38 studios Auction Nov 14th and 15th.

popsicledeath

Potato del Grande
7,547
11,831
I think both are true.

I think Curt spent money like a fool (going as far as paying for employees to be moved into their homes and maybe even their homes?) and the new dem gov acted in bad faith calling in the debt years before it was due. Or maybe it was due but they refused to renegotiate?

Idk, Curt never should’ve worked w the government. That’s on him, particularly given his opinions.

Yeah, he shoulda known better, and probably would in the current political climate. Always wiser to run a business lean, but also keep in mind the extravagant spending and employee perks seemed pretty typical in the game industry at the time, or were higher than average but praised.

And the deal Curt did was pretty much business as usual with a lot of typical and established political players. The new governor elected was openly against the deal and suddenly when he's in office he manages to prove he was right all along, by spending more to investigate and prosecute than they got from the auction. Didn't they do a long investigation to file no criminal charges in the end?

I think the game was going to suck and tank eventually anyhow, but Curt got done dirty and became a victim of his own elevated hopes and dreams.
 
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Tmac

Adventurer
<Aristocrat╭ರ_•́>
10,912
19,510
Yeah, he shoulda known better, and probably would in the current political climate. Always wiser to run a business lean, but also keep in mind the extravagant spending and employee perks seemed pretty typical in the game industry at the time, or were higher than average but praised.

And the deal Curt did was pretty much business as usual with a lot of typical and established political players. The new governor elected was openly against the deal and suddenly when he's in office he manages to prove he was right all along, by spending more to investigate and prosecute than they got from the auction. Didn't they do a long investigation to file no criminal charges in the end?

I think the game was going to suck and tank eventually anyhow, but Curt got done dirty and became a victim of his own elevated hopes and dreams.

The RPG had great combat and mechanics, it just wasn’t all that fun and had too many side quests.

It would’ve been fine for them to release a 30 hour main story w minimal side quests. And yet, the theme of this story is trying to do too much and suffering for it.
 

Shmoopy

Naxxramas 1.0 Raider
5,115
22,905
New moratorium deep dive on 38 Studios. FOH mentioned around 6:30. Pretty well done video. 👍

 
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Daidraco

<Gold Donor>
11,249
12,185
Anytime a failed MMO is brought up, I just have to force myself to think that I just dont know how theyre developed. I never understood why tons and tons of content, story, lore, all that shit is made and paid for before the game is even playable in a small playfield. Shitty, unoptimized netcode. Combat is awful and unresponsive. etc. etc. It always just "seems" like they put the cart before the horse. I mean surely I just have no idea how development works because the way Ive seen them built and fail each and every time is just moronic "to me".
 
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Kuro

Bronze Baron of the Realm
10,877
35,110
Because that's the fun stuff to make. Netcode is the steamed Broccoli your kid pushes around their plate to look like they ate some.
 

Hekotat

FoH nuclear response team
13,333
13,828
Interesting how many scandals FoH has been a part of. I kept waiting for the silhouette Utnayan interview with his voice modified, but we'd all know it was him somehow.
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
<Gold Donor>
16,619
37,594
Anytime a failed MMO is brought up, I just have to force myself to think that I just dont know how theyre developed. I never understood why tons and tons of content, story, lore, all that shit is made and paid for before the game is even playable in a small playfield. Shitty, unoptimized netcode. Combat is awful and unresponsive. etc. etc. It always just "seems" like they put the cart before the horse. I mean surely I just have no idea how development works because the way Ive seen them built and fail each and every time is just moronic "to me".
From a world building standpoint, you want to have the broadstrokes done, at least internally. Otherwise you end up with tons of inconsistency of tone and scope when it comes time to do some story telling. This is true of most fictional mediums, from a humble table top RPG all the way up to major movie franchises. But that is something best handled by a small tight group and usually the lead designer doing the bulk of that. To your point a lot of these kids of projects have too many cooks in the kitchen on that side of things, most of whom are useless. And the technical execution is always what suffers because of it.