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  1. D

    Green Monster Games - Curt Schilling

    Really Tad, it"s a bad idea. But thats my opinion. If I were a game dev, having to develop 27 unique classes, support them with gear, lore skills, docs, etc. would be a useless pain in the ass because there would be redundancy all over the place.
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    Green Monster Games - Curt Schilling

    So you want to implement 27 different classes with 27 distinct roles and then everyone can just keep changing them? I don"t see what the point is then. Just switch with a stupid quest? Why not just get max level and automatically just be able to be any class in the game at max level. Also...
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    Green Monster Games - Curt Schilling

    Because you have Mage, Warlock, Rogue and the Hunter. Thats 4 Classes. Then you have Warrior, Paladin, Druid, Shaman, that 4 class, each with different roles, so thats 8? 8 + 4 = 12 which is less than half of 27 or whatever number he was saying before.
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    Green Monster Games - Curt Schilling

    Can I quote myself?
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    Green Monster Games - Curt Schilling

    EVE would instantly have more subs if you could actually improve your character through game play rather than sitting in a space dock waiting for your skills to tick complete. Tad, WOW doesn"t have 27 classes with talent specs thats just dumb. Each of the classes has inherent strengths and...
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    Green Monster Games - Curt Schilling

    I have no idea how hard/easy that would be to code, if thats even possible. It seems that it would be incredibly difficult, if not impossible.
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    Green Monster Games - Curt Schilling

    You"ve got to admit that WOW is the most developed and most put together MMO out there to date, like it or not. VG and EQ2 can"t hold a candle, neither can LOTRO or CoX. The only game that can come anywhere close to the quality of play and in game support and mechanics is EVE. Lets not talk...
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    Green Monster Games - Curt Schilling

    Tad it seems like you"re describing CoX on crack in a fantasy setting. There is no way you could actually develop good PVE content with all that shit flying around. It would end up just being watered down. A game has to have some sort of control or boundaries when it comes to classes just so...
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    Green Monster Games - Curt Schilling

    You"re really gonna break out AOL NWN? Fuck I"ll break out Shadow"s of Yserbius on my 2400 baud modem on Sierra INN Network. You needed tanks and dps and healers. Thats the first MMO back in 1991.
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    Green Monster Games - Curt Schilling

    If you want to create a large scale MMO that is based off of Fantasy and High End Game raiding all of which is strictly PVE you will need distinct class roles, that are well defined and unique or else it will fail. I say we go back to old school Diku so when you log in all you see it...
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    Green Monster Games - Curt Schilling

    That just a ton of classes all watered down and almost the same. Very bland.
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    Green Monster Games - Curt Schilling

    Seriously Tad, it"s the dumbest idea ever. If you can come up with the design docs for all those tank classes, with names and class defining rolls that make each class unique I"ll eat my words. But if you have a Tank CC and a Heal CC do both have the same CC abilities but different names...
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    Green Monster Games - Curt Schilling

    If you mean that you can"t beat this instance because you don"t have ClassA"s class specific skill to do B-Affect then yea sure. I agree with that. But if you mean a group of cloth mages should be able to beat and encounter just the same as a group of DPS Heal Tank is just stupid. You"ll end up...
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    Green Monster Games - Curt Schilling

    Thats not simple or a fact. I disagree completely. If you allow any combination of players complete content then that content would be extremely watered down. Unless you can give me an example, there is now way I can agree with you.
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    Green Monster Games - Curt Schilling

    WAR is easier to balance because each race basically gets 4 different classes and thats it. Tank, Melee DPS, Range DPS, Healer with different flavors. Tigole did mention something about fixing WOW holy priests for example, buy converting +healing gear to +dmg gear as well. When you get...
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    Green Monster Games - Curt Schilling

    Isn"t making so many specific classes like you posted a few pages back pigeonhole everyone to some so specific that if they do nerf one skill of a class it basically nerfs the whole class not just one aspect of it?
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    Green Monster Games - Curt Schilling

    Any good multiplayer PVE RPG game will need classes or subsets of skills required to get jobs done, regardless of what those jobs are. Making everyone everything is just stupid. Then it becomes pointless.
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    Green Monster Games - Curt Schilling

    The same thing will happen. People will quest for the best set of skills/spells. It really doesn"t matter it will always come down to min/maxers. In some form or another.
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    Green Monster Games - Curt Schilling

    I PUG a lot in WOW when I want to run 5 mans. If I"m looking for a tank I can look for warriors, palidans or druids. All work fine. Same with healers. I don"t waste hours at all. Only time you run in to trouble because of spec is when you"re raiding or doing some heroics.
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    Green Monster Games - Curt Schilling

    I want to repeat this again. If I"m a new player and I log into your game to try it out and I see this in the character creation section: Please Choose Your Class: Berserker Paladin Shadow Knight Chaos Knight Warrior Inquisitor Crusader Brute Warlord BladeMaster Rogue Ranger...
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    Green Monster Games - Curt Schilling

    It"s not stupid, the tank and the healer are at the very heart of what a Fantasy RPG is. The only way it"ll change is if you change genres. What would you suggest instead?
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    Green Monster Games - Curt Schilling

    If you don"t like the whole tank and healer paradigm don"t play Fantasy MMOs anymore. Simple as that.
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    Green Monster Games - Curt Schilling

    True but if you have 27 classes and change one classes spell, you have to take in consideration how that effects 26 other classes. It"s a dev and balance nightmare. Not that I have any real Dev experience, but I built MUDs back in the mid 90s and balancing out something simple like that, I...
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    Green Monster Games - Curt Schilling

    I want a game with the least amount of classes but maximize game styles. Tad you"re insane. Class balance is required for any successful game. If you have to many classes certain classes will begin to become redundant. Just look at EQ2. Classes need to be unique that offer something no one else...
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    Green Monster Games - Curt Schilling

    WOW actually does that very well. So does LOTRO.
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    Green Monster Games - Curt Schilling

    I won"t talk about game mechanics, that has been talked about ad naseum, and I would expect you folks are pretty smart to know what works and what doesn"t. However since you"re looking into game engines right now and that can lead to what you"re capable as far as graphics, here"s my opinion. I"d...
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    Green Monster Games - Curt Schilling

    But Wodin it would be so easy. Easy.
  28. D

    Green Monster Games - Curt Schilling

    Best thing I"ve ever heard a dev say.
  29. D

    Green Monster Games - Curt Schilling

    Go watch the latest podcast from WAR on quests. He talks about bear claws, but it"s the same thing.
  30. D

    Green Monster Games - Curt Schilling

    I don"t see how moving your character around and hitting one of a few buttons for attacks or a combo of buttons for special attacks is any different than it is now. Now you move your character, play finger gymnastics by measuring out 1,2,3,4,5.. ctrl etc.. alt etc.. shirt etc.. Or play wackamole...
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    Green Monster Games - Curt Schilling

    If you take the gameplay and structure of Fable, beef it up a little bit with some detail, that would make an awesome MMO in my opinion. Twitch gameplay is around in alot of single player RPGs makes sense to transition that to an MMO environment eventually.
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    Green Monster Games - Curt Schilling

    The only way to truely be unique in an MMO other than min/maxing rare gear is by skill. Introduce twitch style play and you will take away from the gear wars. I think AoC might do this with their combat philosophy. As far as the healer dynamic changing, you might see something good out of...
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    Green Monster Games - Curt Schilling

    Character creation for MMO"s should be like this from now on:
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    Green Monster Games - Curt Schilling

    Which is why I havn"t read this thread in a while.
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    Why all the nerd rage against Vanguard

    Ok first, this is a video game we"re talking about. Second, this happened a while ago. Why are you all worked up in teenage angst about something like this? You do realize this is the real world of business. PR and spin are king. Why would he be honest about a fuck up? Get over it already.
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    Why all the nerd rage against Vanguard

    You sir are a waste of bandwith. Much like this response. Which is why I"m making it short.
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    Why all the nerd rage against Vanguard

    Jesus fucking christ shut the fuck up already Schatze about the fucking sub numbers. Who the fuck cares anymore. The game sucks. It"s fallen under the projected numbers. Or at best "just good enough". The game isn"t a hit, it isn"t a smashing success. The only people enjoying the game are...
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    Why all the nerd rage against Vanguard

    Use a spoon. It"s overpowered this month. It will get nerfed next patch.
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    Why all the nerd rage against Vanguard

    You should probably add more players to that list. If I were still playing that would be my major gripe. Nothing worse than building up a character into the 30"s and 40"s and logging on not being able to form a group for 2 hours. That would frustrate me to no end. But then again this game...