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  1. tad10

    EQ Never

    You do it for exactly the reasons stated previously: EQ had horrendously dated graphics and EQII was its own little disaster - so you release a graphically improved EQ for those folks to play while working on EQNext with all the bells and whistles.
  2. tad10

    Science!! Fucking magnets, how do they work?

    I'm only in Intro to Physics but I'm pretty sure Black Holes beg to differ (with @ambiturner who's on my block list but whom you quoted).
  3. tad10

    EQ Never

    Don't conflate what I want with what I'd accept especially since you're the guy who asked "What do you want" and then apparently didn't read my reply. I'd have accepted EQ with dynamic mobs and better graphics, but what I want is a lot more than that.
  4. tad10

    EQ Never

    I'm absolutely advocating for something that hasn't been seen before.
  5. tad10

    EQ Never

    Dude. Know your Steve Jobs if we're going to keep talking new products. People don't know what they want until you show it to them - S. Jobs.
  6. tad10

    EQ Never

    You're probably right because SOE is incompetent: however, on the off chance someone there was competent and saved the art assets and code for EQ 3 (2nd Gen) they could restart the project from Square two or three, instead of zero.
  7. tad10

    EQ Never

    Butler has stated - and got me if you can find the source as this was back in 2013 when he was talking up EQN - that the last before EQNext iteration of EQ3 was basically a reskinned EQ1 (paraphrasing here) but that everyone (presumably SOE internal staff only) who played it got bored as too...
  8. tad10

    EQ Never

    Well that explains Draegen's support of FTP. As for shifting the discussion, I'm still stuck on the 'its a WoW clone' claims by Itzena and Draegen. For example, Rift is a WoW Clone that did okay for a while but last time I checked seems to be dying a long slow death. SWTOR, not so much a WoW...
  9. tad10

    EQ Never

    Got me couldn't find that article in one minute of searching did find an old article that actual cost was $200 million.
  10. tad10

    EQ Never

    FTFY. Your post reminded me of the 100+ million cost of the game which EA hasn't recovered. If you want to call it a WoW clone, go ahead, I thought the combat in beta back in 2010 was shit compared to WoW's combat with some weird duck and cover mechanic or something but maybe things have changed.
  11. tad10

    EQ Never

    Eh. SWTOR isn't really a WoW clone, unless the combat has changed from what I remember and it's not really successful given that it's a major IP and IIRC EA/Bioware had lots of layoffs because it didn't meet expectations. But perhaps I'm misremembering - it isn't a game I followed past Beta.
  12. tad10

    EQ Never

    Successful Wow Clones: 0 Tell me again how the MMO market would do better by imitating WoW?
  13. tad10

    EQ Never

    1. Games need to be a little bit "fuck you" instead of "pull the free slot machine" to be, you know, interesting, challenging and have long-lasting appeal. 2. Quest grinding is worse than mob grinding unless you really, really like 400 collect 10 bear asses quests. 3. @Zzeris take a...
  14. tad10

    EQ Never

    Count Counterpoint: the second iteration was scrapped because Smed, Butler & Co., wanted to ride the Minecraft train, not because people said it wasn't working.
  15. tad10

    EQ Never

    #TimeIsAFlatCircle EQNextGenerationRedux First get the basic elements of an MMORPG right: (1) Zoned (EQ), Semi-Zoned (WoW-Vanilla) or Seemless World (Vanguard). Where in all cases you have travel times between areas, not a lobby as Malakriss states. I'm fine with Zoned/Semi-Zoned. I...
  16. tad10

    Science!! Fucking magnets, how do they work?

    No conservatives point to Climategate emails showing climatologists attempting to use the innovative research methodology of "ganging up to shut up people who disagree with us" and at the NOAA's innovate research methodology of "altering historical weather data to better match our shitty models"...
  17. tad10

    EQ Never

    I would have replaced Grim's comment with: "There is something to be said for getting a product out your playerbase has been asking for instead of shitcanning two different visions over five years and restarting in late 2012, even if it means that product doesn't have all the latest whiz-bang...
  18. tad10

    SOE Becomes Daybreak / Russian shutdown

    Just a riff on "How many roads must a man walk down, before you can call him a man" and etc. But I think we can all agree: there should be a folk song about giant dongs. Anyway, I think you can summarize your post above with the following: Gentlemen, I present to you EQNext, the MMO...
  19. tad10

    EQ Never

    But the thing is - and the giant elephant in the room seems to be - it's not a very good toolset for building an MMO. I have a friend who has become quite proficient with Landmark and AFAIKT pretty much everything he has done could have been built faster and better using traditional 3D modeling...
  20. tad10

    SOE Becomes Daybreak / Russian shutdown

    What else did you think was going to get built everywhere in a Minecrafty MMO?
  21. tad10

    SOE Becomes Daybreak / Russian shutdown

    EQNext is a fundamental misunderstanding of their MMORPG playerbase. In terms of tech improvements, MMO players just wanted more dynamic mobs, perhaps a bit better interactivity with the environment then current MMOs allow (say the ability for a rogue to climb a wall to break into a castle) and...
  22. tad10

    EQ Never

    As I said, there's a theoretical fix for ensuring new players are always directed to worlds that are alive at the low level. But, yes, since it is theoretical it's pointless for me to argue for it since unless or until it is put into practice I can't assert it will work. -_- So in addition...
  23. tad10

    EQ Never

    Nah, it's just time for someone to make an EQ I/Vanilla WoW like MMO that tries to avoid all the stupid mistakes those MMOs made while adding something new (like semi-dynamic mobs). If your main concern over levels are empty low level zones then for the record there is a an interesting fix...
  24. tad10

    EQ Never

    Yes, levels are a good idea for an MMORPG. 1. Feeling advancement. Better and clearer with levels. 2. Designing appropriate content for your players. Significantly easier with levels. 2b. Designing new expansions. Significantly easier with levels. 3. Knowing your place in the world...
  25. tad10

    SOE Becomes Daybreak / Russian shutdown

    It was so awesome for the genre that even today people spend hours talking about how much they love those two seminal FTP games EQ and WoW. -_-
  26. tad10

    SOE Becomes Daybreak / Russian shutdown

    Has Smedley said his bit about how terrible it is that he had to let all the awesome people go. Smedley CEO: Buy drinks for people who got fired because he ran the Company aground. Good CEO: Run the Company well, so people don't have to get fired and can buy their own drinks.
  27. tad10

    SOE Becomes Daybreak / Russian shutdown

    With minor modifications the analogy still works. I'm sorry buddy, but Le Petit Prince spoiled roses, girls and MMOs for me.
  28. tad10

    SOE Becomes Daybreak / Russian shutdown

    And Mr. John Smedley shows again exactly how he ran SOE into the ground: by being really, really unprofessional.
  29. tad10

    SOE Becomes Daybreak / Russian shutdown

    I don't listen to Hip-Hop.
  30. tad10

    SOE Becomes Daybreak / Russian shutdown

    LOTRO was good for couple of months until quest burnout, Vanguard was decent albeit if, and only if, you could put up with bugs, which I could. And I thoroughly enjoyed my first month of DCUO. And while I didn't care for Rift, many people did. <- all before FTP became the rage, and all...
  31. tad10

    SOE Becomes Daybreak / Russian shutdown

    Chicken meet Egg.
  32. tad10

    SOE Becomes Daybreak / Russian shutdown

    F2P killed the genre.
  33. tad10

    SOE Becomes Daybreak / Russian shutdown

    I'm sure it'll be golden. And before I get the "You wouldn't have done any better than Smed comment" from some jackass; with respect to EQNext (if nothing else), let me preemptively reply that, yes, I would have done better than Smed, as would a couple of others on this forum or on fohguild...
  34. tad10

    SOE Becomes Daybreak / Russian shutdown

    Ut blames everything on not-Smed, however the reality is SOE and EQ's demise rests solely with Smed for some of the reasons above. I really don't get why Ut likes to make excuses for him. As to the industry as a whole, an indie studio with kickstarter funding is not going to make the next great...
  35. tad10

    SOE Becomes Daybreak / Russian shutdown

    I've been busy. Those six-packs of Lone Star couldn't drink themselves. #caring
  36. tad10

    SOE Becomes Daybreak / Russian shutdown

    If that is the case, then that is because Smed didn't want to hear bad news.
  37. tad10

    SOE Becomes Daybreak / Russian shutdown

    By all accounts Smed has had a small coterie of folks he liked and that's who got promoted so you get idiots like Thom Terrazas as EQ Producer. #NotWinning
  38. tad10

    SOE Becomes Daybreak / Russian shutdown

    You're defending the guy who ran his company from #1 in market into an also ran? That's not how running a company well works.
  39. tad10

    SOE Becomes Daybreak / Russian shutdown

    So yes, you still have a soft spot for him since he would email you directly. The dude is incompetent.