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  1. Grim1

    The Elder Scrolls Online

    Well those aren't the only mechanics in the game though. There are lots of good things about EQ that aren't done in modern games. And there many things like what you mentioned that most of us don't want to see again. It's not an all or nothing proposition. You guys are being unreasonable by...
  2. Grim1

    The Elder Scrolls Online

    You guys are trolling Laura. You know what she means and she's right about the difference between lore and story. When I played EQ I didn't care about the lore and never once felt I had to follow some predetermined quest line path where I was funneled down rails like a single player game...
  3. Grim1

    The Elder Scrolls Online

    Lol, I would if it were true. But I think your love of all things WoW is the real issue here.
  4. Grim1

    The Elder Scrolls Online

    You are a moron. I have consistently said throughout the history of this thread that what I am looking for is a mix of new and old. With a particular wish for a return of a sense of danger.
  5. Grim1

    The Elder Scrolls Online

    The only truly challenging content I have ever run up against in an mmo is PvP. In PvE the difficult challenges are usually those the players make up. Like being the first to finish an expansion, the first player to solo a named in Western Wastes or some such. And then the challege comes as much...
  6. Grim1

    The Elder Scrolls Online

    Draegan McWoWstar.... get a grip it is your myopic viewpoint and lack of reading comprehension that is your problem. I would welcome a game like that the one you are suggesting. It would be great to have more variety in the mmo game space. What I have an issue with is your inability to...
  7. Grim1

    The Elder Scrolls Online

    The bolded part is the key to your argument and the problem that endgame rushers always ignore. There are many types of mmo players and most are NOT endgame rushers. Most players never reach max level in any mmo and most players never raid. The like to play alts, explore the content at...
  8. Grim1

    The Elder Scrolls Online

    While some of your points are valid, others are way off base. That wouldn't be a problem, but you always seem to forget that not everyone is like you and not everyone is excited about another McWoWstar clone. Variety is the key.
  9. Grim1

    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    I can't fault them for copying WoW's graphic style, it is very popular and they seem to have done a good job of it. But personally, I have no interest in playing in a saturday morning cartoon so I will not be playing this game. Which is also the main reason I only played WoW for a couple of...
  10. Grim1

    EQ Never

    World size also causes issues with those mechanics. When EQ was young the population was concentrated so getting people to bind, rez, corpse summon, etc wasn't as big an issue since there were usually plenty of people who could do that in every zone. But with every expansion the pop spread out...
  11. Grim1

    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    LFD isn't good or bad, it's just a tool. I've been messing around in EQ again recently, it's been years. Started a new toon because I'm just so lost when I look at my old raid geared main, with a full bank of crap I can't remember the point of. Anyways, was waiting on a named to spawn in the...
  12. Grim1

    Camelot Unchained MMO

    That can be said of almost everyone in the gaming biz. It's a creative industry with lots of big egos. Mark is a moneyman, his job is to get funding and so far he seems to be getting that part done. His "design" atm is just hype to get interest. Complaining about it seems kind of nitpicky...
  13. Grim1

    Camelot Unchained MMO

    Did Mark piss in your cherios? I can understand being wary of his game, that's par for the course and a pretty safe bet. But your level of vitriol bespeaks of personal animus. Fess up Gomer, what did Mark do to you?
  14. Grim1

    Camelot Unchained MMO

    Once the project reaches their funding goal then all money is transferred to the company at the cutoff date. What the company does with the money is up to them. Funding a kickstarter game project is a crapshoot. But you don't have to fund the kickstarter if you want to play the game, it will...
  15. Grim1

    Camelot Unchained MMO

    Nothing to refund. Your card is never charged unless the project is fully funded. If, after funding, the project is never finished then you are sol. Your only option is to sue the company but unless outright fraud was committed you would lose that fight. Investing in startups always has a...
  16. Grim1

    Guild Wars 2

    I solo'd everything, even the boss. Once you know the mechanics it's pretty easy. It's a lot longer if you solo, but I like to explore and was working on the achievements. Didn't want to deal with a group. Group is fun too though, and easy to pick up at the gate.
  17. Grim1

    Camelot Unchained MMO

    5 million isnt' enough imo. But if his kickstarter is wildly successful then that might help him get other investors. This is going to be interesting to watch. 2015 isn't that far away.
  18. Grim1

    Camelot Unchained MMO

    They already have 400k and its only been a few hours. It will be interesting to see how much he gets after a month. Need a lot more than 2 mil to make a mmo.
  19. Grim1

    Shroud Of The Avatar - Shit Went Persistent

    You can bet that money source has dried up. Sean is right about the funding issues. That is why the 2d rpg guys had to use kickstarter. Big investors want big returns and they have a lot of options that can give them that. Niche games don't excite investors with fat wallets.
  20. Grim1

    Shroud Of The Avatar - Shit Went Persistent

    Well first off, remember it's an investment. All investments have a risk of zero return. Then look a the product and what they promising. If it sounds to good to be true then it usually is. Check to see if the person has a history of some sort that instills confidence or not. For webcomics...
  21. Grim1

    Shroud Of The Avatar - Shit Went Persistent

    Kickstarter is a great idea and it offers consumers options in the marketplace that would never see the light of day otherwise. But it is also a great platform for scammers. So it is up to the individual to understand the possible risks involved when they invest, which is true in any investment...
  22. Grim1

    Shroud Of The Avatar - Shit Went Persistent

    It should be obvious to anyone with any business acumen whatsoever why even successful companies use kickstarter. The money from the kickstarter investors has almost no strings attached. It is basically free money. Only a fool would turn that away.
  23. Grim1

    The Elder Scrolls Online

    You honestly think anyone will approve the funding amounts that STWOR's burned through? Not gonna happen unless they can promise a profit in the first couple of months after release. STWOR expected unrealistic long term sub numbers and sold that to the investors. That failure killed any chance...
  24. Grim1

    The Elder Scrolls Online

    You commented as I was changing the sentence to indicate getting funding. People will try, but getting funded is a different matter.
  25. Grim1

    The Elder Scrolls Online

    Most mmo's are successful from a business standpoint, even the crappy ones. That is why they keep churning them out. The new business model seems to expect the biggest profits to come from the first couple of months and then go into low cost maintenance mode, where they get small dividends long...
  26. Grim1

    Shroud Of The Avatar - Shit Went Persistent

    Hey don't get me wrong, I have issues with kickstarter and think many of the projects are little more than scams. But this particular one that Caliane is railing against isn't one of them. It's main purpose was to sell a hardcover print of pages that werealready created. It was wildly successful...
  27. Grim1

    Shroud Of The Avatar - Shit Went Persistent

    Yeah, I'm sure the details have changed since the last time I cared, which was never. The point is that they are very inexpensive to make and no work is involved anymore by the band, yet they are still raking in the bucks. I'm fine with that.
  28. Grim1

    Shroud Of The Avatar - Shit Went Persistent

    Lol, goods are worth whatever the buyer will pay for it. I just don't understand why you care so much. If people are willing to give him a bunch of money for very little work then let them. It's their money. I didn't give him any cash but I don't have any problem with somebody else doing so...
  29. Grim1

    Shroud Of The Avatar - Shit Went Persistent

    I just can't get worked up about his success. We tend to reward creative and talented people who do things that entertain us. Look at how much athletes make, or the fact that bands like Pink Floyd are still making bank selling albums (they didn't even have cds back then) they made 40 years ago...
  30. Grim1

    Shroud Of The Avatar - Shit Went Persistent

    I generally agree with you about kickstarter, but the webcomic you dis is actually pretty good imo. That's why people gave him so much money. The vast majority of webcomics are really, really, really bad. Yeah, he doesn't put out much content but the response he has received gives a lot of...
  31. Grim1

    The Elder Scrolls Online

    It's true that Garriott hasn't done anything recently to justify his apparent belief that he is one of the "great designers". But it is also true that the mmo industry has a serious lack of them. The massive amount of mmo cow dung produced in the last few years is ample proof of that.
  32. Grim1

    EQ Never

    Lol.. +1 b..b..but Smed said it will be a SANDBOX!
  33. Grim1

    The Elder Scrolls Online

    MMO devs can't win this argument. If they make the game playable with 200 or more people on screen then they have to lower polygon counts and reduce graphics. So players then complain that the graphics are ass (and run back to WoW where the graphics are ass). If Devs go for all the shiny...
  34. Grim1

    Camelot Unchained MMO

    Open dungeons are not the problem, the leveling model is. ALL leveling content becomes a ghost town after a couple of months. Especially now with max level being so easy and fast to get to in modern mmos. EQ's low level dungeons only lasted as long as they did because leveling was so brutal...
  35. Grim1

    The Elder Scrolls Online

    Has anyone actually played any version of this game, or is all this back and forth just speculation? Personally I don't give a fuck who makes the game or what engine it uses, the final product is the only thing that counts. Is it fun?
  36. Grim1

    EQ Never

    Very doubtful it will be anything drastic. Star Citizen has perma death but the way it's designed doesn't really make it hurt. There are any number of ways to do perma death without it scaring the panties off the player base.
  37. Grim1

    EQ Never

    Part of the reason death penalties worked at creating suspense is it forced the player to be more aware of his immediate surroundings or suffer the consequences. I think you can do that without death penalties though. One simple way would be to vary mob speeds. One of the reasons modern mmos...
  38. Grim1

    EQ Never

    Yep, in everything from rats to raids, but not as scripted as today's mmo's are. Add rezz's idea of mobs that fight differently every time you try it. The reaction idea has been tried a few times, but with limited success. Part of what makes mmos so boring is the fact that most encounters are...
  39. Grim1

    Camelot Unchained MMO

    I still read his posts as more hype than design. The details he mentions are just talking points targeted at a specific audience he is trying to get money from. Which is typical of all money men. Getting funding is the most important job there is in any industry. It doesn't matter how good a...
  40. Grim1

    Camelot Unchained MMO

    Generally I agree with much of what you have to say, but this is where you go off the rails. Making fun games is as much a creative process as a design process. And the creative process cannot be quantified into any specific formula. If it could then there wouldn't be any bad music, movies, art...