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  1. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    How does one get 'immersed' in a game world on a 2D fucking screen with a chat box 30 years after the MMORPG genre began? Please teach me to be this much of a simpleton. 'Immersion' is such a crutch nonsense argument too. A system makes no sense from a gameplay perspective? Don't worry, it...
  2. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I definitely hope it's fake news.
  3. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    This has hell levels? lmfao
  4. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Mind you, I almost guarantee they encounter lock raid targets specifically to avoid a CS nightmare.
  5. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Had a tank call a mage right the fuck out in a Velketor high XP/hr AA group the other day. Told him to send a pet in for combat immediately or he’d be kicked. Guy was ninja afk every 3rd pull soaking xp.
  6. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I’m not keen on the battle cleric thing myself, but the team seems somewhat stoked about it. Wizards too for some reason, despite them adding a Wiz/Fighter hybrid class in Spellblade. *shrug* Just trying to think of a way to make it not mandatory to melee as a Cleric unless you want to be...
  7. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Was thinking about the battle cleric discussion we had earlier, and I thought of a way it could be pretty sick. Basically a 100% effective single target taunt, that once used, there’s no way you’re ripping agro off that Cleric again. Either the mob dies or the Cleric dies. Maybe it drops your...
  8. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    The game is enormously focused on large scale group pvp and pve content, and you identified yourself the issues with the tools. Solo content was thin, and solo progression was not rewarding. In contrast to other populated MMOs (WoW, GW2) group content in T&L is far more emphasized in relation...
  9. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Overabundance of group content without effective ways to actually group was absolutely a primary concern early on, and significantly contributed to population decline. Agree to disagree that solo players aren’t part of gaming communities. I solo st least 60% of my playtime whenever i play EQ or...
  10. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Such a great point. Quadding Dwarf guards was more dangerous/exciting than 90% of the dungeon groups I was ever in. The WoW Priest Benediction and the Hunter Rhok'Delar quests were such satisfying and challenging solo content that I look back on really fondly. These games have several issues...
  11. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I do care. About my hobby in general. Not about this particular production. This is just the current highest profile attempt at the genre. It’ll either be good or it’ll suck, just like all those that came before.
  12. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    And queue another absolutely idiotic smooth brained strawman misinterpretation of my point. I don’t give a fuck about their bottom line, despite how utterly desperate they are to push this narrative to discredit their critics. I care about a robust population in a classic MMORPG. As every M&M...
  13. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Man… i do like you… but I’m getting pretty sick and fucking tired of explaining myself here. EVERYONE KNOWS there will be players that will enjoy arbitrage, or camping outside dungeons selling fucking arrows, or who the hell knows what else. This is not some revolutionary idea. The question is...
  14. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    That'll likely remain the case until mounts are in. Some of these zones are bananas huge.
  15. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    What class do you play? Just play a class that doesn’t need to be tanking, healing, pulling, or CCing. Should be fine with Mage, Necro, Wizard, Archer, Rogue, Beastlord, Spellblade, or Druid who isn’t MH. Maybe even Bard depending on group composition.
  16. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    What’s your hypothesis on why nearly 50% of players who tried M&M last week quit before level 5?
  17. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Did you play more than 0 and fewer than 5 hours last playtest?
  18. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Actually i think the vision for Wizard (and Cleric - ugh) is that they melee quite a bit. Pretty sure they have an ability that applies +dmg stacks on melee hits. Still not sure you avoid medding much though, because i can’t recall if they get some kind of mana recovery mechanic.
  19. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    That was my experience with it, but i got too frustrated with it to get into the double digits. Maybe it improves later. I did not feel sufficiently powerful against caster mobs for how much ground i gave up against non-casters. Thing is, inquisitors already have a ton of abilities so i don’t...
  20. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Also 89 hours to level 23 is un-fucking-acceptable leveling speed lmao. Taking a year to max a main, in a game with a bajillion classes where I definitely want an alt or two, is just punishing.
  21. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I have no frame of reference or expertise, but a 50% churn before level 5 seems insane to me. If 50% of guests who ate at my restaurant the first time never returned I'd be beside myself. I'm sure that'll be different once people actually have money spent on a sub, and when they can actually...
  22. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    oh thank God i was worried your ass would become one with the chair
  23. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    A couple stats stand out to me: 1. Around 47% of players logged fewer than 5 hours. It’s unlikely they got past level 4 or so. 2. @Sloan played 89 hours over a 5 day period.
  24. Quaid

    EQ Online Adeventures: Frontiers - Sandstorm emu

    Man i played the shit out of this. Funny little game.
  25. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    The group play and graphics are wonderful. The world in general is so on point. I also cannot say enough good things about the music. Great vibes all over the place.
  26. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    What does your mama's asshole have to do with this?
  27. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Ah gotcha. Well maybe one day he'll decide to post. I can understand if not though, because he's likely to get called retarded or something. That's a term of endearment here though, and being retarded isn't so bad these days. My sisters 'tarded and she's a pilot.
  28. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I played classic EverQuest for 4 hours yesterday. I am within the target market for this game. Keep telling yourself otherwise, though.
  29. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I'm reading his tone as frustrated in that first clip, but I could be wrong.
  30. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Ehhhh i dunno man… I’m not sure this whole ‘old man yelling at the sky’ thing makes a ton of sense when applied to my actions. You’re not really using the metaphor correctly… I’ll try to think of something better to help you along.
  31. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    This guy is something else man. "lol if it doesn't work we'll change it". Is this supposed to be some kind of revelatory statement? Of course that's how it works. We're on a classic MMO enthusiast forum discussing if things work or not from an enthusiast perspective in an alpha phase of a...
  32. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I'm watching this Q&A with Nick, and when asked about the rationale behind spell books dropping he says, and I shit you not, 'we just thought it was cool, and there are ways to mitigate it'. That's it. That's the design philosophy.
  33. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    This game’s community is absolutely fucking retarded.
  34. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I dunno man... is that where the fun is? Killing higher level stuff? Different NPC models? You seem to have some experience, so how exactly does the game change at level 30 vs the game at lvl 10? Why should I trudge through all this player vs. system friction? How does gameplay evolve after a 50...
  35. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Nah. I'm gonna keep dissing your precious to enrage you fanboys instead. At this point my perspective is to annoy you as much as I possibly can.
  36. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I may actually take you up on that when there’s enough compelling content to entertain someone without mild brain damage.
  37. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I don’t give a shit what you do or what you play. You should not need me to approve of the things you find fun for you to have fun doing them. I am, and always have been, exclusively talking about me and my preferences or opinions. Go to therapy.