Search results

  1. Randin

    EQ Never

    Are we at a Ubisoft e3 presentation?
  2. Randin

    EQ Never

    Considering the likely number of people of...husky proportions, you may not be too far off. And hey it's starting
  3. Randin

    EQ Never

    3 minutes down, just 2 to go!
  4. Randin

    EQ Never

    "we're up all night to get lucky" And never was a soundtrack more poorly chosen for a video's subject matter.
  5. Randin

    EQ Never

    Well, the stream's up, but nothing happening yet
  6. Randin

    EQ Never

    Warhammer depresses me, because the developers who had the license before Mythic actually had some interesting ideas, and actually seemed to want to make the sandboxy virtual world that I've always been wanting, and in its place we got that sad excuse for an mmo that Mythic crapped out.
  7. Randin

    EQ Never

    Didn't Ut get banned because he started laying into Curt's kids, or some shit like that? Calling devs on their bullshit is fine, and they should expect to deal with that if they ever post here, but there really should be an upper limit on how far attacks will go.
  8. Randin

    EQ Never

    I used to always pronounce it with a soft C (so,"loose-lin"); didn't correct that until I heard a voiced npc in eq2 say it.
  9. Randin

    EQ Never

    I've just figured it out. Superconducting is Ut's ultra-optimistic alt where he can express all his hopes for EQN without compromising his normal "everything is shit, and will remain shit" persona. It all makes sense now
  10. Randin

    EQ Never

    Well yes, it is the player-made content we're talking about, but in a game that's billing itself as a sandbox, that's kind of a big deal. A sandbox is supposed to allow the players to shape the game world, but if all the "sandbox elements" take place in instances, rather than in the actual game...
  11. Randin

    EQ Never

    They're talking about PS2
  12. Randin

    EQ Never

    You did notice the dwarf in the Firiona Vie artwork, right Quaid?
  13. Randin

    EQ Never

    That possibility had occurred to me as well. Having both would make a lot of sense, with instanced housing serving as both a cheaper alternative, as well as being an option if all the non-instanced housing plots get bought up.
  14. Randin

    EQ Never

    A lot of Flip's stuff sounds pretty good, but having housing and all other player-created content be instanced is very disappointing, and frankly a little bizarre for a game that's labeling itself a sandbox. Hopefully it's an incomplete picture of the game's sandbox elements, but I guess...
  15. Randin

    The Wolverine

    Just got back from seeing it; not the best super hero movie by any measure, but still a decently fun movie, certainly better than Origins and X Men 3. That said, Jesus Christ did they lay it on thick with the Viper chick; might as well have tattooed 'bad guy' on her forehead and been done...
  16. Randin

    EQ Never

    Yep; they've laid the 'sandbox' stuff on so thick, they can't possibly think they could get away with the game being a themepark with just a couple sandboxy features, and expect people to go along with it. So yeah, I'm sure it'll be different, I'm just worried it'll be a shitty kind of different.
  17. Randin

    EQ Never

    At some point in eq2 (around Kunark, I think?) they actually did talk about doing skill consolidation to cut down the horrific number of hotbars, but they largely dumped the idea. I think there was some players bitching that it would "make the combat too easy", but I can't remember if that's...
  18. Randin

    you find a meteorite, there's an accident at the lab, whatever

    First time through I got the ability to have no scent. Too lame to bother linking, but I'll mention it. Next time I gothttp://powerlisting.wikia.com/wiki/Werebeast_Physiology That's a little more like it.
  19. Randin

    Assassin's Creed IV: Black Flag

    AC3 could've fit well with what I'm talking about, but the game...lacked focus, I suppose would be the best way to put it. If I had my way with AC3, then aside from the core assassin gameplay, I would've started paring away much of the secondary stuff, and really focused in on the...
  20. Randin

    Assassin's Creed IV: Black Flag

    The last couple games, I've been getting a little worried that they've been having trouble keeping the game fresh, while at the same time not suffering from feature bloat, since each each game just keep dumping more shit onto the previous game's content, and it didn't always fit together well...
  21. Randin

    EQ Never

    Right now, my hope for EQN is that its vision for a sandbox is a legit virtual world ("fantasy EVE with fewer menus" would be a fair summary), while my big fear is that their vision for sandbox is, "hey! Here's a dungeon builder and some quest-design tools, go make an awesome instance!" I...
  22. Randin

    EQ Never

    Interesting that they're going the DnD route with kobolds (and presumably making them playable), especially since kobolds (the hyena/gorilla hybrid variety) are one of the few mob races they had given us EQN concept art for in the past. Makes me wonder if the traditional EQ kobolds are cut, or...
  23. Randin

    Everquest II

    Yep, at release EQ2 was every bit as forced-groupy as EQ1 was. Perhaps even more explicitly so, since EQ2 had the whole ^^^=group mob thing, so once you got past level 20 or so, you knew perfectly well that your solo options were to go kill beetles and snakes by the zone line for a few hours...
  24. Randin

    EQ Never

    Assuming they go with something EVE-esque with crafted loot being the standard, then I see no real reason not to include dyes. Sure, you can create technicolor horrors with it, but you can also to that without dyes if you find the right gear. If crafted is the standard, they could then make...
  25. Randin

    Spatial Ability

    8/9 It was probably number 6
  26. Randin

    EQ Never

    *shrugs*you know what doesn't require approaching with an open mind? Another WoW-clone. If they're calling for open minds, it at least means it's something different and unexpected, which is what this industry desperately needs.
  27. Randin

    Guild Wars 2

    The latest official blog post is up, talking about their plans for the rest of the year Link The short version: -living story will start including more permanent additions -lfg tool is on the way -crafting's being expanded to allow making acsended gear, and legendary precursors...
  28. Randin

    EQ Never

    Well, assuming they aren't doing EQ2's Qeynos-and-Freeport shit, we can now be reasonably sure the game will be launching with Antonica, Faydwer, and Odus (and since both EQ2 and EQOA launched with only Antonica, it's not like that was a given). Tells us nothing about the scale of the world...
  29. Randin

    EQ Never

    You know, assuming SOE isn't just blowing smoke up our collective asses about the whole 'sandbox' thing, I wonder just how relevant this dungeon discussion will end up being? I don't doubt dungeons will be in game, but they may very well be a clearly ancillary thing, with the focus being on...
  30. Randin

    Funny, Strange, Random Pics

    Wait, that chart says idiots like the Witcher 2, while people with taste like Dragon Age 2... Trying to grasp that thought process just gave me a headache.
  31. Randin

    EQ Never

    Pretty sure that part was supposed to be the email the guy sent to Smedley. Smed's response was the "you won't be disappointed" part.
  32. Randin

    EQ Never

    Not sure, frankly. I'd want it to fit with the established lore as much as possible, and I don'tthinkdruids get their magic from gods; I think it's supposed to be that druids draw on natural forces without needing a god, while shamans get their stuff from ancestral and animistic spirits, so I'd...
  33. Randin

    EQ Never

    Agreed. I like the idea of the religious classes being able to choose their god, and have that functionally act as a subclass. So you just have a "paladin" class, but the paladins of evil gods get spells that make them more like shadowknights, while good paladins get spells more like what we...
  34. Randin

    EQ Never

    Wait, what?
  35. Randin

    EQ Never

    I wouldn't place money on it. Although I will say that looking at places like mmorpg.com, the hyperbole, wailing, and rending of garments is even more extreme than here. Sure, there's plenty of "looks like WoW" here, but at least there isn't much in the way of extrapolating it out to mean...
  36. Randin

    EQ Never

    Well, the trolls never needed a curse to be morons, so that ought to be an avenue for someone who wants that sort of character.
  37. Randin

    EQ Never

    Yeah, Mongolian is what I was getting as well. Makes sense, I suppose. The Mongols were a warlike people who conquered half the known world; seems like a reasonable culture to model ogres on. And yeah, I'm betting they're dumping the whole "curse of the Rathe" part of the ogres' backstory.
  38. Randin

    EQ Never

    Yep, she was officially a paladin. Her visual design has never made sense. You know what, I'll say it: the art style is starting to grow on me a little. Really, Firiona's sword is the only thing that's continuing to strike me as stupid across multiple viewings, the rest of it I'm pretty...
  39. Randin

    EQ Never

    So, the artwork is finally finished on the official website, and much larger versions are now available. A couple things that I can make out now, using those larger versions: -the dark elf has horns. Or four ears; but I'm pretty sure it's horns. Weird. -the ratonga. Or at least I...
  40. Randin

    EQ Never

    I'm guessing at least part of it is trying to make elves look more distinct from humans, by playing around with their facial proportions. The art style isn't blowing me away, but I don't think it's that bad. The oversized hammers and Firiona's sword are a little meh, but hardly a deal...