Hurricane Camille killed more people in Virginia than it did in Louisiana and Mississippi combined. The Governor of Virginia has already declared a state of emergency in anticipation of Irma doing the same thing Camille did.
Specialists are the worst class in XCom 2 by far. They have the least amount of firepower of all the classes and you took one on a mission where you need the maximum amount of firepower per soldier. You would not have had as much trouble with a better lineup. Yes, it sucks not having a...
I mean we're basically talking about a hardened military bunker at that point. I would imagine it could withstand any speed of wind that nature can realistically produce, the real threat would probably be the storm surge.
Camille was 48 years ago, Allen was 37 years ago, Gilbert was 28 years ago, Mitch was 19 years ago, Ivan was 13 years ago, Rita was 12 years ago, Wilma was 12 years ago, Dean was 10 years ago.
if the hurricane goes straight up the state, its going to fuck everything in the bottom half up, but it will lose intensity rapidly with the eye no longer being over water. With as large as the wind field is, the only way Miami isn't getting hit is if Irma swerves all the way west into the Gulf.
if fatigue warrior becomes a serious presence in the meta then I can see zoo coming in to counter it. Even if zoo doesn't have the legs it used to, the fact that they can keep tapping for threats while the warrior puts zero pressure on them makes it a very difficult matchup for the warrior...
If you really cared about saving the human race from genocide, you wouldn't go running for shelter just because a hurricane the size of Texas was bearing down on your especially vulnerable home.
Yeah that's terrible. Grimy had a mod from when Alien Hunters first came out that made repeaters do 1/2/3 damage to rulers instead of instakilling them, I'm trying to find someone to update that for WotC to work on Chosen as well, add a 4th tier, and make it doubled when Beta Strike is active.
Ace is the only good thunder imperil until CG Sakura, and the only good fire imperil period since GL won't be getting a fire dagger to make Nyx potentially worth using. It really isn't worth using him for the light imperil if you have Orlandu unless you need him for a mana battery.
But yes, Ace...
Got 3 reds in 4 runs yesterday, was absolutely insane. One was the flame sword which is shit, but the other two were the volley xbow and the glaive. Glaive sucks too but at least it's fun.
Beta Strike is the name of that particular second wave option. And from what I'm reading, it's really horribly balanced. On top of it making recheaters even more broken, retaliation missions become an absolute meatgrinder. Double hp chrysallids and berserkers will just wade through a storm of...
Actually if I had to guess, I'd bet that you can't rescue soldiers that were captured by a chosen you've already defeated.
Also, apparently you can only have 4 resistance soldiers, the one extra soldier you get a covert op to recruit will always be from whatever faction you contacted first...
There's nothing bleah about Agrias' enhancements, she's better than the majority of 5* bases once enhanced.
Anyway, the Clouds of Lasting Light exploration is fantastic for farming rank xp, magicite, and megacrysts all at once. Don't think anything in S2 has surpassed it on JP yet.
There were no plans for a Long War 2 initially either. At the very least I'm guessing Firaxis doesn't want a Long War 2 update right away, so there isn't an "improved" version of WotC right after release.
Because even without traps hunter doesn't have a better option than eaglehorn you dumbfucks. jesus christ. Maybe these retarded faggots just need to stop going HAM on pirates instead of fucking over the entire class.
Makes me sad but I can't blame them. I can only assume that Firaxis/2K paid them to do Long War 2, and rebalancing Long War 2 around all of the mechanics added in WotC seems like it would be almost as much work as creating a mod from scratch.
Once your Reaper gets the ability where kill shots don't pop you out of shadow, you just use them to finish wounded enemies. Should always be 100% hits, and you get another +1 damage if they were wounded that turn. The only way to get revealed out of shadow is if they patrol directly into you...