It being part of the "progression path" definitely makes it more palatable. However, you still have to attract a "new" swathe of customers if you want to keep the lights on.Yeah, the game is similar to Pantheon in that you get upgrades to light sources as you go. The lantern early in the game improves on the torch. At least it did. It's been a bit since I've played. All part of the power dynamic. You start off as a blind goon, and eventually you acquire ways to negate the degree of darkness. Same with bag space. Same with spell/ability power. Same with everything.
There are plenty of ways to make a world challenging without introducing a mechanic that's best handled by simply "sitting around and waiting." That's a 1999 design philosophy - and only boomer dads or so-called "disabled" adults sponging off SSI and huffing nostalgia copium are willing to endure it for any length of time.
That isn't challenging game mechanics/gameplay. That's tedium.
What they should do IMO is have the overworld/outdoor zones actually have decent night lighting (you know... like the moon and stars do in real life...) which would look like Infravision did in EQ. If you have the subterranean worlds / caves / dungeons then make those super dark without a torch or campfire or whatevs. It just feels dumb to look up at a skybox full of bright stars and then be completely blind on the surface of the planet IMO.There are plenty of ways to make a world challenging without introducing a mechanic that's best handled by simply "sitting around and waiting." That's a 1999 design philosophy - and only boomer dads or so-called "disabled" adults sponging off SSI and huffing nostalgia copium are willing to endure it for any length of time.
That isn't challenging game mechanics/gameplay. That's tedium.
The team hopes to introduce a brightness/gamma slider for the next test to help out you losers who are too good for equipping a torch. Personally, I love the darkness. I carry mats for torches and campfires on my toon so I have access to them whenever it gets dark. The tank in my play group took infravision so he can navigate us at night while the rest of /follow him. It kinda rocks.
Once you get higher level, you'll be able to afford a bright lantern or the light spells so the darkness won't really present a challenge anymore. It's mostly just a low-level problem. But I like it, it adds extra depth to the game that can't normally exist when you're a low level with limited access to tools.
wtf is this nonsense?The team hopes to introduce a brightness/gamma slider for the next test to help out you losers who are too good for equipping a torch. Personally, I love the darkness. I carry mats for torches and campfires on my toon so I have access to them whenever it gets dark. The tank in my play group took infravision so he can navigate us at night while the rest of /follow him. It kinda rocks.
Once you get higher level, you'll be able to afford a bright lantern or the light spells so the darkness won't really present a challenge anymore. It's mostly just a low-level problem. But I like it, it adds extra depth to the game that can't normally exist when you're a low level with limited access to tools.
Not being able to see in an mmo sucks, blind in any video game sucks. Zero reason to implement it, sure it will make equipment and spells with better vision useful but still sucks.
Wow, ok.I took the defender trait that gives you a shield to start with. When i equipped it, i could not also carry my starting candle. I could use my shield, or see in the dark, but not both. The same is true of torches. If both your hands are occupied by dual wielding, or sword and board, or wielding a 2-handed weapon, you cannot carry a flame-based light source.
Nothing about this ‘kinda rocks’.
It doesnt even make a little sense from a worldbuilding perspective. In a world where you can use magic to raise people from the dead, summon beings from elemental planes, go invisible or levitate, and create literal fireballs… it’s common to use candles? Oh and the equip slot matters because… if i hung it off my belt it’d burn my shirt? Wtf are we doing here?
I don’t understand the mental math of implementing this absolutely odious light source system that provides marginal fun at best. It produces immense frustration for both players new to this type of MMO, and anyone looking for an EQ-like experience and not an Elf survival sim.
Every player i see defend this is like ‘errr by level 15 you get a light stone and it doesnt matter!’ Okay??? So the whole point of this system is to cause peak frustration to new characters in exchange for a brief moment of accomplishment 10% through your character’s progression? That’s the hill we’re willing to die on to have an outsized impact on retention?
Many players will avoid systems that are not fun. In this case, they will either avoid with game choices (roll ultravision race), modifying their behaviour (not play at night), or just not play at all.
Luckily from what the team is saying, it sounds like they realize the darkness level is over the top, and is being made worse by some users’ hardware. I welcome the slider change.
I’m not suggesting babytown frolics here. I don’t care about the group focused play, or the xp rate, or xp loss on death or any of the other ‘punishing’ systems. Hell, I’ll even buy into the ‘picky vendors’ system. But nobody is gonna convince me that putting the kind of accessibility barrier in front of a player this light source system is, is any fun, or good business.
Wow, ok.
Maybe this game just isn't for you, huh? Me and my buddies will just have to enjoy playing this with the 38 other people that enjoy this type of HARDCORE gameplay.
Fuck off to your job and keep paying taxes so I can subsist off of government pizza rolls!
The team is implementing a gamma slider because their lame ass mechanic doesn’t even work as intended on a significant amount of monitors / GPU setups… I do agree in theory if they could get it to work and it wasn’t just complete blackout it would probably be a potentially neat idea.The team hopes to introduce a brightness/gamma slider for the next test to help out you losers who are too good for equipping a torch. Personally, I love the darkness. I carry mats for torches and campfires on my toon so I have access to them whenever it gets dark. The tank in my play group took infravision so he can navigate us at night while the rest of /follow him. It kinda rocks.
Once you get higher level, you'll be able to afford a bright lantern or the light spells so the darkness won't really present a challenge anymore. It's mostly just a low-level problem. But I like it, it adds extra depth to the game that can't normally exist when you're a low level with limited access to tools.
The team is implementing a gamma slider because their lame ass mechanic doesn’t even work as intended on a significant amount of monitors / GPU setups… I do agree in theory if they could get it to work and it wasn’t just complete blackout it would probably be a potentially neat idea.
Lanterns cost 90 silver and attach to one of your pouch slots. Level 8 wizards can make lightstones that go in your ranged slot. Fire beetles drop eyes that go in your ranged slot. I'm sure higher level casters or items in game will grant you infravision/ultravision/truesight at some point. Or just swap your torch in and out when you're running back and forth between pulls back to your campfire, it's really not that big of a fucking deal. B-b-but MUH TEDIUM! Having to press buttons and use my mouse is tedious! My God, some of you pussies crack me up. We all know the trolls in this thread aren't playing the game anyway.