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  1. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I think, as you mentioned, this wasn't a problem with mounts but rather how they were handled. Being able to whistle one into existence whenever made them essentially a buff every character had. If instead mounts were iterated from the UO system, where they were part of the world, and could die...
  2. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I think twinking/power leveling was probably the most organic solution to this problem. It had two big benefits, aside from it's simplicity in the world. The first being that it created a great economic market for older items, and second hand items. I know Brad said there will be systems to...
  3. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I don't think anyone wants all of EQ's time intensity back. WoW made some good changes to the industry, the problem is that many of the changes seemed to become forces of nature and went entirely too far, eventually causing problems of their own. I don't think it would be productive for Brad or...
  4. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Yep. A lot of risks and work with a forum. Lets not forget, Brad here is the one that nuked the original EQ forums after the Donal's BP nerf (I think?). He's already known to use scorched earth, heh :P. On that note though, if you do eventually have forums--or even on this site or others. I...
  5. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Well, I think there are a few out of work game devs here. If your studio takes off, and you need help, try to hire a few souls from the community (I mean, you can offer them less pay for longer hours :P). Take a page out of Blizzard's hand book in that regard.
  6. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    That sounds good, man. I personally agree with it, but even if people don't agree with aspects? It's nice to here concrete plans to tackle real issues we know will be in a game that doesn't use a Soul Bind/Instance system of rewards. For what it's worth, I think this is what a lot of people...
  7. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Gear (pt. 2): Twinking was one of the things that players loved the hell out of in EQ. We'd like to see it return. Thank goodness. I know you're probably concerned about professional farmers, but Brad, if there is any way to eliminate a lot of BoE/BoP, please do it. The twinking process was...
  8. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    That's because he forged a golden calf and told everyone that raid drops in Vanguard would include a blow job from the current playmate of the month. There is a difference between "hype" and "insight". Brad needed to sit down, play with the engine, and then come up with a set of modest, but...
  9. Lithose

    GMO, Monsanto, organic dreadlocked nonsense?

    So this is just essentially Kentucky but with food this time.
  10. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    There should be one underwater zone in every game--as a kind of developer ward or cautionary tale. The zone should have like +200% experience and amazing loot, just so whenever a developer says he wants to make another underwater zone, he can be pulled aside and shown how empty this zone is...
  11. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    And someone who likes instances heard that instancing will be used for important content, and over world dungeons will be used as fluff to get there. Whatever you can say of Brad? He's obviously been pitching ideas for a while, he's good at it. I've had a lot of practice in this particular area...
  12. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Brad is shotgunning. "Which will it be, open or instanced?" Brad: Both! "Will combat be action or tactical oriented?" Brad: Both! Just scatter the answers and everyone will hear what they want. That's not a bad thing, the game needs freedom to be developed, but it's hilarious watching it in action.
  13. Lithose

    Her

    So you connected with a story about a guy that wanted a machine really bad and ends up making a lot of mistakes because of it? Hmmm. (I wonder if his old phone had a Jurassic Park sticker on it.)
  14. Lithose

    GMO, Monsanto, organic dreadlocked nonsense?

    No, there can be only one. My genetic lemons will eat your organic ones!
  15. Lithose

    EQN:Landmark Beta Starts March 26th!

    Trying to resist....I know it will end up being a case of where I should have just waited for the beta anyway, because the Alpha is going to be an unplayable shit pile, but damn it--Super Mine Craft looks like a lot of fun.
  16. Lithose

    Boardwalk Empire

    Hopefully this show ends and, as others have said, they make a spin off focusing on the rise of the Cosa Nostra in Chicago and New York--the formation of the Mafia council by Luciano, and the Chicago Outfit by Capone, is really compelling material and I'd love to watch these actors do it.
  17. Lithose

    Banshee

    Amish niece is just insanely hot, I love how they manage to get her into some lingerie or a swim suit every episode. This show is like Spartacus set in the present day.
  18. Lithose

    The Legend of Hercules

    This is another case of two studios making the same movie (Like White House Down vs Olympus has Fallen). There is another Hercules due out in a couple months with The Rock has Hercules.
  19. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    That was the last post in a long line :P, I brought up the point because I wanted to be clear how quickly it can go wrong. Balance should always be a concern, it just shouldn't be restricted to HP=Zero. Games should try to explore balance in a broader sense, or at least, broader in terms of how...
  20. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Sorry, I probably wasn't clear at first. But yeah, it's not that I totally disagree with you--EQ was "balanced", just not balanced between classes. The whole game was balanced (Probably mistakenly lol) to allow for imbalances--which made the game feel more balanced! To use an obtuse RL...
  21. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Imbalance can be fun, actually. If your game is designed around it, as you said. It's really important the developers keep that in mind. In WoW, fights became so complex that it felt like you really couldn't do this anymore--because there were already so many variables, that if they added...
  22. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Well, I think there'sisa "balance" there that needs to be maintained. BUT, as you mentioned, it doesn't need to be focused on just the primary jobs. Also, An MMO can certainly do a lot to take the light off balance. And I think it's really important a developer, maybe not Brad but someone in the...
  23. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    This is the post that originally made me start reading FoH a lot, haha, it got copied to our realm forum. I was a warrior in a small guild and also had input on our raid comp. I was also what you would call an "explorer" type of player, so numbers and such were important to me. It annoyed me...
  24. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    If you're going to "fuck balance", then you need to understand WHY you can "fuck balance". You can't just do it. Otherwise, you'll end up with a shitty game. Read the first post in the chain--that's the point I'm trying to make. There were aspects of EQ that, at least at first, took a light off...
  25. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    It was balanced like dog shit because some classes were simply better than others in their defined roles, by orders of magnitude in some cases, and often without any other utility to make up for it. As I said, the only reason "everyone participated in raids" is because there were no caps on...
  26. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    What era are you talking about man? Because it sure as shit wasn't anything up until PoP (And even in PoP). EQ was balanced like dog shit, the only reason it didn't matter is because what was important from each person was raid attendance and dedication, because there were no raid caps. In most...
  27. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    See, this is interesting. I completely agree with Tuco, but it's interesting to examinewhythis is the case. I think, and I think most people agree, that the cause is due to the focus of most games being purely combat oriented. Draegen was talking about it earlier, how leveling systems could be...
  28. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Yes, I agree. If you make your game "simple" in terms of the input, you really need to make it complex total strategy. A very simple ability, if it's designed to interact in unique ways with other classes abilities and with the environment? Can become enormously complex in group play, even if...
  29. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Tokens just replaced experience, really. In EQ you went into dungeons mainly for the experience, especially after AA's came out. This had the benefit of keeping loot from accumulating so quickly. But the individual reward per each dungeon trip was that your character got a little more...
  30. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I'd agree with this, yeah. I hate token based progression, for a lot of reasons. Yeah, BRD had a big penalty but I think the risk was more difficult to abate from a social perspective in comparison to EQ--but I think overall, BRD was more conducive to the whole "meeting" people than later...
  31. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I wonder how much more you'd have done that (Preemptively) if the fights were simpler to explain,butthe penalty for losing was far higher (Like experience loss). I think you'd have probably talked more, if only to shortly explain the encounters. And that's far more powerful than you realize...
  32. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I was rolling initiatives to pull dragons on a table top while you were in diapers.
  33. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I think those two aspects are something that were lost with WoW and have really affected the genre a great deal. In WoW, when you look at a fight, all you think about is how to beat it. In EQ, usually, defeating the fight wasn'tas biga deal as killing the mobefficientlyand safely, so you could...
  34. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    If they have a lot of classes, I hope they end up doing what I talked about earlier--really designing the game with a "strategic" mind set. WoW has really focused on the tactical aspect of MMO's--buffs have been homogenized into discreet categories, most of them raid wide and essentially copies...
  35. Lithose

    Eating fish contaminated by Fukushima is probably ok

    There is a nicotine based pesticide that, I believe, doesn't kill them instantly but will eventually cause CCD within the hive if enough sticks to the pollen they carry. From what I remember, it has some kind of huge bio-accumulation rate in bees that didn't get detected because it takes a while...
  36. Lithose

    Eating fish contaminated by Fukushima is probably ok

    ohhhh. My bad, yeah if you don't have to eat them, carrots ftw. (I like carrots, too--but carrot fries vs french fries? Yeah.)
  37. Lithose

    Eating fish contaminated by Fukushima is probably ok

    Make them taste good?
  38. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    This please. Seriously, fuck not having enough hot keys even when I'm using an esdf config AND every modifier. I'd love to hear thoughts on the direction you're going with this. Personally, I love the style of only being able to slot so many abilities, or having a very limited number of...
  39. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Yes, so like class specific clickies that give you some power from another class (or highly specialized/augmented powers of your own)--except they are true skill "slots" so you don't have to design an item around it. I think everyone gets it, and given how much everyone enjoyed clickies, it...
  40. Lithose

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I think on swaps, if you want a lot of swapping, handle it like EQN where it's essentially an MMO version of Pokemon or MOBA, the point of the game is to actively build your "champions" (In this case classes) and use horizontal power to defeat mobs. If it's going to be focused on vertical...