The problem with Sicaron was that if you had any type of latency and two pixals touched, you were fucked. Because sometimes you rubberbanded and you might not of fucked up, but the server made you fuck up.
Or the bubbles extended through the floor and you couldn't see where they ended and...
Just to remind people.. uh.. I got one of my boys running this:http://ffxiv.junkiesnation.com/
So if there is something we're missing news wise, let us know.
That's strange to me since they are nothing alike from my point of view. Often enough, from my experience, P&P players and magic players were often the same people. I never played D&D.
I never played MOBAs before, but I got sucked in LOL in the past week or so. Play nights with my brother in law. It's been a while since I've played games with a regular group of people.
So I've got a bunch of hours into the game now and the game is pretty conducive to my time constraints...
Ha, I thought this as well. I thought Pokemon was just a card collection like the Marvel Cards I collected in 4th grade. It was a long time later that I found out it was an actual game.
That's typical of any MMORPG. They often go through several balancing patches that hits the whole game. It happens in almost every single alpha/beta I've been involved with.
I'm in my early 30s and anytime someone brings up Pokemon I laugh because to me it's a silly childrens game. It's like a kiddy version of Magic to me. I will admit to never knowing anything about it, but when it was popular I was in high school and the people playing it were like in 4th grade or...
Back in the mid-90s I played a game once that was pretty brilliant and incredibly fun, and the more I think of it, the more I think it was a MOBA-like game before any one thought of DOTA. Here's the game in a nutshell, and I think you could use these theories in a modern design.
The game...
What was the boss that was like Tower Defense? Now that was a cool fight in principle. Unfortunately you spent the first 5 minutes in easy mode and couldn't skip it. The ramp up time was way too slow.
I'm all for hard fights, but most of those fights were just terribly designed, and once they fixed them they became slightly better. The biggest problem, imo, was that each fight just took way too long. It just became wearing after a while.
RoS had some really fun fights, but then you moved on to Hammerknell where every single fight last 10 minutes (assuming you did not have total gear saturation) and if one person fucked up or you had any latency issues at all, you died and everyone wiped and you had to re-do the first 5-8 minutes...
Some of the RoS fights were pretty good. I didn't really mind them except that there was so much trash it made me want to kill myself. I think there was someone in FOH that actually died while playing.
I've been playing mostly with my brother in law who carrys, but last night he was away (he's also higher level). So it was my first time experience solo queue.
Would you consider WOW a PVE game or a PVP game? The correct answer is PVE so don't bother responding to that question. In any case, like you said, it will come down to whether or not the devs want to chance the esport dream for a minority of players and have it hurt the PVE realm.
Who cares about PVP in what will generally be a PVE game.
But yeah, it'll be interesting the shit show the system will cause in both sides of the game.
So I managed to play a few games with Thresh last night. Great champ but holy shit does Thresh feel useless early if you don't have a good carry to work with. I had Graves on bot and he couldn't decide between jungling and staying at bot. Once Thresh gets enough souls mind to late he starts...
Sounds like POE with it's gem system almost. PoE's class system and gem system is probably the best innovation in the last decade when it comes to class design/gear design/leveling design.
If you have a pro account and this game shows well if they go to a convention, I willing to bet that you'll be able to sell it for double the money come release or right before release as the crazies will looking for more lifetime free drafts.
I don't even know why that article was written. It's super long and the TLDR is: "this game gives you stuff, we need reasons for you to give up stuff to get other stuff. see: housing, repair, AH taxes."
Depends how they work. I can see soldier and settler always having thing to do, but scientist and explorer seem limited. Can you really explore forever?
Played a bunch of Kayla last night with an AP build and getting a bit used to the game play. Not sure if I'm enjoying the character as much, and I'm looking for more of a tanky support character that I can use to harass and bully players.
I was looking at Thresh. Any opinions? Lack of builds...
Currently there will be a secondary market and CZ seems to be just fine with that. They would love to have a RMAH for their cards but they are working on the legal for that, so it's not a definite no.