Search results

  1. Ukerric

    EQ Never

    Well, the WoW devs tried desperately to call their NPC ennemies creeps, if I remember right. Instead of mobs. They couldn't make it stick. Oh, and shards is UO-parlance. It's the excuse UO devs invented to justify the existence of multiple servers: each was supposed to be a "shard" of the Gem...
  2. Ukerric

    EQ Never

    No, tutorial missions are like other missions: one area of the zone that is normally empty is filled with the mission props (gates, asteroids, outposts, whatever), and you get a bookmark thru the mission log to warp there. But it's certainly not instanced: if someone scans the system, they can...
  3. Ukerric

    EQ Never

    No one wants Progressquest either. A mob shouldn't be challenging because you lack the DPS rotation to kill it. It should be challenging because a tactical error during the fight means bad things happen (the mob escapes; reinforcements come; you get rooted and nuked because you didn't...
  4. Ukerric

    EQ Never

    And you'd win, since Brad stated, as early as 2000 or 2001 that they thought people would do it that way. Of course, without instancing, the problem of crawling was that once you had more than 3 groups in a given dungeon, the odds of finding a named alive when you came around its room started...
  5. Ukerric

    EQ Never

    No one advocates Progressquest. What we're saying is: if there's no real decision involved in hitting a button during combat (to the point you hit it by reflex or you program a macro to hit it), then that button shouldn't be there. Adding an ability that is used as soon as it comes off cooldown...
  6. Ukerric

    World of Warcraft: Current Year

    Never attribute to malice what can be adequately explained by incompetence.
  7. Ukerric

    EQ Never

    No, what I describe is what GW2's combat was supposed to be. And, for most classes, is. You have your auto-attack, then a bunch of situational abilities (notably dodge) on cooldown/short-term resource. Press 1, then react using 2-3-4-5-6-7-8-9-0 depending on what's needed. Alas, a lot of classes...
  8. Ukerric

    World of Warcraft: Current Year

    You think the age of sub-based MMOs is still with us? That model of business is dying its last grasps, and the problem that every MMO that think it can be sub-based, and faces F2P conversion after 3 months gets the conversion badly done. Online game services went from "pay-by-the-hour-played"...
  9. Ukerric

    EQ Never

    Yes, and the point that most people want to make about rotations is that the rotation itself is not a decision. Rotations are kludges designed to satisfy a category of gamers (which a personally call "console gamers", and others less nice things) that think that, if they are not constantly...
  10. Ukerric

    EQ Never

    And we know the casters got nerfed since they all rerolled.
  11. Ukerric

    EQ Never

    It's the official Kerran poster you're allowed to download if you endorse EQ Next on Google+ (https://www.everquestnext.com/). They just added their site's logo... (the Ogre is from following on twitter, the Nagafen is from liking on Facebook) Note that this doesn't mean the characters or...
  12. Ukerric

    EQ Never

    "Annoying to need in the cash shop" = bad shop design. "Tempting to use the cash shop" = good shop design.
  13. Ukerric

    Wurm Online Hardcore Sandbox MMO

    There was a thread on it on the old FoH forums. And yes, as someone indicated, the similarities with Minecraft are obvious once you know that Markus "Notch" Persson worked on it before leaving to make Minecraft alpha full time. But it's not a Mojang MMO. Problems with the MMO are: 1) If...
  14. Ukerric

    EQ Never

    My limit is simple: there's nothing game-affecting in the cash shop that I can't get (or get in a different way) without it. XP pots? Random loot-filled bags? Fine by me. Exclusive weapon that's 20% better than anything dropped? Potions that allow you to "recover" from last week's raiding so you...
  15. Ukerric

    EQ Never

    Sounds good to me. The only way it could have been better is if, instead of introducing the 10/25 split, they had simply added flex raid instead (with heroic triggers that essentially required you to be 25 if you wanted a chance of success) .
  16. Ukerric

    EQ Never

    Yup. When you fail to down a boss because of DPS, you can either bring another DPS, or ask the lowest DPS to improve. If one of those options is closed to you due to raid cap, then you face the hardest of all challenges...
  17. Ukerric

    The Mighty Quest for Epic Loot (f2p MMO)

    Friend got in and tested a bit. There's serious imbalance right now. The "right" way is to use massive amounts of slow traps and decoy corridors: if you can't make it to the treasure room in time, you lose. At higher levels there might be counters to this strategy, but lower levels is hell: you...
  18. Ukerric

    EQ Never

    We didn't need any steenkin' addon for our ole raids, no siree!
  19. Ukerric

    EQ Never

    We might have something new (and unique). The question is, will it be good?
  20. Ukerric

    The Division

    The advantages of the good games being both on PS4 and Xbox One is that you can look at this site and not worry: http://www.xboxonevspsfour.com/
  21. Ukerric

    Warhammer 40k: Eternal Crusade

    ... to PVP-oriented players, you mean? It's probably not much more or less a hard sell than a PVP-based game to PVE players. And there's a lot of them. Consider that 75% of the players in EVE don't step out of Empire. There's 144 PVP servers vs 138 PVE servers in WoW EU. The point we probably...
  22. Ukerric

    Warhammer 40k: Eternal Crusade

    Expanding on this, this how, in general lines, you'd have a MMO40K unfolding. First, academy/training. Essentially, a quick and relatively simple tutorial. From the moment you step out of the academy and get issued your newbie gear, the game is fully open. You can pick one of the regional...
  23. Ukerric

    Warhammer 40k: Eternal Crusade

    Who said this was the only way of having a PVE MMO? Besides, which Space Marine would be wearing junk looted off an Ork? What Denault was suggesting is a MMORPG in which you face numbers of planets and complexes to secure/protect, and, based on achievements, you'd be able to draw from the...
  24. Ukerric

    The Division

    ... in a global persistent world.
  25. Ukerric

    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    Oh, there are such. But, out of 9 non-autoattack skills, I think I had one weapon-based skill that was situational and the healing skill was of course situational. But, for the standard skills, you either loaded a situational skill that you never used, or a damage skill that was mashed on every...
  26. Ukerric

    Falling out of love with gaming

    Everything has structure. Even LEGO, who is a toy, not a game (the difference between a game and a toy is that a game has an objective, a toy doesn't), is structured. It's impossible to plug pieces the wrong way or anything. You can't interconnect your railways except using the appropriate...
  27. Ukerric

    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    "When it's needed". The whole "mash a button when it comes off cooldown" is not good gameplay. It's ADHD-play: making you twitch like a rodent on cocaine or something, and hoping that generates enough neurotransmitters in your tiny little brain that you think you're happy. In GW2, I think...
  28. Ukerric

    Rift: Planes of Telara

    It was disappointing (gameplay-wise), but not unsuccessful (game-wise). People flocked, subs didn't do the peak-sink that most MMOs of the recent eras did (quick peak followed by a small drop then slow but steady decline). If you try to define successful as "top-3 gross earners" or "top-3 most...
  29. Ukerric

    World of Warcraft: Current Year

    "We'd do server merges, but that has a bad reputation, so let's call them virtual realms instead"
  30. Ukerric

    Destiny

    Sounds like the XBox curse. Halo was a full Mac game (with PC potential), then Microsoft came, and suddenly, Halo was XBox-only.
  31. Ukerric

    The Division

    It probably resets after a timer while no one's around... Background info. A plague is supposed to have swept everywhere using infected banknotes. (of course it's terrorists! We're talking Clancyverse, here) Console-only (with tablet addition). I couldn't see a mention of PC version anywhere.
  32. Ukerric

    Falling out of love with gaming

    In other words, most modern MMOs are entertainment, not gaming.
  33. Ukerric

    World of Warcraft: Current Year

    I was only talking about the games I did play (and kept a bit tabs on them). Otherwise, I'm pretty sure games like Lineage I, II and its ilks have had lots of expansions as well. One old-timer thatdidn'tget 4 expansions is Asheron's Call. I think having new content every month alleviate the...
  34. Ukerric

    World of Warcraft: Current Year

    DAOC (Shrouded Isles; Foundations; Trial of Atlantis; New Frontiers; Catacombs; Darkness Rising; Labyrinth of the Minotaur) EVE (1 per year or even more) Anarchy Online (Notum Wars; Shadowlands; Alien Invasions; Lost Eden; Legacy of Xan) LOTRO (Mines of Moria; Siege of Mirkwood; Rise of...
  35. Ukerric

    World of Warcraft: Current Year

    Where's the Asheron's Call nostalgia???
  36. Ukerric

    EQ Never

    The chief problem of the theme-park rails. Given that you are going to get "tickets" (quests) to rides (objectives) of short duration (so that you vacate the premises and let the next quester come in and get his own), you're never going to stay long in any area. Consequently, you can't take...
  37. Ukerric

    EQ Never

    I'm not sure it would increase much their subs. At worst, curbing PvP might make the game more boring and cause a drop in their subs due to 0.0 boredom. What CCP needs to is to revampcompletelythe way low-sec works. At the moment, low-sec does not present much compelling gameplay to give...
  38. Ukerric

    World of Warcraft: Current Year

    Won't work. The idea of flex-dungeons require a pre-made group, which is not going to work with pick-up (the large majority of dungeon groups). Otherwise, I can see LFR, flex, heroic 25 (since, again, the large majority of heroic-raiding guilds are in 25M format). I don't think you can have a...
  39. Ukerric

    EQ Never

    You're mixing sandbox with blank canvas. The two elements that make a sandbox are: - The players are the drivers/generators of the content and dynamics of the game - Each player can experience the game in a different manner and pursue different and achievable objectives. That's why a...