Minecraft water physics work relatively well.
Minecraft fluids have two forms: a "source" form, which is static (it would be the self-healing voxel from worldgen, or placed voxels on your claim), and a "flowing" form which is temporary. All voxels of water will generate a full flowing water...
Full server name list from Reddit datamining: Courage, Liberation, Satisfaction, Understanding, Rebellion, Serenity, Determination, Confidence, Adventure, Gratitude, Prosperity, Success, Triumph, Victory, Opportunity, Inspiration
As I was running around yesterday, I was seeing some pieces beginning to emerge. About everyone started building with Dirt, since you need so much materials, but there were a number of things with a visibly thought-out shape, as opposed on day 1 single-block pillars and blocky staircases...
The Vault is basically EQNL's Ender Chest, i.e. an access to "extra storage". Every Vault (yours and anyone else's) gives access to the same storage, regardless of where you are. So your items should still be safe in their extra-dimensional pocket until you get to any vault. If their DB doesn't...
One of the problem with the current gameplay is that, basically, 15mn after you've started, you need to place a claim, or your progression is stopped. The spires facility stops being useful as you move to tier 2, requiring you to put toolstations, meaning a claim. So, every single player NEEDS a...
Map suffers from yet another one of those "we only tested on a single area on a single server". Your map and claims list memorizes every claim on every map you visit. The boxes aren't cleared when you move to another map, until you shut down the client and restart (not a good idea with queues)...
We had that discussion a few months ago, didn't we? In this very thread, I'm sure.
So I'll restate the problem. For a group-oriented combat, you need:
One. Sharply defined roles that can be assigned to people (either by class, or spec, or build, whatever). They don't have to be Tank, Heal...
The problem stems from the fact that you don't group to tackle content. The public questing format means people don't need to group to do it, so they don't group. No groups means no sharply defined roles. No sharply defined roles means no content that needs specialization to defeat. So easy...
Yea, it's got to the point where the simple mention of the Z-word means an instant no-no.
I had a book recommended by Amazon, the blurb looked interesting... until a review mentioned the Z-word. The book immediately went from wish list to "I'm not interested".
Curiously, it hasn't changed for those three months. I'm playing Minecraft and casual GW2. And by casual, I mean, I'm closing now on my first level 80.
(funnily enough, I've spent more on those 3 casual months than the initial box purchase. My bank and collection space has inflated beyond any...
A friend of mine told me yesterday that there's three categories on Kickstarter:
- The guys who are complete unknowns, have never done any game but "awesome ideas", and want you to give them money so that they'll realize making games is hard.
- The guys who tell you how awesome they were in...
You can certainly play, but parts outside of your claim regenerate, so anything dug or excavated below the claim will refill and close. If you want to create a dungeon, you have to claim below ground.
Claims do three things: prevent others from claiming close to you unless you allows them...
You have never tried to build large-scale stuff in Minecraft, do you?
For reference, I'm doing a large-scale project: 155x155x155 (about 6-7 claims volume), using common materials (wood/stone/wool). I've started last february, and am probably putting an average of 20-25h/week on it.
It's...
I use Bootcamp for my gaming needs. Less these days, almost all of my games work natively, I just boot it every second wednesday of the month (for the monthly patches). Otherwise, it works perfectly fine, and yes, it runs Win7 64 bits.
If you have a 27" iMac or a recent 21, you're good. An...
Friend (who is a big Elder Scroll fan, played every one rather hardcore except Oblivion) went into beta this weekend. His first remark is "Conan syndrome?". The second was that it was a MMO, it wasn't Elder Scrolls at all. All the spirit of the ES series is missing.
The problem is that almost...
There's a big difference between fungible loot tokens and AA XP, and that's important to remember.
When you're doing the dungeon for loot tokens, be it LK-era various badges (didn't we get BC-era badges on each boss? My memory's hazy on that) or LDON-era tokens, the token comes in a discrete...
They've set themselves on a sub-based business model. They're going to try to stay sub-based for as long as they can. If they hemorrhage subs, they're going to adjust whatever causes them to lose them if they can identify what it is (unless it's so embedded in the game design, it can't be...
If you want people of the same classes play differently, then the solution is simple: have obtaining the "perfect build" be difficult/long. There's a perfect build, but you need 200 hours of specific dungeons and questing and raids to obtain every skills in that build. So, what are you going to...
A challenging crafting system can be challenging across three separate axis:
- It is difficult to acquire recipes
- It is difficult to acquire craft materials
- It is difficult to execute recipes
And the last axis doesn't mean "I have a whack-a-mole mini-game each time I craft an axe's...
They speed up content consumption by a factor that is out of whack with their apparent utility.
Witness the problem Blizzard is having, right now, with regard of limiting their use during the levelling process because the ultra-fast WoW levelling is made even faster with it and even they...
No matter what, you WILL have people min-maxing (if you have a choice to make).
What causes problems is when people insist YOU min-max as well. That happens only if the min-maxing process is sufficiently easy to do that people can expect a significant portion of their potential playing...
And if you got BOTH the PS and the XB?
(not me! not me! But I have a friend who must purchase every console when it comes out. And yes, he's looking forward to the Steamboxes)
It's already a challenge in space-based EVE
A fantasy-based MMO that has the same room and pop as an EVE-universe will probably have to use the same basic tricks: hard zones, zone population caps, quick process migration between servers in your universe cluster, net-buffers concentric bubbles...
The Trailblazer pack is supposed (I think) to be a limited offer. The other two should probably be available at least during beta.
I'd be in if the buy page didn't land me on Prosieben.
Actually, the Minecraft landscape is a cubic approximation of a completely smooth Penril noise function. If, rather than generating cubes, you create meshes at a 4-inch resolution, you'd get your smooth terrain (otherwise completely identical to the 1x1 metric cubes).
Actually, Minecraft does...
You don't need the Trailblzaer pack to get alpha access, the Explorer pack at 59$ also has alpha access (but not all the items, title and the 4 weeks of beta gifts).