Search results

  1. tad10

    EQ Never

    Yes we will see how SB plays out, I think SB will be critical to the long term retention of the game.
  2. tad10

    EQ Never

    Yep, I agree with this for long term play. It's why I would have preferred EQNext with EQ/VG classes/combat
  3. tad10

    EQ Never

    There is CC in the game and there are 40 classes. So I'll go with likely, but it was not expressly stated there would be mainly-CC classes at any of the panels. Question just never came up. I'd tweet it as Mughul suggested.
  4. tad10

    EQ Never

    But remember the alternative. People focusing on a few classes will have an easier time itemzing for those classes and should "advance" faster.
  5. tad10

    EQ Never

    There is a lot of questing it is just not "?" questing. There is a ton of authored content (this is also from people sitting at the Butler table) StoryBricks is not just about dynamic quests, but also about dynamic changes to authored content. This is the "get the relic from the bottom of the...
  6. tad10

    EQ Never

    Yes, they said you could do the Anakin Skywalker thing, but you wouldn't be able to use their ability simultaneously or if it was more drastic and you would actually lose the other class (that's what they don't know - the mechanics). But you will not be running both SK/Paladin set of abilities...
  7. tad10

    EQ Never

    Key thing people are missing - which you sorta point out is-> There are huge energy and game limitation on setting up your skills. You can't just slot any skill on any class. 1. We've got the you can only slot skill related to class abilities (Rogue base can only slot 1 U, 1M, 2O) 2...
  8. tad10

    EQ Never

    That was from the people sitting at the Butler table at the Dev brunch, there were 4 fans at the table as well as 2 other EQN devs so I'm going with legit.
  9. tad10

    EQ Never

    Right now you can switch as long as you are OOC and the switch will be "quick/easy" - expect multiple paperdools and the ability to switch between them with a click.
  10. tad10

    EQ Never

    No. Multiple occasions they mentioned there would likely be a SK/Paladin exclusion. But they did make it clear there would be very few exclusions like that. They should have a Necro/Paladin and Necro/Cleric exclusion too (if Cleric is even in the game).
  11. tad10

    EQ Never

    No AI in the combat, no AI shown during SOE Live. I did run into Brian Green of StoryBricks at the reveal and asked him a few questions which I've got to write up. Though he couldn't answer the one I was most interested in (about AI Combat) because of NDAs.
  12. tad10

    EQ Never

    I believe with respect to some of the details, is that what they talked about will show up, what they didn't talk about may not be in at release. Example is halflings. No mention in the lore. Maybe a race that doesn't show up until later. With respect to release date: What I said...
  13. tad10

    EQ Never

    I think the key is the term 'active tanking'. Example: your Paladin is going to be using Bash to stun the target, basically acting as a tank CC. And since he's got armor when a Bash (Sword & Shield weapon skill) fails and the mob knocks him back he only takes limited damage. The mob then runs...
  14. tad10

    EQ Never

    I read it as this: You do not need a warrior, cleric and Chanter/DPS to kill X mob. You can make a group of 5 rangers (who for this hypothetical I will guess have 1 defensive slot filled with a self-heal). The rangers can collectively take out X mob in Y time, using their self-heals. You...
  15. tad10

    EQ Never

    They say they are open to change. Reddit has a poll on this.
  16. tad10

    EQ Never

    That's what I thought but I don't know. The final comment on grouping at the class panel was you want to group with people with skills who know how to play their character. And if you look at the AI examples, you've got tanky guys in front blocking the mob from getting the wiz behind them...
  17. tad10

    EQ Never

    I have some additional info that changes some things this is mostly but not all from Dev Brunch (Friends telling me what was said, I wasn't there so possibly some phone game data corruption ;-) ): PVP -Latest is there is no PvP (or maybe just super limited PvP like an Arena) on Norrath (the...
  18. tad10

    EQ Never

    There is static content in the world.
  19. tad10

    EQ Never

    Since I happen to remember it, I'll add there is some weird XP/AA shit that was not explained that you get for (I guess) killing mobs or completing authored content (<-raw speculation about how you gain it, but the existence of the "XP/AA" wtf it is, is not speculation). You get to apply that...
  20. tad10

    EQ Never

    I don't know about how the xp system works for combat, but since tiering up also requires a lot of non-xp things (items, etc), I don't see why both players aren't advancing.
  21. tad10

    EQ Never

    Sorta there. Rogue slots a movement spell that is too expensive to use with his backstab. So he has to find items that give him additional energy or lower cost of movement spells. You can't just slot what you want, you have to slot things you can actually play given your current gear.
  22. tad10

    EQ Never

    Actually, opposite of this, finding abilities in the wild is one of the things you need to unlock tiers. Abilities, Items/Gear, Achievements and ??? (I posted it here from the Talisker pool party session).
  23. tad10

    EQ Never

    Yep. Remember -There will be a few mutually exclusive classes (SK/P) - but very few, devs didn't like the idea of exclusivity, so I can't imagine more than 4 exclusive classes or maybe just those two. -Raids are "smaller" than EQ. I'd speculate 18 to 24 (15-20), but that's just...
  24. tad10

    EQ Never

    Probably. But if you're smart you'll group with a support guy. Again, etchazz, I prefer old-school combat mechanics, but I think the combat in EQN, if the AI works the way they say it will, will be fun. Just not something I personally want to do for 8 hours fun like EQ/VG combat, maybe 2...
  25. tad10

    EQ Never

    I don't think they've decided. I heard considering 5 or 6, but I think they only had 4 group at the demo.
  26. tad10

    EQ Never

    Class ability slots never change. Rogue always has the 2O, 1U, 1M.
  27. tad10

    EQ Never

    Remember that each class will have access to different armor and weapon types, which have different weapons skills (weapons) and different mechanics (armor). Paladin wielding a 2H- Hammer will have different weapons skills than Paladin wielding a Sword & Shield.
  28. tad10

    EQ Never

    You know what, I honestly don't know if you start out with just one or all four abilities. No one asked that question. But I'm going to speculate that you start out with 4 and the additional 4-10 class abilities have to be found in the wild as part of tiering up. So rogue will have utility/2...
  29. tad10

    EQ Never

    Nah I slept through that one. Too much to drink the night before and was dragging. The current release window for EQN is October 2014 to June 2015 with a margin of error of +/- 3 months. I will speculate that the window depends a lot on how EQN/L does and that SOE is likely to have an...
  30. tad10

    EQ Never

    No. You have 4 weapon skills, 4 character ability skills. The character abilities are specific slots depending on the class. IIRC, Rogue has 2 offense, 1 utility, 1 movement. That means when multiclassing you can only slot 2 offense, 1 utility, 1 movement skill from your owned classes but...
  31. tad10

    EQ Never

    I'm telling you guys this is LOLMMORPG+Mcraft. There are support classes in LOL. Effective combat is going to look like LOL. Professoinal players play very specific combinations of characters: AD/Carry/AP/ whatever I forget haven't played in months. A group that knows what it is doing is...
  32. tad10

    EQ Never

    Healing is a defensive ability, some classes do not have defensive abilities (e.g. Rogue). So there has to be some kind of healer/support.
  33. tad10

    EQ Never

    Whatever buddy.
  34. tad10

    EQ Never

    Storybricks is based on this:http://en.wikipedia.org/wiki/Big_Fiv...onality_traitsCan't discuss anything else about it at this point, but I'm supposed to write up a very short interview I did with a storybricks dev one of these days.
  35. tad10

    EQ Never

    See my comment, for what they are trying to do with EQN, I agree with Qhue. This is not the game I would make if I had the wherewithal to make a game (and I don't ;-) ) but it is a solid game. That's why Butler and McPherson aren't going to change anything significant based on the roundtable...
  36. tad10

    EQ Never

    I would say 90% certain this won't happen. Some minor changes, maybe - such as prohibiting SK/Paladin multiclassing. But Jeff Butler and Darren McPherson are making the game they want to make. The attitude is: there are 200,000 of you and 50,000,000 LOL players. We like you guys, but we want...
  37. tad10

    EQ Never

    I think EQN combat will be a bit better than EMFH, however, I like EQ/VG combat and agree that a combination of modern AI (threat assessment/utility analysis) and old AI (aggro/hate table) would be cool. A simple example: one aspect of threat assessment is that the AI evaluates the initial...
  38. tad10

    EQ Never

    Rallying Calls are like that - at least the examples they gave. Authored Content has a determined quest (get the relic) but the mechanics of the quest change based on SB AI. StoryBrick/NPC/Mobx is pretty much 100% dynamic in theory (well limited by their AI, Bandits are always going to be...
  39. tad10

    EQ Never

    Yes. It's the same world and 90% of the same assets/lore - and whatever is different (Kelethin) can be built by players in Landmark. Only thing different is a combat/class system and SOE is already doing that: Landmark is EQN but with a different combat/class system. As I said: Pure...
  40. tad10

    EQ Never

    Threat assessment + Utility analysis (or wtf Dave Mark calls it). Wiz is firebombing me, I will kill him, unless 5 guys are standing in my way, then I will attempt to take out a few of those so I can get to the Wiz. They answered this but backtracked. Backtrack is likely the real answer...