black women' characters. Why are they all so unlikeable?
  11. Grabbit Allworth

    The D&D thread

    Can confirm that those are three of the best APs. I have every 1e AP softcover, but I have those three in hardback.
  12. Grabbit Allworth

    The D&D thread

    Kinda. I have an excel spreadsheet that I've been running numbers on. The problem I've found isn't that I can't find a solution, it's that I am having trouble finding a simple solution. For now, every way that I've managed to make it work is just too complicated and the bookkeeping would get...
  13. Grabbit Allworth

    Starfield - Fallout fallout that isn't ES6

    I've decided to avoid this game for a year or so until it's had time to ripen, but you guys aren't making it easy.
  14. Grabbit Allworth

    The D&D thread

    Some of the major systems/mechanics that I have introduced/tweaked are: 1. Creature harvesting for mundane/magic item creation. 2. A detailed system for the creation of magic items and high-quality non-magic items. 3. Combat Maneuvers for all martial (Fighter, Rogue, Ranger, Paladin, Barbarian...
  15. Grabbit Allworth

    The D&D thread

    In 5e, poisons, disease, curses, etc. ALL fucking suck because they're incredibly easy to remove. That sucks because it deprives the DM of some powerful and interesting narrative tools. As is, there's almost no point in using those kind of conditions because players literally remove them almost...
  16. Grabbit Allworth

    The D&D thread

    I have a detailed houserules file in my Googledrive that every player in my campaign has access to. It's nearly 100 pages, but I'm constantly adding to it and iterating on existing mechanics when play shows it needs tweaking. I haven't really removed anything from stock 5e, but I have layered a...
  17. Grabbit Allworth

    The D&D thread

    My players love it and they're completely on board, but when I first introduced it, it did slow things down a bit until they got the hang of it. However, a group isn't likely to take more than one long rest during a session so even with people new to it it's not going to slow things down...
  18. Grabbit Allworth

    The D&D thread

    It clearly states that those modifiers are for individuals. If a mod doesn't a apply to a character it doesn't get applied. However, for people that sleep normally, there's no disputing that getting woken up to stand a 2 hour watch is going to be less beneficial than resting uninterrupted...
  19. Grabbit Allworth

    The D&D thread

    There are some redundancies, but some of them are there to make the 'math' work. Also, the camp check roll doesn't always happen. Its primary use is for characters that are traveling and looking for a place to set up camp. The result of the camp check helps me decide how successful they were in...
  20. Grabbit Allworth

    The D&D thread

    I'm curious why you're choosing 1e over 2e. 2e is a fabulous system that is well-balanced all the way to 20 and everything is still in print. I haven't played PF 1e, but I know it suffers from the same problems that D&D 3.x does. 3.x is painfully bloated due to the fact it has a bajillion...
  21. Grabbit Allworth

    The D&D thread

    I posted this in the BG III, but it's a bit more relevant here. Anyway, the way Long Rests are handled in 5e is pretty lame and DMs basically have to force players into combat to interrupt one or tell them "No, you can't rest here." Neither of those solutions is great so I got inspired from...
  22. Grabbit Allworth

    Baldur's Gate 3 by Larian Games

    Like everyone else, early in Act III I realized it didn't have the polish of I and II. I immediately stopped playing because, as I've said a few times, I rarely ever play through an RPG twice. Instead, I turn over every stone on the first run. However, due to the extreme level of branching...
  23. Grabbit Allworth

    Baldur's Gate 3 by Larian Games

    I don't remember who it was so I can't credit them, but a couple years ago I got inspired to create an alternate rest system for 5e because, RAW, it trivializes the game unless you interrupt the party with combat and that gets old fast. My players really like this system, but I always like to...
  24. Grabbit Allworth

    The D&D thread

    Ok, last post in a row. Sorry, the whole "skills" mechanic in D&D is not well designed and I have a lot of opinions about it. Anyway, I also think that DMs call for skill checks waaaaaaaaaaaaaaaaaaaaaaay too often. I'm occasionally guilty of it, but I try very hard not to be. Your 17 STR...
  25. Grabbit Allworth

    The D&D thread

    I'm probably in the group that didn't quite understand his question, but I replied before I saw your comment. I never outright lie to the players because some people will resent that. Not to mention, if you lie to them enough they will become skeptical of EVERYTHING and the game is so much less...
  26. Grabbit Allworth

    The D&D thread

    I use FGU and I usually have my players roll in the tower if the result of a check isn't obvious. Basically, anything that can't be objectively proven or seen in the moment could be a tower roll. Insight, Stealth, Persuasion, Deception, Perception, Investigation, etc. For example - I always...
  27. Grabbit Allworth

    The D&D thread

    Speaking of traps in general. Some DMs use the "CLICK!" clause. Basically, all it is, is when the DM says "CLICK!" each player has ~2-3 seconds to tell the DM how they respond. It has to be something very simple like - "I dive to the ground" or "I kneel and raise my shield trying to put as...
  28. Grabbit Allworth

    The D&D thread

    I allowed them to re-roll the save to escape the trap every round. In 5e, that's fairly standard practice for an on-going effect. As an example - players get a save every turn to escape stuff like the Web or Hold Person spells. Anyway, after two rounds, the rogue realized that he was highly...
  29. Grabbit Allworth

    The D&D thread

    Speaking isn't an action, but you no longer have the 'parts' to speak. So, no, you cannot speak in the form. Literally, the ONLY actions (includes bonus or reactions) you can do while in that form is Dash or revert back to your normal form which takes a full minute. Incapacitation also...
  30. Grabbit Allworth

    The D&D thread

    Correct. It was 20' radius. I'm not too proud to admit that I often mix up the two. Yes, the the movement speed reduction was part of the trap and it represented being stuck in the vortex. The disadvantage was my choice because escaping the trap was strength-based and the characters didn't have...
  31. Grabbit Allworth

    The D&D thread

    The diameter was 20' (40' across). Oddly enough, when I stopped the players and was trying to decide if they had set the trap off I actually did consider how fast they were moving. However, when I started trying to calculate the minutiae of it (converting movement speed to MPH), it was going to...
  32. Grabbit Allworth

    The D&D thread

    I mentioned the intent in the original post, but it was simply to make the player's presence known and slow them down long enough for the nearby NPCs to respond.
  33. Grabbit Allworth

    The D&D thread

    Yes, magical. It wasn't a tripwire, pressure-plate, or anything mechanical. However, when the party crossed the threshold of the trap I had them stop and I thought about exactly that for a minute, but I went with it being set off for two reasons: 1. The players were scouting inside high-level...
  34. Grabbit Allworth

    The D&D thread

    My players nearly had a TPK tonight and it completely caught me by surprise. In exchange for some valuable information the group is working with the leader of a thieves guild to eliminate a competing faction. Anyway, they decided to use the Wind Walk spell to scout an area. For context - Wind...
  35. Grabbit Allworth

    Baldur's Gate 3 by Larian Games

    100% agree on 4e, but 5e is too simple. 3/3.5e had way too much going on, but I really feel that the pendulum swung too far in the other direction with 5e. I'm a forever-DM and, of the numerous issues with 5e, one of my biggest complaints is that the vast majority of the official monsters are...
  36. Grabbit Allworth

    Baldur's Gate 3 by Larian Games

    I just ran across a helpful bug. The Sharpshooter feat penalty to-hit doesn't affect your off-hand. So, if you're dual-wielding Hand Crossbows it's a massive buff. Drow Rogue (Thief) with the extra bonus action (off-hand attack) go BRRRR. *edit* clarified
  37. Grabbit Allworth

    Baldur's Gate 3 by Larian Games

    There's no question that there are a lot of socially awkward/weird people that play D&D, but there's a lot of completely normal people that play, too. I had to cycle through half a dozen players when my current campaign started, but the group I have now is rock solid. One of them is a bit...
  38. Grabbit Allworth

    Baldur's Gate 3 by Larian Games

    Now that I've started Act III and seen a good chunk of the loot, I've noticed more than a few strange things with itemization. Several of the items that I picked up very early are objectively better than stuff that I found much later, but the new stuff is obviously supposed to be an upgrade. A...
  39. Grabbit Allworth

    Baldur's Gate 3 by Larian Games

    Neither Halsin nor Wyll came on to you at any point? /skeptical. Though with Wyll, I can understand. I don't think he's ever said anything to me. If he did, it was once and never happened against. However, Halsin certainly came on pretty hard and had to me told off a second time before getting...
  40. Grabbit Allworth

    Baldur's Gate 3 by Larian Games

    As been mentioned, that was more to bring casters back down to Earth from the God-status they had. Melee characters simply could not compete with a caster that was sporting 10+ buff spells. Haste, Flight, Stoneskin, Protection from numerous energy types, and those are just a few of the...