Search results

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    Monsters and Memories (Project_N) - Old School Indie MMO

    The prices on items suggests that they are replicating an issue that I feel is a design flaw (I could be wrong) that EQ and WoW made which is that the coin denominations under platinum (and gold for WoW) are very quickly made irrelevant because the valuation curve is so steep and level 1 items...
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    Monsters and Memories (Project_N) - Old School Indie MMO

    I say this as somebody who both loves this project and what they're trying to build and never had an issue navigating in EQ: This city is STUPIDLY ABSURDLY too large and this is a very bad idea in a game without navigation aids. It's a gigantic maze. I've spent 2 and a half hours trying to...
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    Star Trek: Picard

    S1-2: 1/10 S3: 4/10 TNG is my favorite show of all time, not that I watch much television anymore
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    Bitcoins/Litecoins/Virtual Currencies

    eunuchoin
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    Bitcoins/Litecoins/Virtual Currencies

    BRICS is making a basket currency. Will be interesting buying stablecoins of that
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    Monsters and Memories (Project_N) - Old School Indie MMO

    Some quick feedback regarding the merchants: I actually very much like the idea of merchants only buying certain items *IF* the merchants were using the items to craft items or otherwise used them as a part of some smart economic model that players could interact with and influence by selling to...
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    Star Trek: Picard

    My Eskimo pal in northern Canada lives in a larger universe than this. Jack had time to go to become a medical expert and notorious smuggler ('medicine isn't free' in a universe with replicators) while being barely 20 years old. He's quite the savant. If ships can travel to all the places...
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    Star Trek: Picard

    gonna be awkward when Shaw has to host a Borg because they're good guys now after that two minute conversation the Borg queen had with the boyfriend murderer. I loled at "life deck"; "independent holodeck power source to relieve stress in a crisis"; "Diana hates me because I didn't say the...
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    Monsters and Memories (Project_N) - Old School Indie MMO

    Katta Castellum is the first example in my head. Katta was so dumb that the zone acted like a barrier in that if you wanted to access the zones on either side then you would not consider taking a route which had you run through the city. The aesthetic was fine but the size was ridiculous.
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    Star Trek: Picard

    the stars did her and us a favor
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    Monsters and Memories (Project_N) - Old School Indie MMO

    Ridiculously large buildings is a pet peeve of mine as well. I liked classic EQ's more cramped cities, which were more immersive, realistic and charming to me. Also it forces players to be closer together which makes the game feel more multiplayer. I understand that third person cameras sort...
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    Star Trek: Picard

    Agree that DS9 deviated from the 'Trek vision'. Also agree that DS9 was so good that I can't hate on it. Remember when starships had spouses and children? And Picard was telling bad guys how good it was to bring them along? I do. Which makes Beverly's excuse in Picard S3 extra retarded.
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    Star Trek: Picard

    Watched first 3 eps because youtubers said it was good, and now I have less respect for said youtubers. It's retarded to deviate from the 90s formula that propelled the series to legendary status, but that's what they keep doing. In the movies as jayrebb says but in nuTrek it's worse. Nobody...
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    The Al`kabor Project (EQMac) - PoP 1/5

    PEQ already has much of my NPC data. I found some of my parse results on the p99 wiki a few months ago by chance because the wiki people pulled numbers from Project EQ which got them from my work.
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    The Al`kabor Project (EQMac) - PoP 1/5

    funny thing to say considering why he left
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    The Al`kabor Project (EQMac) - PoP 1/5

    It's really all of the reasons I mentioned combined. A lot of the inherited PEQ quests had made-up text in them and omissions. I noticed that when I implemented some of our quests but apparently it's a larger problem than I realized. That's what Elroz has been fixing. He's been going through...
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    The Al`kabor Project (EQMac) - PoP 1/5

    I spoke to the guys today. The short answer is that a release date has been pushed back to an unknown time. I apologize if this makes me a liar but I will try to explain the reasons. In Spring last year developer morale was low when Haynar left, and Rob started talking to me about opening the...
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    Project 99 - Green Server announcement

    EQ is interesting in that the early game is so much different than the late game. Stats actually do a lot at early levels. Agility provides a large avoidance bonus and particularly at the 75th point. Ogres and Trolls have a massive starting game advantage from strength, and Erudites kind of...
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    Project 99 - Green Server announcement

    The stuns from behind are still a feature on Live servers today. A lot of this stuff is easy to prove because it still exists. Those stuns are 3 seconds in duration and I parsed the stun chance at around 13% so they occur very frequently. Easily found in old logs because bash stuns are only 2...
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    Project 99 - Green Server announcement

    it's a pity the Vulak ring event was implemented after Luclin's launch
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    Star Trek: Picard

    Just what Star Trek needed, more guns and violence instigated by people old enough to wear adult diapers
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    Monsters and Memories (Project_N) - Old School Indie MMO

    EQ did it somewhat. The MUDs they copied hid more. It's why EQ's character skills list shows "Bad, Good, Master" etc along side the the number. Back in the day when you hit a mob, the game would say "Your slash <*><-><*>EVISCERATES<*><-><*> an orc peon!" or some such. I kind of want to see a...
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    Monsters and Memories (Project_N) - Old School Indie MMO

    One crazy idea I had was to, instead of having levels in which player power increased in an instant when the exp filled the bar, instead the player getting stronger was extremely gradual and all the numbers and math were hidden from the player, so the only way you knew you were getting more...
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    Monsters and Memories (Project_N) - Old School Indie MMO

    Profit motive ruins art. It's a paradox that chasing money often results in getting less of it when it comes to artistic related endeavors (video games, movies etc). You may end up with more money in the short term but less in the long run. I don't want to play the games of people who are...
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    Monsters and Memories (Project_N) - Old School Indie MMO

    Never played Dalaya, but it's not the first time somebody has mentioned that an idea I had (I realize it's not all that original but I couldn't point to a game that does it) was similar to what that server did. I'll have to read their wiki. The idea in more detail would be that the absolute...
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    Monsters and Memories (Project_N) - Old School Indie MMO

    https://www.firesofheaven.org/threads/monsters-and-memories-project_n-old-school-indie-mmo.12362/post-4234485 Sure, the old roleplay MUDs would be an example of the higher creativity levels back in the old days because creating worlds is much easier when they're text based. I've heard of...
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    Monsters and Memories (Project_N) - Old School Indie MMO

    I said that I despise what WoW did to the genre, meaning its influence on other projects, which is not the same thing as despising WoW itself. Although I think modern WoW is utter trash, as I said earlier I consider classic WoW to be a very good game (although not superior to EQ) and I played...
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    Monsters and Memories (Project_N) - Old School Indie MMO

    Regardless of whether something very similar was done before, was the term 'layering' used prior to WoW Classic? Anyway, layering is strongly associated with WoW nowadays and that is all that matters for the point I was making, which was not even very relevant point to the discussion to begin...
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    Monsters and Memories (Project_N) - Old School Indie MMO

    Huh? Do you not realize what board this is? Good faith? Lolz Omar Gonzalez was literally going around doing interviews calling his solution "new and innovative" and saying "we're calling it layering" so I dunno what Korea has been doing as I never had any interest in any Korean game, but...
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    Monsters and Memories (Project_N) - Old School Indie MMO

    I'm calling instance advocates WoW fanboys to be derisive and for brevity. Although when people discuss layering (something invented for Classic WoW) and when instancing is the most significant deviation by WoW from EQ, they're not far from the same group. I spent 8 years of my life working on...
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    Monsters and Memories (Project_N) - Old School Indie MMO

    If I posted all my ideas to fix 'pain points' it would result in posts so massive that nobody would read it and it would derail the thread further. I don't like top guilds killing everything for their 5th alts and denying casuals any access to raid content or groups sitting in one spot in a...
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    Monsters and Memories (Project_N) - Old School Indie MMO

    This is a passion project. Telling them to instead make what they think the market wants in order to make a profit is a silly. Profit isn't the goal. Tiny studios/teams on a shoestring or nonexistent budget are forced to do something different/unique in the first place. They can't make a...
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    Monsters and Memories (Project_N) - Old School Indie MMO

    strange. I didn't expect so many EQ haters to be in this thread. Godspeed to the Niche Cult. Appealing to the mass market is the road to mediocrity
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    Monsters and Memories (Project_N) - Old School Indie MMO

    Well firstly, in a true MMOG, there is going to be some amount of waiting on other players before it's your turn. This is unavoidable without turning the game into Diablo. EQ at some point started putting random respawn delays on raid bosses on resets so they would not be up immediately after...
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    Monsters and Memories (Project_N) - Old School Indie MMO

    Instancing is a bad solution to the problem of content monopolization. It works, but at great cost. Unfortunately because it does work it's the lazy go-to solution and developers don't even try to come up with better ideas. I give Vanguard credit for trying.
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    Monsters and Memories (Project_N) - Old School Indie MMO

    copying the best game ever is a good thing WoW has a bajillion clones. People who preferred WoW's solutions have plenty of options. Give me my EQ clone and take my money
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    Everquest Mysteries

    The insidious nature of exploitable bugs is players like them and revolt when they're fixed, even if they're bad for the game. Players HATE having anything taken away from them, and they're not entirely wrong to feel that way, particularly after other players have taken advantage of them before...
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    Everquest Mysteries

    "maxing people's combat skills by exploiting duels with charmed pets, and no shortage of other shenanigans were hotfixed by the watchful developers." Nerfing charm that way and neglecting summoned pets able to raise combat skills, which is actually far more convenient, is such a Sony thing to...
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    Monsters and Memories (Project_N) - Old School Indie MMO

    I'm more impressed at how they were able to find artists animators and worldbuilders to sign up. That was always the biggest roadblock to indie games from what I could see