Search results

  1. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Players advocating for 100% contested raids simply wish to deny content and resources to other players as part of their gameplay experience. There's no other reason beyond simian coconut wars. From the dev team all I've heard on the topic is some variation of "that's not the feeling we're going...
  2. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    If this is true the chances of this game attracting a large percentage of players on Quarm is near zero.
  3. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Let's not forget that a significant number of people, including me, find this fun. Just because you don't does not invalidate that people do. I like having a club with scheduled meetings and rules to follow. I like getting good at my hobby. I do not see 9 hours a week of scheduled commitment as...
  4. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    But the best way to solve that issue is placing the highest value targets deep within raid ZONES, and now you're gating entire zones behind poopsock batphone culture. Or you give dragons abilities that are like 'death touch the 35th player within x distance' which I can tell you I'd grief the...
  5. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Keep in mind too that p99 has like 700 concurrent players. Now imagine the spawn competition if concurrent was quadruple that. That’s a lot of dragons you’d need.
  6. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    It's not about getting shut out, it's about not being able to raid on a schedule. I do not believe there will be enough targets of opportunity to do this.
  7. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I mean you're making a sound argument, but I don't wanna participate in any scenario even remotely like this. I want to join a guild that raids Sundays, Mondays, and Thursdays from 8pm EST until 11:30pm EST. We hit the instanced raid zones we have access to, triggered encounters we can spawn...
  8. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I don't even care about downing the targets per se. I just don't want to be forced to participate in the meta-culture associated with non-instanced raiding. The bat-phones, the parked tracking bots, the drama, and the rules guilds are forced to make to field a competitive force, etc etc. In...
  9. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I'll play as long as end-game raid targets are a good blend of guild-locked and open world content. If it's entirely open world it's a hard pass for me without question.
  10. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    And a non-wiped PVE, and a non-wiped PVP, and an RP server, and a partridge in a pear tree. We'll see.
  11. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I think the notion that there will be the population to support numerous server rulesets remains to be seen. They aren’t gonna open a new server for every niche group unless it’s economically viable (infrastructure, staff, etc).
  12. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I say this, but I don't think there's anything special in particular about the MNM fan base as far as in-game behaviour. This kinda stuff is gonna happen anywhere.
  13. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    If the alpha is anything like their Discord it’s populated by the exact folks you can imagine. This goes back to what i was talking about last week with players cockblocking non- instanced raid content. Wait until there are entire guilds multiboxing the most target-rich endgame dungeons in...
  14. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Congratulations. You believe Druids can out pull a Cleric. Guess you showed me.
  15. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    This definitely happens. My guild in Vanilla WoW had insider info on mechanics for Nefarian and we still only managed world 5th on it lmao.
  16. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Ya i guess? Feels like that would be easily found out by staff through logs.
  17. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Spawned (and then guild locked) content is a great way to get around instancing, but would be really lame if it was for every single encounter. I don’t really understand the problem with guild/raid instances in a game with hard zone walls everywhere. Every zone line breaks ‘immersion’ already...
  18. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Is that so? Interesting.
  19. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    See, this is the problem here. You can build this beautiful, engaging, wonderful world. You can perfectly place every rock and tree with love and intent. You can make sure every spell, line of dialogue, and every quest are true to the spirit of the thing you're created. But at some point you've...
  20. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Behold the future of Monsters & Memories endgame content if there is no instancing.
  21. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    It was not a 'perception' of Druids being 'meh'. They were poor performers in group and raid situations except in a very few cases where they could charm a beefy animal (ex. Kael Dire Wolves, Shiverback Gorillas in Plane of Fear). Druids were not decent pullers either. Even Clerics were...
  22. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Honestly this sounds ideal for me. I'm a control freak and prefer to take on as much responsibility for group success as possible. I'll likely play Inquisitor and Druid, but man do I hope they fix Druid mistakes from EQ. So far it's looking like the same problems exist, but it's early so I'm...
  23. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I'm pretty sure they've hinted that while they're still targeting a January EA release, don't be too shocked if it's closer to the end of Q1 2026 than the beginning. They also said in late September the beta launch target is pushed back a bit so they can get key systems in and working. Makes...
  24. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Hey that’s great! That little synergy with Purifying will help a lot. This is a really measured and clever way to make Inquisitor more engaging early on without making it OP. Love that it's got two different effects depending on your previous actions. Appreciate you Nick.
  25. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I think i just had a problem with the varying cadence of the combat. Some pulls with casters it was an embarrassment of riches, but for most i had very little to do.
  26. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I was kinda hoping for another action every 4ish seconds kinda thing. Curious to see where everything ends up at release.
  27. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Oh hey that’s fun. Guess i was avoiding it for nothing lol. That makes things a little better for sure. Maybe I’ll give it another go. If i remember correctly though the cooldown was significant. I’d still like to see something that fills combat time out.
  28. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    This has always been the case. Unless fights are long, heals are more mana efficient than slows in most situations
  29. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    You just described a bunch more situational abilities in the Inquisitor's kit. You can't be throwing pbaoe stuns if quarters are close or there's active CC happening. And you're not magic breaking mobs for slows if slowing classes arent present. I am not disputing that they have a robust...
  30. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I literally described a situation where for 70% of encounters you are doing nothing but button mashing. You're spamming 4 garbage abilities on cooldown. Is there some other description of 'button mashing' I'm unaware of? Do you intend to not hit your dmg abilities on cooldown? Or is it just that...
  31. Quaid

    Daybreak Sues The Heroes Journey EQ EMU Server Devs

    There has been near zero impact on Quarm as well, as I thought would be the case. THJ had almost nothing to do with Everquest.
  32. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    When you’re not in a CC situation, you basically have 5 active combat skills usable against non-caster mobs: -Taunt -Kick -A (very weak) melee strike with a dispel component -A (very weak) low range nuke with a cha/wis/int/mana debuff component -15sec charm on a Lay of Hands style cooldown...
  33. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Oh for fucks sake. That whole exchange that Nirgon bizarrely dug up from last year was me asking for another ability for Inquisitor that I could use in every situation. Their kit is shockingly bland if you're XPing single pulls in a trio, since only 30-40% of MOBs are casters. You have...
  34. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I thought so at first - but now I think it may be worst of both worlds given likely player behaviour. Will absolutely encourage more ragequits.
  35. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    No I haven't played since several tests ago. Likely won't until retail release. I saw Nick demonstrate its function on a stream, but he didn't give any specific details.
  36. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    No. They added a corpse retrieval NPC to cities that you can activate after a period of time elapses for a fee. It's not possible for your corpse to rot. The only real death penalty is the potential destruction of your play session. Corpse retrieval NPCs in game basically guarantees 50% of your...
  37. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Aren't there in-game corpse retrieval NPCs? Is it even possible to permanently lose your stuff?