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  1. Randin

    EQ Never

    Whatever else you want to say about it, it's certainly better than the Luclin/EQ2 ogres
  2. Randin

    EQ Never

    I was being slightly tongue-in-cheek there.
  3. Randin

    EQ Never

    When I first looked that that silhouette, I thought that, like many of the characters in that picture, it was supposed to be a new character just standing in Firiona's spot, but no, it actually says "unlock Firiona" on the bottom of the page. Doesn't look like a paladin, but then again, she...
  4. Randin

    EQ Never

    As a comparison, here's the originalogre concept artthey showed way back when. So yeah, I'd say the art style more-or-less carried over when they rebooted the project.
  5. Randin

    EQ Never

    Well, this is supposed to be something of a callback to the original EQ box art, which had all the female warriors, paladins, and shadowknights in bikinis. So I'm not sure if their presence here is just a reference to that, or if it's actually indicative of how they'll look in-game.
  6. Randin

    EQ Never

    It's hard to tell, but is the figure behind the dragon silhouette a ratonga from eq2? Kinda looks like it to me.
  7. Randin

    EQ Never

    So, since we don't know if this is legit, or simply a well-done piece of fan art, what do you think are the odds Smed would be willing to comment on if it's real? Is anyone here on twitter, and willing to float it by him? If this is real, I'd say it's reasonable proof that the game will be...
  8. Randin

    EQ Never

    Yes, but scrapping mechanics doesn't necessarily mean scrapping art assets. And that screen Smed posted on twitter is fairly consistent with both this kerra artwork, and with the screens and concept art they had shown us from EQN's previous incarnation.
  9. Randin

    EQ Never

    The pauldrons are excessive, but my one consolation there is that, so far at least, the large shoulders we've seen in screenshots and concept art have all been on heavy armor, where itkindamakes sense (at least with the slightly exaggerated art style). As long as robes and leather jerkins...
  10. Randin

    Starting Malazan Series

    The thing that sticks with me the most from Gardens of the Moon, and which I think really epitomizes Erikson's "don't worry, I'll explain it eventually" style of writing, is that business with the Azath. Sure, he starts to explain Azaths a few books down the line, which make the scene...
  11. Randin

    Guild Wars 2

    I'll admit, I don't tend to be much of a number-cruncher when it comes it comes to building characters, but my standard build, which I've enjoyed, is staff/dual daggers, with wells and Spectral Walk as my utilities, and the flesh golem as my elite. For traits, I go into death, blood, and...
  12. Randin

    Guild Wars 2

    The necro did also get some nice buffs with the last big patch; I haven't played around with my layout, but evidently it did make some builds more viable, to the point where people on the official forums are declaring the necro 'fixed', and considering how much they had been bitching about the...
  13. Randin

    Dragon Age: Inquisition (Plot Details in Spoilers!)

    Well, dragon age 2 only had, like, four levels, so not quite as big a claim as it might otherwise seem.
  14. Randin

    EQ Never

    as with, well, a fair number of things really, GW2 had the right idea, they just fell somewhat short on the execution. The idea of weapon-specific abilities is a good one, and is one I particularly like, thematically, for weapon-dependent classes (warriors, rogues, etc). However, rather than...
  15. Randin

    Dragon Age: Inquisition (Plot Details in Spoilers!)

    I like the voiced protagonist, but it comes at an annoyingly high cost. DA2 was rather baffling in this regard; my favorite part of DAO was the origin stories, and the game giving you nods back to your origin throughout the story. DA2 should've been expanding on that concept, both in making...
  16. Randin

    EQ Never

    With things like bag/bank space, my acceptance of it is basically dependent on how many they give you for free. GW2 is a good example of this; they give you a good number of slots off the bat, and you'll never feel like you *need* to buy new slots, doing so just feels like a convenience, not a...
  17. Randin

    Your Game Library of the 7th Console Generation (X360/PS3/Wii)

    I've traded a few games back over the years, but I've got the following on my shelves: PS3 Batman Arkham Asylum & City Sonic Unleashed Infamous 1 & 2 Prototype 1&2 Assassin's Creed 1, 2, B, R, & 3 Star Wars the Force Unleashed Darksiders 1 & 2 Red Dead Redemption WH40K Space Marine...
  18. Randin

    EQ Never

    In terms of races, it depends on the landmass the game has; I definitely don't want a repeat of the EQ2 Qeynos/Freeport shit. I will say that I liked the racial lineup that EQ2 ended up with, with the possible exception of the arasai and that vampire race. Specifically, assuming Kunark is in...
  19. Randin

    Guild Wars 2

    Bear in mind I've only bothered with the story modes, so this might change with exploration modes. The base dynamic is essentially, "handle your own shit": do damage, dodge attacks, keep yourself healed. More working together will be needed if you're using an AoE heal instead of a self-heal...
  20. Randin

    Guild Wars 2

    I vaguely recall seeing a dev post on their forums where they talked about that as a possibility (at least, I think I do); didn't make any promises, but brought it up as possible EDIT: Yep,found it: So it actually was a firmer promise than I was recalling.
  21. Randin

    Starting Malazan Series

    In terms of the overall story arc for the entire series, don't expect to have even the slightest idea what's going on until like book three (at least; it's been a while since I last read them). Best you can do until then just just try to figure out what's going on in that one particular book.
  22. Randin

    EQ Never

    This is more of a lore/thematic thing than a game mechanics thing (although it could certainly bleed over into that), but what the hell, one thing I'd like to see class-wise is for them to come up with a more fleshed-out idea of what a wizard is, in comparison to the other mage classes. I didnt...
  23. Randin

    What book did you just buy?

    I got the Wizard of Eathsea on my Kindle a couple days ago, and while it's showing its age a little, I'm enjoying it, and earlier today hit the bookstore and got the latest Pern book, The Wise Man's Fear (sequel to the Name of the Wind), and a bunch of history books, including Herodotus.
  24. Randin

    EQ Never

    Yeah, it sounds somewhat like a permutation of EQ2's betrayal quest, rather than any sort of on-the-fly class swapping.
  25. Randin

    EQ Never

    If nothing else, Flipmode's tidbit about faction-based class-swapping is a reasonable extrapolation of the info we've gotten so far, so it could very well be true.
  26. Randin

    EQ Never

    ... Okay, that one you'll need to expand upon. We've seen a lot of wishing and predicting here, but being Champions-esque is one thing that hasn't made an appearance in the discussion.
  27. Randin

    EQ Never

    I suppose the fantasy equivalent of EVE's switching ships to use different skill sets would be to allow the player to learn any ability, but tie those abilities heavily to your equipment (which would probably also require some system to prevent players from swapping out gear on the fly). Skills...
  28. Randin

    EQ Never

    The way I was primarily thinking of it was that the big advantage to having a rogue, in terms of content completion, was that they would be able to open alternate routes through dungeons, ones that require fewer fights to move further into the dungeons. I see that less as creating exclusive...
  29. Randin

    EQ Never

    That is the thing that I've had difficulty trying to work out: how to have enough playstyles/roles for the idea to work. Of course, I'm not sure if my difficulty comes from there legitimately being too few specialized roles that work in an mmo, or if I'm simply so used to thinking in terms of...
  30. Randin

    EQ Never

    I still think the idea of a trinity-less mmo has merit, it's just that GW2's solution to it was flawed. GW2's take on it was to make it so all classes performed all roles of the trinity, typically all at the same time. This made it so that coordination was less necessary in groups, and...
  31. Randin

    EQ Never

    References to it showed up fairly early in EQ2 lore, but I don't know if it ever popped up in EQ1. However, I believe the official 'lore guy' they had for the first several years of EQ2 was also the same guy who came up with all the lore for EQ1, so it may have been something he always had...
  32. Randin

    Man of Steel

    And if there aren't any Japs getting slapped, don't even bother.
  33. Randin

    What's the story behind your Rerolled name?

    Didn't use it EQ, but it's become the default name for the legion of human mage characters I've made for fantasy RPGs (didn't even play spell casters in EQ). When trying to come up with a name, I went the lazy route of taking the name of a book character, and changing it enough to not be an...
  34. Randin

    EQ Never

    With Rift, there's that story about how they were planning to do something much more extensive, but pulled back on it because they got afraid of how players would react when they couldn't get a piece of content on demand, due to the dynamic nature of the world. While GW2 was willing to commit...
  35. Randin

    EQ Never

    Yeah, when he first started bringing up the whole 'emergent gameplay' thing, he said one of the big problems with the current MMO model is that developers can't create content as fast as players consume it, and that's part of the reason SOE wants to change. However, I had been reading that more...
  36. Randin

    EQ Never

    I'm actually surprised we haven't talked more about StoryBricks here; it's one of the few semi-concrete things we know about EQN, you would think we would've picked it apart half-a-dozen times by now. But yeah, the more I find out about it, the more excited I am to see it in action. At...
  37. Randin

    EQ Never

    It is also worth mentioning that when doing interviews where he talked about wanting to do sandboxy games, Smed would talk about how he was playing a lot of EVE. On the subject of the definitions of sandbox vs themepark, I'd say you could define them adequately with the following simple...
  38. Randin

    EQ Never

    Long travel is one of those things that give the world a real sense of scale, and is definitely something I'd like to see. The trick is that you need to make it so that long travel isn't paired with frequent travel. For most play styles, a player ought to be able to settle in to a region for a...
  39. Randin

    Man of Steel

    I'll give them that one; that's a valid point. That said, I thought the movie was generally awesome, and Superman is the mainstream superhero I've traditionally given the fewest fucks about (aside from maybe Aquaman), so the fact I enjoyed it this much was a pleasant surprise. On a...
  40. Randin

    The Big Bad Console Thread - Sway your Station with an Xboner !

    Honestly, they should just release the PS4 on the exact same day as the Xbone. What's Microsoft going to do about it, release a product that could actually compete with the PS4?