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  1. Quaid

    Project Quarm - 1 Box Planes of Power

    Yeah people tipping ~40p per port is very common and folks are LAZY. They’ll take a port for anything more than 2 zones lol. Theres a global Ports chat channel and it’s constantly filled with requests.
  2. Quaid

    Project Quarm - 1 Box Planes of Power

    They did 4 months ago when i was leveling up. Couldn’t tell ya now. But making plat is incredibly trivial on Quarm. I’ve been on this server for 4 months and I’ve amassed around 80k plat. I play relatively casually too, but i do play a Druid. By level 30 i was wearing better gear than i was...
  3. Quaid

    Project Quarm - 1 Box Planes of Power

    There isn't a single spider silk in the bazaar right now for under 1pp
  4. Quaid

    Project Quarm - 1 Box Planes of Power

    Well they're already getting a rep on the server for being annoying pussy dipshits. So nice start I guess. "Spare a PoTG sir? I'm new to the server and only have 3 platinum". Like go suck a dick. A stack of spider silk sells for 20p.
  5. Quaid

    Project Quarm - 1 Box Planes of Power

    Most of them sit in the Nexus begging for fucking free buffs all day. It’s absolutely insufferable.
  6. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Watched another stream the other day and what I mentioned a few weeks back is accurate - bank inventories are specific to that particular city. If you put stuff in the Night Harbour bank(s), you can't access it in the Wood Elf city. However, and this might be the first real QOL system I've heard...
  7. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    You are ABSOLUTELY being selective. I have been in all of these zones in the last two weeks. ALL OF THEM have significant areas as tight as Vanilla dungeons. Yes, they all have areas where the roof level is high, but so do Vanilla dungeons. The castle area in Solb, the bear pits in Permafrost...
  8. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    What? Karnor’s Castle best camps were in tiny halls… same with Howling Stones and Sebilis? Droga? Chardock? All small hallway style. Crystal Caverns? Dragon Necropolis rats? Velketor basement dogs? Siren’s Grotto? What the fuck are you talking about? You think something being true 50% of the...
  9. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I used the awful third person view situationally if i was quadding, or healing a group where folks had charmed pets, or if the tank was dogshit. Otherwise i didn’t punish myself with it.
  10. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Vanguard was dead on arrival. People quit because the game sucked from day one. Next.
  11. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    What event are you referencing? When did this happen and to what game(s)?
  12. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Vanguard hahahaha Ok you’re trolling. Nice job.
  13. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I hear your point, however i utterly reject the notion that it takes game designer experience to critique design choices.
  14. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Straw man. Nobody is suggesting that it’s all or nothing, and the game should be totally streamlined. The suggestion is that 4 hour boat rides are a bridge too far, and only rewarding to a small fraction of early adopters. Even then, likely only a small percentage of those folks. The bulk of...
  15. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Perhaps there was reward for ‘exploring the unknown and finding hidden gems’ for a few very early adopters, but none of that existed for the tens of thousands of players that followed. You’re making arguments that apply to less than 1% of the EverQuest subscriber base. The other 99% who...
  16. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    How does one get 'immersed' in a game world on a 2D fucking screen with a chat box 30 years after the MMORPG genre began? Please teach me to be this much of a simpleton. 'Immersion' is such a crutch nonsense argument too. A system makes no sense from a gameplay perspective? Don't worry, it...
  17. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I definitely hope it's fake news.
  18. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    This has hell levels? lmfao
  19. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Mind you, I almost guarantee they encounter lock raid targets specifically to avoid a CS nightmare.
  20. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Had a tank call a mage right the fuck out in a Velketor high XP/hr AA group the other day. Told him to send a pet in for combat immediately or he’d be kicked. Guy was ninja afk every 3rd pull soaking xp.
  21. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I’m not keen on the battle cleric thing myself, but the team seems somewhat stoked about it. Wizards too for some reason, despite them adding a Wiz/Fighter hybrid class in Spellblade. *shrug* Just trying to think of a way to make it not mandatory to melee as a Cleric unless you want to be...
  22. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Was thinking about the battle cleric discussion we had earlier, and I thought of a way it could be pretty sick. Basically a 100% effective single target taunt, that once used, there’s no way you’re ripping agro off that Cleric again. Either the mob dies or the Cleric dies. Maybe it drops your...
  23. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    The game is enormously focused on large scale group pvp and pve content, and you identified yourself the issues with the tools. Solo content was thin, and solo progression was not rewarding. In contrast to other populated MMOs (WoW, GW2) group content in T&L is far more emphasized in relation...
  24. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Overabundance of group content without effective ways to actually group was absolutely a primary concern early on, and significantly contributed to population decline. Agree to disagree that solo players aren’t part of gaming communities. I solo st least 60% of my playtime whenever i play EQ or...
  25. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Such a great point. Quadding Dwarf guards was more dangerous/exciting than 90% of the dungeon groups I was ever in. The WoW Priest Benediction and the Hunter Rhok'Delar quests were such satisfying and challenging solo content that I look back on really fondly. These games have several issues...
  26. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I do care. About my hobby in general. Not about this particular production. This is just the current highest profile attempt at the genre. It’ll either be good or it’ll suck, just like all those that came before.
  27. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    And queue another absolutely idiotic smooth brained strawman misinterpretation of my point. I don’t give a fuck about their bottom line, despite how utterly desperate they are to push this narrative to discredit their critics. I care about a robust population in a classic MMORPG. As every M&M...
  28. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Man… i do like you… but I’m getting pretty sick and fucking tired of explaining myself here. EVERYONE KNOWS there will be players that will enjoy arbitrage, or camping outside dungeons selling fucking arrows, or who the hell knows what else. This is not some revolutionary idea. The question is...
  29. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    That'll likely remain the case until mounts are in. Some of these zones are bananas huge.
  30. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    What class do you play? Just play a class that doesn’t need to be tanking, healing, pulling, or CCing. Should be fine with Mage, Necro, Wizard, Archer, Rogue, Beastlord, Spellblade, or Druid who isn’t MH. Maybe even Bard depending on group composition.
  31. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    What’s your hypothesis on why nearly 50% of players who tried M&M last week quit before level 5?
  32. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Did you play more than 0 and fewer than 5 hours last playtest?
  33. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Actually i think the vision for Wizard (and Cleric - ugh) is that they melee quite a bit. Pretty sure they have an ability that applies +dmg stacks on melee hits. Still not sure you avoid medding much though, because i can’t recall if they get some kind of mana recovery mechanic.
  34. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    That was my experience with it, but i got too frustrated with it to get into the double digits. Maybe it improves later. I did not feel sufficiently powerful against caster mobs for how much ground i gave up against non-casters. Thing is, inquisitors already have a ton of abilities so i don’t...
  35. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Also 89 hours to level 23 is un-fucking-acceptable leveling speed lmao. Taking a year to max a main, in a game with a bajillion classes where I definitely want an alt or two, is just punishing.
  36. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I have no frame of reference or expertise, but a 50% churn before level 5 seems insane to me. If 50% of guests who ate at my restaurant the first time never returned I'd be beside myself. I'm sure that'll be different once people actually have money spent on a sub, and when they can actually...
  37. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    oh thank God i was worried your ass would become one with the chair
  38. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    A couple stats stand out to me: 1. Around 47% of players logged fewer than 5 hours. It’s unlikely they got past level 4 or so. 2. @Sloan played 89 hours over a 5 day period.