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  1. Tuco

    Blizzard is a lie, this reality is a LIE

    I'm coming for you, Jasker.
  2. Tuco

    Starfield - Fallout fallout that isn't ES6

    I'd only want to see them move ES6 to UE5 if it was semi-open and modable in the Unreal Editor (Or likely a new "Creation Kit" built on the Unreal Editor). This should be totally feasible with custom plugins and a custom engine. The value in BGS is the complete game that serves as a platform for...
  3. Tuco

    Starfield - Fallout fallout that isn't ES6

    Agree on UE5. I wonder what portion of development is spent on trying to build a world-class gaming engine while Unreal Engine 5 is just pulling away from everyone while spending an order of magnitude more on their engine than is spent on most AAA games.
  4. Tuco

    Starfield - Fallout fallout that isn't ES6

    Would be cool if there were four basic tiers of factions: * UC: super strict, requires ship registration, licensing / dock fees etc for landing. Has access to unique tech. * Freestar: Less strict, requires ship registration for landing, but not licensing * Unaffiliated: Generally lawless, does...
  5. Tuco

    Starfield - Fallout fallout that isn't ES6

    That's the part that sucks. I have a handful of outposts off-world supplying resources like copper, tungsten, lubricant etc, and I can link them to my Cargo Link, get a shipment of hundreds of those and am set for the rest of the game with them. But then there are ~60 other resources to worry...
  6. Tuco

    The Bear

    Finished season 2, amazing show, looking forward to season 3.
  7. Tuco

    VoiceCel.org -- how Chad is your voice?

    In terms of audio signals I wonder how a powerful low voice like James Earl Jones would be differentiated from a rando dude speaking with a low voice.
  8. Tuco

    Baldur's Gate 3 by Larian Games

    I think even aside from resting abuse, BG3 would benefit from something that tells the player when an encounter is time / zone sensitive. Then a hard-mode could be added that ramps that up more, causing players to fail or receive buffed encounters if they rest.
  9. Tuco

    Starfield - Fallout fallout that isn't ES6

    I've gotten to a point where I don't bother with most locks anymore.
  10. Tuco

    Baldur's Gate 3 by Larian Games

    A sweaty hard more in BG3 where strings of encounters had to be fought contiguously with no returning to camp, long-resting etc would be interesting, though it would eliminate a lot of interesting builds that rely on taking a nap after every tough fight.
  11. Tuco

    Roguelite Enemy Hell/Bullet Heaven/Survivor catch-all

    Please enumerate everything about the game in this thread.
  12. Tuco

    Starfield - Fallout fallout that isn't ES6

    Be sure to keep us up to date on whatever this is in the Lolita Game Thread
  13. Tuco

    Starfield - Fallout fallout that isn't ES6

    behold, after hours of carefully crafting a comprehensive factory I now have the power to build all the resources widely available for cheap from vendors.
  14. Tuco

    Starfield - Fallout fallout that isn't ES6

    The amount of NPCs that start beefs with you as you're sprinting toward the next merchant is hilarious. Like they're from the EpicNPCMan / Viva la Dirt League universe and have been waiting for ten years of Starfield development to talk to you.
  15. Tuco

    Starfield - Fallout fallout that isn't ES6

    I wish this game was like spore where you could get other players ship creations showing up in your game.
  16. Tuco

    Starfield - Fallout fallout that isn't ES6

    I doubt realism has been a huge driver for any decisions made about inclusion of content in starfield in the last year. All across the internet there are thousands of people talking about the key missing features of starfield, and their lists are unique.
  17. Tuco

    Starfield - Fallout fallout that isn't ES6

    Horizontal boost is a hidden feature. This mod increases it. https://www.nexusmods.com/starfield/mods/1546
  18. Tuco

    Starfield - Fallout fallout that isn't ES6

    They might if it becomes popular and big enough. https://play4.uk/star-wars-kotor-remake-project-blocked-by-lucasfilm-game-news-251
  19. Tuco

    Starfield - Fallout fallout that isn't ES6

    Today is NMS, tomorrow is modded Starfield. Personally i played NMS recently and the game was too focused on space exploration to hook me. Starfield has space exploration and a handful of other gameplay modes to hook me. Diversity is strength. Those previous descriptions were from mass effect...
  20. Tuco

    Starfield - Fallout fallout that isn't ES6

    Unkillable npcs is to hide the fact that npcs spontaneously combust sometimes.
  21. Tuco

    Starfield - Fallout fallout that isn't ES6

    https://www.nexusmods.com/starfield/mods/1659?tab=description
  22. Tuco

    Starfield - Fallout fallout that isn't ES6

    my main production outpost so far. I've got one container per material. Fully automating is impossible as far as I can tell. But you can manually stuff materials into the containers and if everything is linked correctly all the derivative products will be produced. I doubt this is more efficient...
  23. Tuco

    Starfield - Fallout fallout that isn't ES6

    flying around in your ship looking for the perfect place for an outpost would be a lot of fun. How they didn't implement this I don't know.
  24. Tuco

    Starfield - Fallout fallout that isn't ES6

    Haha, a bunch of resources on that outpost got shuffled. I went from having half a tungstein vein (which was enough) to having 4 tungsten veins...
  25. Tuco

    Starfield - Fallout fallout that isn't ES6

    just got hit with the same disappearing resources bug someone else talked about earlier. I just planted these titanium miners, got a decent chunk shipped off, then it stopped. I went to this outpost and the vein they were mining has disappeared. The entire reason I went to this planet was for...
  26. Tuco

    Starfield - Fallout fallout that isn't ES6

    it's a confirmed skill issue. Doesn't happen to me either.
  27. Tuco

    Starfield - Fallout fallout that isn't ES6

    Actually no, one more thing, the quest line is the best quest line Bethesda ever made
  28. Tuco

    Starfield - Fallout fallout that isn't ES6

    I love this game, that is all.
  29. Tuco

    Starfield - Fallout fallout that isn't ES6

    spreadsheet of planets. lmk if you know of any better resources. https://docs.google.com/spreadsheets/d/1HYORQgw24NJ0eXV2AhZ7hxQJlCXwwOh6Fd-Ko3sBvEo/edit#gid=2136609785
  30. Tuco

    Starfield - Fallout fallout that isn't ES6

    Nah, the .ini exposes more settings than are available ingame. Here's the diff between ultra and the modified ultra. https://www.diffchecker.com/uV37vNa7/
  31. Tuco

    Starfield - Fallout fallout that isn't ES6

    tried out Starfield Performance Optimization and it appears to be dramatically higher performance, but I didn't do any real benchmarks. It's not a true "mod" in the Bethesda modding sense, so I think it has zero-risk of ruining a savegame.
  32. Tuco

    Starfield - Fallout fallout that isn't ES6

    @Vorph I was kind of expecting it to be like Kenshi where the cost and rarity of gear mods would scale exponentially, until it got to a point where the only viable way to get the best shit was to build it inhouse. I'm kind of surprised that's not the case in Starfield. (Note that I'm only at...
  33. Tuco

    Starfield - Fallout fallout that isn't ES6

    I'd argue that's a reasonable limitation to introduce to players though. There are already resources only suitable for smaller ships (specifically there are two landing pad options in your outpost). If a player shows up with their capital class star destroyer to enter an asteroid inlet, I think...
  34. Tuco

    Starfield - Fallout fallout that isn't ES6

    It's crazy to me that there aren't points of interest for players to explore in their ship that function largely as classic Bethesda dungeons. Everything about the engine seems to support it and it'd be inline with their typical gameplay loops. Anything from exploring the interior of a large...