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  1. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I’m extremely unclear on what argument you’re making in relation to anything I’ve been saying. I have no ‘deeper insight’ about how to deter folks from fighting too many MOBs in dungeons, nor have I spoken about that… at all. I don’t even understand how your post relates to the one you quoted...
  2. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Ok so people should only be able to solo blue cons? So you're saying soloing should be viable but grouping should be the optimal way to gain xp, ya? Then we agree! Nice. Classic WoW did this amazingly well.
  3. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    So they plan to have many unique server rulesets... but 5000 players is successful to them and it's a niche game... but if the world is too big to facilitate grouping they'll merge servers.... I see.
  4. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    So the idea is that increasing TTK will force players to group more, and they'll enjoy that because they'll 'make friends' with other players that have been forced to group as well. Then they'll have such a good time doing this thing they were forced to do with each other, they'll be more...
  5. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    How exactly will increasing TTK and making group formation more necessary vs solo play reduce group formation friction? What impact do you think spreading the concurrent population over a world 4x as large as it is now have on group formation?
  6. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Hey that’s a big milestone! Congratulations for sure. I wonder how the concurrent count by day is gonna look. If they’re getting new accounts logging in near the end of the test that probably indicates positive word of mouth of the ongoing test itself. That’d be a big deal. People that buy a...
  7. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Guys EverQuest was good because you couldn’t play it, you morons. You’re a commie if you believe otherwise.
  8. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    The dude is very obviously a character being played. Deal with it now or later, whichever you prefer. Cheers.
  9. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Nobody is arguing what will be present at EA launch. You’re refuting an argument that isn’t happening.
  10. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    WoW classic launched with a single raid zone(Molten Core), and a single target raid (Onyxia). What are you even talking about? It’s likely MNM launches with more raid content than either WoW or EQ did based on the quote from Nick i found. Within a year of release EverQuest had 3 single target...
  11. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Yeah, they seem hell bent on making every decision they can to lower the potential subscriber base of this game. Not shocking. EDIT: wait, looks like you're full of shit (again). I've gotta learn to give them more credit than their fanboys do. NickHotS •4mo ago MnM Developer We're not...
  12. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Enjoy that one while it lasts lol. Tradable Lvl 1 lifetap proc feels like it’ll get nerfed into the Stone Age if it’s anything like EQ! Phat lewtz though. What level mob did you get it off of?
  13. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    To your first point, I think that greatly depends on the itemization of that group content, the amount of loot available per raid instance interaction, and at what interval that interaction is able to take place. It'd be a simple task to put highly compelling utility, situational, and status...
  14. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I’ll run to the store and grab a highlighter
  15. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I dunno man I think you're imagining it wrong. I play this instead of having out of the house hobbies/interests BECAUSE I'm intensely a family man. My wife is my favourite person of all time, and every minute I'm not in her presence is a sub-optimal minute. I have 3 kids, two under 7 who are in...
  16. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Uhhh i was talking about raid encounter quality of early EQ in that comment, and yes, it was and is dogshit. I hope MNM does much better. I said nothing of Quarm as a server. Totally disingenuous of you after reading my subsequent comments. Good try though chief.
  17. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Is a part-time job one with zero attendance requirements, that is entirely optional and occurs at 100% predictable times that you are free to opt into or out of at your whim? If I were a member of a DND game that met twice per week, would you consider that a part time job? How about a board...
  18. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    If you enjoyed leveling so much and that was such a long term engaging gameplay loop, why did you quit instead of just rolling an alt, enjoying the loop again, and opting out of raiding? The only way raiding becomes a second job is if there's no instancing and you're either on-call batphoning...
  19. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I find the notion that the leveling game is the 'core part of the game' debatable. In every MMORPG I've ever played I have spent the bulk of my time at max level, increasing my power through gear. If they force players to focus on leveling as the core gameplay they're selling a version of...
  20. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Ya some guilds during SOV were doing Plane of Hate & Nagafen purely by choice, and because the world was just too damn big to get to Western Wastes. Definitely sounds like what I remember happening. My guild kept Vox cockblocked deep into Luclin because folks still wanted White Dragon Hides...
  21. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Within a year of release there was a ton of raiding to do if you were so inclined. If it’s true that there’s no real raid game to speak of, that means there will be no real guild meta experience either. That’s a tough one. I really enjoy the large group bonding over kills that carries over into...
  22. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Before Kunark there was like 30+ hours of potential raid content in Fear, Hate, Sky, Vox, Naggy, and Phinny every week. We had different experiences in EQ for sure. But ok… they’re going to combat poopsocking by having so few raid encounters that there will be no viable raid game at all? I...
  23. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    So wait... which is it? There is going to be such a vast amount of raid content that no single guild will be able to lock it down... or this game won't be loaded with raid zones?
  24. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Even triggered MOBs have to be triggered by...something right? So how is the resource managed? What lootable item spawns it? How does one obtain it? Is that item then poopsockable? Seems like a lot of work to do and a weird hill to die on. We'll see.
  25. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Shaun confirmed again on last stream posted to YouTube, zero instancing. They’re looking at ‘other ideas’, but hoping the ‘scale of the world’ will help…. I dunno. I have seen some shit. Guilds power leveling mages and parking COTH chains to mobilize raid forces… leveling and parking rangers as...
  26. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    It's always nice when the devs on these projects interact with the customers. Compliments to the Chef, for sure.
  27. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Responding to speculation on sub numbers is pointless - especially when it comes in the form of '500 subs lmao' trolling. Just ignore it. A subscriber base of 500 is as unlikely an event as OSRS virality.
  28. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I mean, I agree with what Shaun says in the video I linked. If they go forward with some of the decisions they're making they'll get fucking torched on Steam anyway. There's no point in getting that crowd's eyes on the project if 99.1% are just gonna hate it. People look to Steam performance as...
  29. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Oh that’s good. Could’ve sworn i heard Shaun say absolutely not. Got a link? Or is it buried in some stream? There may be confusion because he states at the 2:05 mark here that they have no plans to launch on Steam in the forseeable future, then expands on why: Perhaps that all changed?
  30. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    The multiple-account phenomenon is almost certainly accounted for in their business model. They know who their customers are, and they know some of these guys are gonna drop $90 a month to run their own group. If there's 250 of them (and there definitely are), that's a cool $22,500/month...
  31. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Ya i dunno man maybe I just think of it differently. Sounds like a good amount but I'm not willing to refer to every POI and MOB camp as a piece of content I missed. Thanks for the answer though. Definitely clarifies things.
  32. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I have no experience with this, but could you please elaborate because I keep hearing this and I don't understand. By my count there are 16ish zones in various states of completion which includes 2 major dungeons, 3 mini dungeons, and 2 cities, one of which is barely populated. Is there some...
  33. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Pics or it didn’t happen
  34. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    pretty sure it’s no Steam ever.
  35. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I hope they’re right about their no Steam strategy. Not seeing player base growth the last few tests.
  36. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I’d absolutely charge a ‘box price’ for EA. Theres a certain amount of MMO players who just buy everything, and why not cash in?
  37. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Streamers seem decently active so far. Good sign.
  38. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    It has everything to of with denial of content, and you’re naive for thinking otherwise. As to your last point, there is zero market evidence of this.