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  1. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I still play classic EQ. If you have time to chat much in a group you almost certainly fucking suck at the game.
  2. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    And here we are back to the point of us MNM detractors. The only thing we’re asking for is Vanilla WoW with pull & grind style dungeons and more thoughtful itemization. None of the other horse shit is necessary.
  3. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Nobody will admit this, but Ironforge and Ogrimmar were absolutely abuzz with social activity pre-tbc. People chilling outside the bank chatting, pickup raid formation, duels outside, inter-faction raids on each others cities etc etc. It was more active than anything i can remember in EQ aside...
  4. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    It was absolutely fucking obnoxious, and i didn’t even start playing until there were flying mounts if i remember correctly. But it took a bit for me to afford one
  5. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Zero downtime too I'm sure. Just chain-pulling white cons for 2% of a level each.
  6. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    At one point the other night, I was raiding Temple of Veeshan on my laptop, while watching Eurobasket on my TV, running Discord voice comms off my phone, and monitoring real time POS data from my restaurant on my iPad. If 1999 me saw what I was doing he'd look on in simultaneous awe and horror...
  7. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Bro... you have no idea what you're gonna see. You think bank and transfer mules sound unlikely? This whole 'new world' thing is gonna last a few months tops. You're gonna find yourself in turbo-sweaty grind groups at level 35 and you'll have guys go "I have my 60 enchanter parked at entrance...
  8. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Out of curiosity, when was the last time you played classic era EQ with any regularity?
  9. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I wouldn't spend money on bags when I could double my bank space for free with a transfer mule, which I'm gonna need until shared bank slots are implemented anyway. Like I said, I bet there are hundreds and hundreds of these accounts. Would be curious to see how many unique IPs connected vs...
  10. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    In a game with limited bank space, no shared bank slots, and a player base comprised of oldschool MMO players, an enormous percentage of those 7700 uniques will almost certainly be boxed mule/transfer accounts. That actually explains why there is such a massive number of accounts with less than...
  11. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Agreed, but that fun game isn’t an MMO. It’s a solo lobby game.
  12. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    If anyone ever left an XP group i was leader of to do a corpse locate, I’d immediately remove them and put them on my ignore list. I guarantee the rest of the group would thank me.
  13. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I'm not gonna speculate on MNM's future player subscription numbers, but I'll say this: 7500 subscriptions is about double the entire p99 and Quarm 'active' user-base (not THJ cuz that shit ain't an MMO) combined, and is likely double the paying subscriber count of EQ Live itself. So to reach...
  14. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    A viable solo path is incredibly important for MMORPG population health, even in group focused games. Put in as much content as you want, slow leveling to a crawl so it's consumed slowly, make boat rides four hours, not of it will matter. The most important content is other players in the...
  15. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    This guy getting torn to fucking shreds lmao
  16. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Saw some of it. Same issue again. Of the 7700 unique accounts played, 3900 (~50%) played 5 hours or less over the course of a week. 35% played 2 hours or less. 5 hours is not enough time for a new player to reach level 4. Not entirely sure where this assertion Shawn makes that ‘the people who...
  17. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Where is the data posted?
  18. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Who could’ve seen that coming? The light source and spellbook systems are going decimate (by the proper definition) the potential audience for this game, and they add almost nothing to the game experience.
  19. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    The number of level 1-3 toons in the early hours (4 or so) of the playtest opening were shocking. We’re talking numbers measured in the dozens, not hundreds. What i find really wild is that nobody is talking about how many players this thing is gonna shed as soon as you ask some of these...
  20. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Of course they read this thread. I imagine the perpetual knob-gobble of their discord gets boring eventually. I’m very curious to see how discussion in their channels changes once EA launches and the audience broadens.
  21. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    The only dungeon in classic wow that took more than an hour was BRD. Maaaaybe UBRS if you sucked.
  22. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Why did you put "brutal world" in quotation marks, when you are the only one who has said it? Nobody called the world "brutal". We are calling it retarded.
  23. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    oh dude dude you’re supposed to find a necro to pay 3 gold to summon your corpse in a vast empty world. He’s 3 zones over playing merchant arbitrage with beaver asses and salamander choda. He’s gonna be stoked to help for sure.
  24. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    imagine having 1.5 hours to play, a more than reasonable play session, and this absolute horse shit happens to you? Immerse me harder, daddy.
  25. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    He’s fully trolling and he’s actually quite good at it. Play along or ignore.
  26. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    The only things most people around here want in a game that was present in EverQuest are persistent dungeons with camp & pull style grouping, class interdependence, a de-emphasis on quest hub experience gain, and a return to thoughtful itemization. WoW circa 2005 did almost everything else...
  27. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I dunno man… what’s the alternative to a 6-9 minute run? That’s around how long the griffin flight from Ironforge to Eastern Plaguelands took. Let alone the run to Stratholme once you landed.
  28. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    isn’t TelEkir like one zone over? i dunno about this one dog.
  29. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    The one dev dude is constantly hinting about new classes coming, and gets all cutesy when people mention Blood Mage. I expect it’s coming soon (tm). This game is going to end up with 20+ classes for sure.
  30. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I'd definitely include a third healer that had a ton of CC utility and was the best group/aoe healer - but the worst single target healer. I just don't like the way buffs are distributed on the Shaman with respect to the other healer classes.
  31. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    If anything there should be fewer classes and a couple should be made more powerful. Elementalist should be rolled into Wizard & Enchanter. Shaman into Druid & Cleric.
  32. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Quarm is about 15% down from what you’d expect at this hour, so that’s interesting. MnM max concurrent looks like it went from 1710 last test to 1870 this one. Their highest population day was the first day last test. EDIT: nvm Quarm is back where it should be.
  33. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Pretty sure this one is a whole week. So far it's had zero impact on Quarm population, but I'm curious to see online numbers there during primetime. Quarm was on shutdown last Monsters and Memories test.
  34. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    That’s great news. Thanks!
  35. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Is it global? Or only players within that zone?
  36. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    @Kriptini I heard there's some kind of LFG/LFM interface, is that right? Good move if so. How does it work?
  37. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    My favourite thing about this was that Druids were the most commonly played class for the reasons you described, but then they couldn't get a group after level 45 until they gave them a ghetto Complete Heal in Luclin lol. But ya, as you touch on, the lack of self awareness of the MnM community...
  38. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Druid nerfs and a bunch of shit i don’t care about. Patch notes are classic as fuck.