Monsters and Memories (Project_N) - Old School Indie MMO

Gravel

Mr. Poopybutthole
42,853
149,347
My question is, does something unlock later in the game that ever negates it?

You shouldn't be out there slaying dragons but also so feeble that you can't see 2 feet in front of you in the dark. Where's the power fantasy in that?
 
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Mat'hir Uth Gan

Trakanon Raider
334
1,045
Yeah, the game is similar to Pantheon in that you get upgrades to light sources as you go. The lantern early in the game improves on the torch. At least it did. It's been a bit since I've played. All part of the power dynamic. You start off as a blind goon, and eventually you acquire ways to negate the degree of darkness. Same with bag space. Same with spell/ability power. Same with everything.
 
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Leaton

Trakanon Raider
157
120
Chat appears to be broken. When i type, it does not show up in chat. Same for /tell ( when i type i see the text im typing, but then i hit enter and it just disappears)

Cannot feature out how to fix that. Only thing i see is what mobs and guards say.

Also I cannot find the guild registar hall. Supposed to be via west gate, so i ran along the boulvard, no luck.
 

Guurn

<Bronze Donator>
6,786
34,381
I had quite a bit more fun this time than last. Everything ran significantly smoother, my character had less lag, and the mob density was fine. Things i had issues with. Playing a monk i was limited to leather armor... mostly. It also also seemed to indicate in the class description that using no weapons would be best. I've played a bunch of other classes at this point and my issues seem to all be related to this being a new game, with little info about good weapons and armor strats and that's it.

Probably my biggest problem was the Ui. It works fine but it's also going to take a fuckton of time to get it where I want it. For pre alpha this looks amazing.

All of these are just new game issues for me, nothing related to game failings. I didn't bother to group so I can't speak to that since I didn't want to work on a group chat window.
 
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Kirun

Buzzfeed Editor
20,300
16,897
Yeah, the game is similar to Pantheon in that you get upgrades to light sources as you go. The lantern early in the game improves on the torch. At least it did. It's been a bit since I've played. All part of the power dynamic. You start off as a blind goon, and eventually you acquire ways to negate the degree of darkness. Same with bag space. Same with spell/ability power. Same with everything.
It being part of the "progression path" definitely makes it more palatable. However, you still have to attract a "new" swathe of customers if you want to keep the lights on.

EQ is proof positive that you can't just live off of boomer nostalgia juice. It's telling that EQ's most successful server in probably 15+ years was a "casual Dad" EMU, not even a tedium reduced TLP - which also says nothing of the P99-esque crowd this game is seemingly trying to attract.

I hope people enjoy yet another hit of chasing the nostalgia dragon, but I have a feeling it's going to be about as popular as Ember's Adrift was in the end.
 

Nirgon

Log Wizard
16,453
26,027
There are plenty of ways to make a world challenging without introducing a mechanic that's best handled by simply "sitting around and waiting." That's a 1999 design philosophy - and only boomer dads or so-called "disabled" adults sponging off SSI and huffing nostalgia copium are willing to endure it for any length of time.

That isn't challenging game mechanics/gameplay. That's tedium.

I have literally never sat on my hands out of protest/frustration over a night cycle

Torch or fire beetle eye, no prob

The starting candle on p99 is like a garage floodlight, it should have only illuminated your character and nothing around them

I gave up trying to help those ppl
 
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Gravel

Mr. Poopybutthole
42,853
149,347
What server is everyone playing on? I haven't played this one in like a year. Since it's apparently carrying characters over, I figured I might play for the next day or so.
 

Kithani

Blackwing Lair Raider
1,471
1,975
There are plenty of ways to make a world challenging without introducing a mechanic that's best handled by simply "sitting around and waiting." That's a 1999 design philosophy - and only boomer dads or so-called "disabled" adults sponging off SSI and huffing nostalgia copium are willing to endure it for any length of time.

That isn't challenging game mechanics/gameplay. That's tedium.
What they should do IMO is have the overworld/outdoor zones actually have decent night lighting (you know... like the moon and stars do in real life...) which would look like Infravision did in EQ. If you have the subterranean worlds / caves / dungeons then make those super dark without a torch or campfire or whatevs. It just feels dumb to look up at a skybox full of bright stars and then be completely blind on the surface of the planet IMO.

Agree 100% a lot of this "we're building a niche game lol" stuff should read "we're building a game for useless WFH tech support and SSI/Disability stoners to veg out in all day"
 
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Kriptini

Vyemm Raider
3,686
3,579
The team hopes to introduce a brightness/gamma slider for the next test to help out you losers who are too good for equipping a torch. Personally, I love the darkness. I carry mats for torches and campfires on my toon so I have access to them whenever it gets dark. The tank in my play group took infravision so he can navigate us at night while the rest of /follow him. It kinda rocks.

Once you get higher level, you'll be able to afford a bright lantern or the light spells so the darkness won't really present a challenge anymore. It's mostly just a low-level problem. But I like it, it adds extra depth to the game that can't normally exist when you're a low level with limited access to tools.
 
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Quaid

Trump's Staff
11,886
8,277
The team hopes to introduce a brightness/gamma slider for the next test to help out you losers who are too good for equipping a torch. Personally, I love the darkness. I carry mats for torches and campfires on my toon so I have access to them whenever it gets dark. The tank in my play group took infravision so he can navigate us at night while the rest of /follow him. It kinda rocks.

Once you get higher level, you'll be able to afford a bright lantern or the light spells so the darkness won't really present a challenge anymore. It's mostly just a low-level problem. But I like it, it adds extra depth to the game that can't normally exist when you're a low level with limited access to tools.

I took the defender trait that gives you a shield to start with. When i equipped it, i could not also carry my starting candle. I could use my shield, or see in the dark, but not both. The same is true of torches. If both your hands are occupied by dual wielding, or sword and board, or wielding a 2-handed weapon, you cannot carry a flame-based light source.

Nothing about this ‘kinda rocks’.

It doesnt even make a little sense from a worldbuilding perspective. In a world where you can use magic to raise people from the dead, summon beings from elemental planes, go invisible or levitate, and create literal fireballs… it’s common to use candles? Oh and the equip slot matters because… if i hung it off my belt it’d burn my shirt? Wtf are we doing here?

I don’t understand the mental math of implementing this absolutely odious light source system that provides marginal fun at best. It produces immense frustration for both players new to this type of MMO, and anyone looking for an EQ-like experience and not an Elf survival sim.

Every player i see defend this is like ‘errr by level 15 you get a light stone and it doesnt matter!’ Okay??? So the whole point of this system is to cause peak frustration to new characters in exchange for a brief moment of accomplishment 10% through your character’s progression? That’s the hill we’re willing to die on to have an outsized impact on retention?

Many players will avoid systems that are not fun. In this case, they will either avoid with game choices (roll ultravision race), modifying their behaviour (not play at night), or just not play at all.

Luckily from what the team is saying, it sounds like they realize the darkness level is over the top, and is being made worse by some users’ hardware. I welcome the slider change.

I’m not suggesting babytown frolics here. I don’t care about the group focused play, or the xp rate, or xp loss on death or any of the other ‘punishing’ systems. Hell, I’ll even buy into the ‘picky vendors’ system. But nobody is gonna convince me that putting the kind of accessibility barrier in front of a player this light source system is, is any fun, or good business.
 
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Sylas

<Gold Donor>
4,519
6,326
The team hopes to introduce a brightness/gamma slider for the next test to help out you losers who are too good for equipping a torch. Personally, I love the darkness. I carry mats for torches and campfires on my toon so I have access to them whenever it gets dark. The tank in my play group took infravision so he can navigate us at night while the rest of /follow him. It kinda rocks.

Once you get higher level, you'll be able to afford a bright lantern or the light spells so the darkness won't really present a challenge anymore. It's mostly just a low-level problem. But I like it, it adds extra depth to the game that can't normally exist when you're a low level with limited access to tools.
wtf is this nonsense?

if your going to stick to some gay ass feature for realism then stick to being gay, having a huge burden that makes gameplay absolutely fucking AIDS, that is completely eliminated at higher levels accomplishes jack shit, except turn off new players and increase your steam refunds.

If you don't want people to play during night time in game then keep it pitch black and just punish anyone who gets caught out after the dark, having it only apply to the first 5-10 hours of gameplay is fucking stupid
 

Hatorade

A nice asshole.
8,763
7,745
Not being able to see in an mmo sucks, blind in any video game sucks. Zero reason to implement it, sure it will make equipment and spells with better vision useful but still sucks.
 

Quaid

Trump's Staff
11,886
8,277
Not being able to see in an mmo sucks, blind in any video game sucks. Zero reason to implement it, sure it will make equipment and spells with better vision useful but still sucks.

I’ve played survival games where it was awesome. Rust, for example. But that’s a totally different gameplay experience I’m looking for.

Even then, players just jack their gamma settings and you’re forced to do the same.
 

Kirun

Buzzfeed Editor
20,300
16,897
I took the defender trait that gives you a shield to start with. When i equipped it, i could not also carry my starting candle. I could use my shield, or see in the dark, but not both. The same is true of torches. If both your hands are occupied by dual wielding, or sword and board, or wielding a 2-handed weapon, you cannot carry a flame-based light source.

Nothing about this ‘kinda rocks’.

It doesnt even make a little sense from a worldbuilding perspective. In a world where you can use magic to raise people from the dead, summon beings from elemental planes, go invisible or levitate, and create literal fireballs… it’s common to use candles? Oh and the equip slot matters because… if i hung it off my belt it’d burn my shirt? Wtf are we doing here?

I don’t understand the mental math of implementing this absolutely odious light source system that provides marginal fun at best. It produces immense frustration for both players new to this type of MMO, and anyone looking for an EQ-like experience and not an Elf survival sim.

Every player i see defend this is like ‘errr by level 15 you get a light stone and it doesnt matter!’ Okay??? So the whole point of this system is to cause peak frustration to new characters in exchange for a brief moment of accomplishment 10% through your character’s progression? That’s the hill we’re willing to die on to have an outsized impact on retention?

Many players will avoid systems that are not fun. In this case, they will either avoid with game choices (roll ultravision race), modifying their behaviour (not play at night), or just not play at all.

Luckily from what the team is saying, it sounds like they realize the darkness level is over the top, and is being made worse by some users’ hardware. I welcome the slider change.

I’m not suggesting babytown frolics here. I don’t care about the group focused play, or the xp rate, or xp loss on death or any of the other ‘punishing’ systems. Hell, I’ll even buy into the ‘picky vendors’ system. But nobody is gonna convince me that putting the kind of accessibility barrier in front of a player this light source system is, is any fun, or good business.
Wow, ok.

Maybe this game just isn't for you, huh? Me and my buddies will just have to enjoy playing this with the 38 other people that enjoy this type of HARDCORE gameplay.

Fuck off to Carebear land!
 
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Kithani

Blackwing Lair Raider
1,471
1,975
Wow, ok.

Maybe this game just isn't for you, huh? Me and my buddies will just have to enjoy playing this with the 38 other people that enjoy this type of HARDCORE gameplay.

Fuck off to your job and keep paying taxes so I can subsist off of government pizza rolls!
 
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Kithani

Blackwing Lair Raider
1,471
1,975
The team hopes to introduce a brightness/gamma slider for the next test to help out you losers who are too good for equipping a torch. Personally, I love the darkness. I carry mats for torches and campfires on my toon so I have access to them whenever it gets dark. The tank in my play group took infravision so he can navigate us at night while the rest of /follow him. It kinda rocks.

Once you get higher level, you'll be able to afford a bright lantern or the light spells so the darkness won't really present a challenge anymore. It's mostly just a low-level problem. But I like it, it adds extra depth to the game that can't normally exist when you're a low level with limited access to tools.
The team is implementing a gamma slider because their lame ass mechanic doesn’t even work as intended on a significant amount of monitors / GPU setups… I do agree in theory if they could get it to work and it wasn’t just complete blackout it would probably be a potentially neat idea.
 

Quaid

Trump's Staff
11,886
8,277
The team is implementing a gamma slider because their lame ass mechanic doesn’t even work as intended on a significant amount of monitors / GPU setups… I do agree in theory if they could get it to work and it wasn’t just complete blackout it would probably be a potentially neat idea.

Also anything that makes you not see the world they’ve drawn is a bad call imo. I haven’t seen a single NPC or location i haven’t absolutely loved the look of. They’re really knocking the looks out of the park in my opinion.

saw some giants up close and they’re ::chef’s kiss::
 

Del

Vyemm Raider
1,220
2,012
Lanterns cost 90 silver and attach to one of your pouch slots. Level 8 wizards can make lightstones that go in your ranged slot. Fire beetles drop eyes that go in your ranged slot. I'm sure higher level casters or items in game will grant you infravision/ultravision/truesight at some point. Or just swap your torch in and out when you're running back and forth between pulls back to your campfire, it's really not that big of a fucking deal. B-b-but MUH TEDIUM! Having to press buttons and use my mouse is tedious! My God, some of you pussies crack me up. We all know the trolls in this thread aren't playing the game anyway.
 
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Quaid

Trump's Staff
11,886
8,277
Lanterns cost 90 silver and attach to one of your pouch slots. Level 8 wizards can make lightstones that go in your ranged slot. Fire beetles drop eyes that go in your ranged slot. I'm sure higher level casters or items in game will grant you infravision/ultravision/truesight at some point. Or just swap your torch in and out when you're running back and forth between pulls back to your campfire, it's really not that big of a fucking deal. B-b-but MUH TEDIUM! Having to press buttons and use my mouse is tedious! My God, some of you pussies crack me up. We all know the trolls in this thread aren't playing the game anyway.

ah yes everyone who disagrees with my opinions is a troll.

get your ass to reddit with that horse shit
 
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