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  1. Grim1

    Guild Wars 2

    I prefer ooc for games like old style EQ. But for instanced McDungeon games like GW2 give me a LFD tool like Rift's (I assume WoW's is the same). I don't give a fuck who I'm playing with if it's not a guild group, I'm not going to talk to them and the dungeons are easy. Any warm body will do...
  2. Grim1

    Guild Wars 2

    Not every mmo needs or should have a LFD tool, but for GW2's type of instanced dungeon design it's a no brainer. It was a huge mistake on their part not to have it at launch.
  3. Grim1

    EQ Never

    I agree, but if the world is seamless then leashing becomes inevitable. It really depends on how the world is set up. And as Mr Creed brought up it is better if mobs leash according to their nature. If a lioness is chasing you then it would only do so long enough to get you away from her...
  4. Grim1

    EQ Never

    What I miss most about EQ and hope to see in EQN is distinct classes and some of their abilities. I played a SK, I loved FD (not EQ2's crap version), pet pulling, fear kiting, etc. I didn't play an enchanter but was always amazed by the good ones in the early days. Bards doing their amazing...
  5. Grim1

    EQ Never

    Didn't play WoW long enough to experience that. The idea isn't to make it a dance game, just to bring enough unexpected "oh shit" situations to each fight to keep dps meter watchers focused on the actual fight and not their hotbar rotation. @Draegan.. yeah, I like those ideas.
  6. Grim1

    EQ Never

    I've thought about that. Specifically how to eliminate dps meters. Most people like to dps but having your whole gaming experience tied to a fucking meter and a FOTM macro is pathetic. One way to eliminate the dps meter bull is to just add more unpredictable reactive situations to fights...
  7. Grim1

    EQ Never

    Pretty much. One of reasons being is that I like to roll alts. And I like those alts to be different races that have different leveling experiences and faction. For instance rolling a human SK in Qeynos was interesting and much different than rolling a barbarian shaman in halas, a druid...
  8. Grim1

    EQ Never

    Yep. I'm not against having every role available to people but it should take a serious effort to access them. Rift's way doesn't work for me and just increasing the cost of respecs is not the answer. Roles should be well defined and semi permanent, switching can be possible but not encouraged...
  9. Grim1

    Camelot Unchained MMO

    No doubt he could have done it with less. But Curt's business plan was for a AAA title. And back then everyone was spending buku bucks on new mmos and kept increasing the amount until SWTOR imploded. Bubble mmo funding mechanics. My point was if he had gotten the cash then he would have...
  10. Grim1

    EQ Never

    I think his point was that a good necro could help in a group when an enchanter wasn't avail. Which was true of many of EQ's classes early on. Skill really mattered in non traditional group set ups. Playing a SK made me very aware of that fact.
  11. Grim1

    Camelot Unchained MMO

    You could be right. And if that happens it will largely be because of the lack of funding imo. The kickstarter money is nice but not nearly enough. They don't need 38 Studios boatloads of cash but 5 mill ain't gonna cut it. So Mark will have to get that extra from somewhere. 38 Studios died...
  12. Grim1

    EQ Never

    Oh well since we're reminiscing. Just getting a magic weapon was epic, so I could kill those damn willow wisps and get a lightstone for my blind human sk...
  13. Grim1

    EQ Never

    In many ways WoW was more of a social phenomenon, like Facebook or Twitter. It was the place for a certain group of people to gather and hang out. Everyone was doing it so everyone did. It was the first mmo for most of it's players and many of them will never play another. They will move on to...
  14. Grim1

    EQ Never

    As Bellringer mentioned, it's going to be on the PS4 so that has some inherent limitations. Which is great for keeping the hotbar to a minimum. EQ2 had some interesting features but it's skill / hotbar bloat is disgusting, Rift has the same problem. I loved EQ1 and GW1's simple 8 max spell...
  15. Grim1

    EQ Never

    I don't mind making some travel easier once you've been there. But not every path should be bypassed. Even though it was a pain for raiders, getting through Kael, etc was part of the experience. Quite an adventure after a wipe, especially naked. I actually remember those travel experiences more...
  16. Grim1

    EQ Never

    If it can't be done right then it shouldn't be done at all. So I agree with you there. But eventually some mmo dev is going to be smarter than the bunch we have now and they will do mounts right (flying, combat, etc). That mmo is going to get a lot of my money.
  17. Grim1

    EQ Never

    Mounted combat can be fun and it fits very well into fantasy lore. In fact, it should be done much more than it is now. Mounts are just glorified jboots in most mmos. Which is stupid. It doesn't have to be the only play style, just another option. Which is good for everyone.
  18. Grim1

    EQ Never

    Agree, but all the easy things have been done to death.... (see WoW). The devs are going to have to start actually working if they want our money. Think how much fun it would be if a dragon was chasing your ass through the sky, burning your tail with blasts of fire. Your only escape to hide...
  19. Grim1

    EQ Never

    The problem with flying mounts is the implementation. They shouldn't be an easy bypass to content. If you are going to have flying mounts then there should be flying mobs (remember griffins?) that can take you down. Also ground based fire from enemy cities and watchtowers. Flying should be...
  20. Grim1

    EQ Never

    SoE sometimes fails at execution but they have a decent history of innovating. EQ, Planetside, and SWG were all very different from the standard offerings of the times. More recently PS2 and DCUO are solid and not WoW clones. So I have more faith in them delivering a decent product in EQNext...
  21. Grim1

    EQ Never

    I know a lot of people would like to see a EQ1 redo but I can't think of anyone that actually expects EQN to be that. Really, who here or anywhere thinks EQN will be anything like EQ1? That's just a fantasy propped up by the cynics who want to make fun of anyone that likes EQ1. Those same...
  22. Grim1

    EQ Never

    TSW is a good game and has a unique skill system. It would be interesting to see that translated into a traditional fantasy mmo setting like EQ's.
  23. Grim1

    EQ Never

    You misunderstand. You can only chose one path at a time and even if you have xp in multiple paths it doesn't give you overwhelming power over everyone else. Old EQ actually did a very small variation of that with limit to only 8 spells that could be used at any one time. Mudflation, class...
  24. Grim1

    EQ Never

    What EvE does so well is to negate the long term player's experience. Someone who has had a sub since day one may have experience in a bunch of different ship types but you can only fly one at a time. It is the multiple skill path scenario but without the cumulative rewards. Which could be...
  25. Grim1

    EQ Never

    qwerty just doesn't know when to let up, he's too defensive by far. He's not an idiot and makes valid points, but because he posts so much I end up just automatically skipping his posts. Which I rarely do for anyone else. The 10 hour infraction has been a nice break. Not sure what his issue...
  26. Grim1

    EQ Never

    I was just using GW1 as an example to the fast leveling issue brought up. Other than that it was highly instanced. Which I don't like. GW1 was a great game and did a bunch of things much better than any other game (even GW2) but it had it's issues as well. edit: One of the things GW1 did...
  27. Grim1

    EQ Never

    GW1 had a very short run to max level (20) and an endgame that was much bigger than the leveling game. The reason they did away with that in GW2 is that the modern mmo player has been trained to think the more levels = better game. Even though that is wrong. It is very hard to retrain players...
  28. Grim1

    EQ Never

    Like i said, as more of a joke by the devs. Or they could be used to indicate time played or some other stat that is more cosmetic in nature but doesn't effect the players power. It doesn't really matter, and I just put it out there as another way to make levels irrelevant.
  29. Grim1

    EQ Never

    Yes, but there are ways to make it so the new levels are not so restrictive and linear. EvE is a good example. They have managed to make it so new players can almost immediately be able to play with people who have been around for years. New players don't have access to all of the ships but they...
  30. Grim1

    EQ Never

    As long as the levels are basically meaningless then players will quickly adjust to the new paradigm of infinite levels. The problem is that the in the current version of mmo's, levels trump all other factors. Level is more important that gear, stats, etc. It doesn't have to be like that and imo...
  31. Grim1

    EQ Never

    Or another option is to just have so many levels that it is impossible to get to max and make all content accessible to everyone with gear/flag/key/ walls instead. Which is really just another way of making levels irrelevant. What many of us who argue for increased leveling time are really...
  32. Grim1

    EQ Never

    I think the leveling content of games like GW2 and Rift would be much more fun if it were more challenging. Part of the problem with both of those games is that they just made it too easy to kill the mobs themselves. Which is a separate issue from the leveling speed. But as to leveling...
  33. Grim1

    EQ Never

    There is no fun in playing a game without challenge. If simple easy games were fun then we would never play anything else other than tic tac toe.
  34. Grim1

    EQ Never

    Draegan, mmo devs have to create tons of content anyways to keep players interested. It doesn't matter if it's during leveling or if it's endgame, the issue is the same. The problem is they DO create all that midlevel content and then set the leveling speeds so fast that everyone passes most...
  35. Grim1

    EQ Never

    I would prefer a very long leveling curve, but it requires that there be real content all along the path. One of my favorite times in EQ was questing for low level SK gear in CT. It was good gear for the level and lasted me a long time. The problem with today's leveling speeds is they make...
  36. Grim1

    EQ Never

    I don't think a reskinned EQ classic would be wildly successful either, not in the WoW sense anyways. It would be profitable if done correctly though. But most gaming studios are not interested in the risk of going down that path. Dark Souls has proven that there is a large audience out there...
  37. Grim1

    EQ Never

    A lot of people who liked EQ didn't like EQ2 and considered it to be a carebear group game. And many EQ2 players didn't care much for EQ and it's more hardcore style. EQ and EQ2 are very different games that attract different audiences. Which is a smart move by Sony in a business sense. Why...
  38. Grim1

    EQ Never

    There is nothing deluded about his reasoning. I experienced the same thing when VC came out. It did take away from the feeling of a living world in EQ and I never RP'd or cared to. Immersion is an illusion, so is watching a movie btw. Suspension of disbelief is necessary to maintain the...
  39. Grim1

    EQ Never

    True, but do you dismiss the idea that in general mmo gamers now are different as a whole than they were then (EQ classic, UO)? And for the reasons I stated?
  40. Grim1

    EQ Never

    Heheh, true. I'll put it another way, the mmo playerbase now seems to be younger and even more stoned. But I do think that in general gamers were a bit different back then than they are now because of the skill sets needed just to keep a gaming rig operating and being able to afford it...