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  1. Randin

    EQ Never

    Agreed. I wasn't fond of the whole Qeynos and Freeport thing in EQ2, but if we're starting in just a couple cities at launch so that we can go out and build the rest of the cities, and have them become starting locations, well that sounds pretty awesome.
  2. Randin

    EQ Never

    Beyond that, if they're really serious about engaging with the playerbase and listening to people's responses when developing the game, it does make some sense to release info in a way that it directs people's conversations. If they want people's opinions on death penalties, then it makes sense...
  3. Randin

    EQ Never

    Ya know, with all the ripping the Kerran has gotten, I find myself wondering how much of what people dislike is actually part of the core design of the kerran race, and how much of it is of the character customization of that particular kerran. It'd help to see screens of more kerrans, to...
  4. Randin

    EQ Never

    Well, I don't if I would call it 'levitate' persay, but the "running around the desert" video had the characters wearing Boots of the Zephyr, which let them glide through the air. Your call if you want to call that a clickie, as well. No sign of the others yet.
  5. Randin

    EQ Never

    Probably more meaningful round table stuff. It makes sense that they opened with fluff, as they were still in the process of shoveling info at us, but now that that's done I imagine they'll start doing round tables on the info they've released thus far.
  6. Randin

    EQ Never

    Apparently it's completely on-the-fly, as long as you're not actually in combat. Of course, if the class you're switching to is drastically different from the one you're currently using, you're going to need to carry around a lot of extra gear to be at all useful. I'm still not fond of class...
  7. Randin

    EQ Never

    Supposedly there's no real scripting at all for mobs; they'll use storybricks to let the mobs assess threats and opportunities, and let that determine how the mob will fight. They can also evidently raise and lower how smart the mob can be, so raid mobs will quickly note how players are...
  8. Randin

    EQ Never

    Wait, are you complaining that healing skills take up a hotbar slot?
  9. Randin

    EQ Never

    On the whole healer thing, the impression I was getting was more along the lines of: 1. Healers aren't necessary for a group. 2. Healers won't just sit back and heal. So it's not that there aren't healers, but fights can be handled in ways other than having a healer keep everyone up...
  10. Randin

    EQ Never

    For those who are railing against the removal of the trinity, I have a question that I'm curious about. Are you against the removal of the trinity no matter what, or do you actually like what SOE was talking about regarding ramping up the AI so that tactics need to evolve beyond the trinity...
  11. Randin

    EQ Never

    Parallel to it. Curse has the lore panel up on YouTube, if you want to track it down, but the short version is that it's an entirely new timeline, using specific elements of the previous versions of EQ lore rearranged in new patterns
  12. Randin

    Petition: Which Forum Should an EQN Landmark thread go into?

    *shrugs*Far as I'm understanding it, EQNL will be running on SOE's own servers, with a large number of players on each server; sounds like an mmo to me.
  13. Randin

    EQ Never

    From what they've talked about, the lore panel in particular, I wouldn't be too surprised if the game launches with everyone starting in one city (or maybe 1-3, to accommodate those races that aren't part of the Combine), but then have then have the Rallying Cries to create a bunch of the other...
  14. Randin

    EQ Never

    Yes, as far as we know (it's a little unclear just how many skills an individual class actually has, but I think there is actual skill acquisition). They mention having stamina, or a similar resource, for skills. As for attributes, they exist, but not on gear; so stat increases will be things...
  15. Randin

    EQ Never

    So, to break up the angst wanking (wangsting?) around here a bit, I'll say I'm generally liking what they've told and shown us of EQN so far; obviously, all of it depends on whether or not SOE can actually pull off what they're talking about, but the concepts they're presenting largely sound...
  16. Randin

    EQ Never

    Yeah, but I wanted to check if, say, wielding a staff would give everyone the same four abilities, or if a wizard would have one set of staff abilities, and a necro would have an entirely separate set of staff skills. Thanks for the clarification.
  17. Randin

    EQ Never

    Bringing this back up, on the off chance Tad's heard anything:
  18. Randin

    EQ Never

    It is worth asking whether we got the tech demo because that's all they had, or because they wanted to focus on showing a few specific features, and so built something to show those things off. Not saying the game's feature complete, or any silly shit like that, but I dare say that people...
  19. Randin

    EQ Never

    So about the weapon-based skills, have they specified if the skills are just weapon-specific, or both weapon- and class-specific (GW2 style)? I'd imagine it's the latter, but it never hurts to clarify.
  20. Randin

    EQ Never

    Yeah, the eye and the sword are the ones I'm having a hard time placing So yeah, Tribunal, Sol Ro, ???, Mith Marr, Karana, Inny, Cazic, ???, Brell, and Bertoxx But the file is called 'Everquest Worlds Lanyard', so I still don't know if it's actually EQN related.
  21. Randin

    EQ Never

    EQN Junkies also has this in an article: No idea if it's actually from EQN, but if it is, it looks like a pantheon list for the game.
  22. Randin

    EQ Never

    I'm reasonably sure everything in that twitter feed (as concerns this particular panel, at least) is about Landmark.
  23. Randin

    EQ Never

    All true...for EQ1 and 2. But reading this thing, it seems like they're treating the lore of the previous games less as a timeline to follow, and more as a pool of story concepts that they can pull from, and reassemble in new ways. Hence, we get things like the Combine Empire (and all the...
  24. Randin

    EQ Never

    Nope, eq2 got Sarnaks. I'm hoping EQN will repeat that come time for Kunark to appear, although I'd like it if they were redesigned to look more like the Droag race from eq2 (aka: draconians from Dragonlance, they're basically the same thing). Ok, so I read through that overly large bit of...
  25. Randin

    EQ Never

    Hey, I can finally get on here; the site hasn't been loading for me all day. Oh good, so I'm not the only one who saw that. Overall, I like what I saw in that reveal. They definitely need to scale down the shoulder pads a bit (seriously, I'm not one to get wigged out over somewhat...
  26. Randin

    EQ Never

    Would've liked to hear more (read: any) of the original in there, but still, not bad.
  27. Randin

    EQ Never

    Called it Kinda
  28. Randin

    EQ Never

    They may be building up to the EQN theme...
  29. Randin

    EQ Never

    Clearly the proper drinking game here is to drink when Smed calls something metal
  30. Randin

    EQ Never

    /pizza! The high point of early eq2
  31. Randin

    EQ Never

    Zomg, the logo! Really, Smed?
  32. Randin

    EQ Never

    Too soon for testicular cancer jokes, I guess.
  33. Randin

    EQ Never

    That they'll be doing that roadmap thing for it that they're doing for ps2
  34. Randin

    EQ Never

    Okay, so they're doing that roadmap thing for eqn
  35. Randin

    EQ Never

    Thank God, the crappy "comedian" is back.
  36. Randin

    EQ Never

    And now I can't stop staring at his shorts And now they're singing...
  37. Randin

    EQ Never

    Okay, dude with the hair shilling dragons prophet was...words fail me.
  38. Randin

    EQ Never

    Dear Christ, he's really going to explain every mmo...
  39. Randin

    EQ Never

    Not nearly enough of the morbidly obese in that montage for that to possibly be accurate.
  40. Randin

    EQ Never

    Stop taking questions from the audience, and finish your stupid little intro