Unfortunately it would have still used my Bandwidth.It was to have no box fee or subscription fee just like PS2.
How tragic that Curt really did give up his "kingdom" for a shitty WoW clone. I can see throwing caution to the wind for something you truly believe to be special, but for a copycat? Wow...My kingdom for a shitty wow clone
In my entire life, I've played one game because of its lore (SWG) and it wasn't much more than a blip in my MMO history. So, yeah, making an argument that good lord = good game is vapid and insulting. It's the only thing that bugs me about Moorgard's posts.This thing looks more bland every time I see it. Complete with trying to explain this fabulous lore and IP created...
Well at least we know why they didn't want to show anything to us. We'd already seen it several times for the last 9 years.I've never, in my entire life, made a choice to play or not play an MMO based on its lore. So, yeah, making an argument that good lord = good game is vapid and insulting. It's the only thing that bugs me about Moorgard's posts.
Quoted tooo soooooon!Well at least we know why they didn't want to show anything to us. We'd already seen it several times for the last 9 years.
I totally agree.In my entire life, I've played one game because of its lore (SWG) and it wasn't much more than a blip in my MMO history. So, yeah, making an argument that good lord = good game is vapid and insulting. It's the only thing that bugs me about Moorgard's posts.
"Play my game! It's got a good story!"
"No thanks bro, I got this book thingy over here..."
What really depresses me about warhammer, is that what you describe was basically what the previous Warhammer Online developer was trying to make, before the license got yanked and given to Mythic. They were making this dark gritty sandbox game, that basically read as though they were trying to translate the pen and paper WHRPG into an MMO; then it got canceled, and we got Mythic's lackluster take on it. The character art kinda sucked, but I still would've loved to have seen that one see the light of day.Warhammer Online especially pisses me off as all they had to do is make the game dark and gothic from the perspective of Gotrek and Felix and it'd have been awesome fun. Instead they opted for the PG-13 vanilla version, which we already have since Warcraft is essentially cut and pasted from Warhammer.
The what-ifs about Warhammer Online can drive you insane. It's insane that they fucked it up in the first place. An aquarium full of manatees couldn't fuck up a Warhammer MMO.I think LOTRO, SWTOR, and Warhammer Online have all proven that having a rich and killer lore background does not equate to a very good game.
Warhammer Online especially pisses me off as all they had to do is make the game dark and gothic from the perspective of Gotrek and Felix and it'd have been awesome fun. Instead they opted for the PG-13 vanilla version, which we already have since Warcraft is essentially cut and pasted from Warhammer.
As many good, struggling indy writers as there are on Amazon and other venues, I think it'd be fairly easy to hire one, vet his work, and just pay him pennies with future book rights to create your backstory and lore *after* your game has been designed, built, and tested with a generic fantasy foundation on top. Writing is the easiest part of the equation.
Is that better or worse than wow?It's like WoW, except you can't play it at all.
Are you kidding? Any MMO that has to completely scrap their subscription model because they can't compete with an almost 10 year old game is a failed MMO. I highly doubt that DCUO, WAR, LOTRO, SWTOR, TERA, TSW and whatever else planned to do as horribly as they did in their long-term subscription numbers. I don't think WAR, LOTRO, DCUO and SWTOR were approved just to make "decent cash", they were intended to be cash cows because investors saw what WoW did and assumed that popular IP's could do even better.People like to get hyperbolic. Almost all the "failed" mmos, both made decent cash, and often have at least a few groundbreaking game features that could/should be explored more.
I mean if Cryptic wasn't making money, they wouldn't keep releasing these games. Sure, "failed to meet projections" happens alot.
I can only really think of like 2 or 3 really truly failed mmos. APB and this.
And yes writing is by far the easiest thing. Although, implementing it INTO the game is another matter entirely. Look at Rift. somehow that game seems to have failed at connecting the lore with the player largely.
I wonder, do the players still playing, now feel like the story has resonated, and connected with them?
Well to begin with, most of us don't have the same definition of failure that Studios or Investors do. It might be acceptable to investors to release, lose most/all of their subs, go F2P after shitting bricks and then maybe (maybe!) breaking even years down the road...but I don't think that it is for most of us. Being completely unable to stick to a subscription model post-release when your game was designed with that in mind and having to change to F2P out of desperation does, to me, indicate a failed MMO. I don't really care if a game then is capable of limping around for several years and is successful enough (lol) that they don't have to pull the plug outright.People like to get hyperbolic. Almost all the "failed" mmos, both made decent cash
I find it somewhat sad for the genre as a whole that studios can actually keep churning out crappy unfinished games and that so many players throw money at them blindly. Is it any wonder that we're inundated with mediocre MMO after mediocre MMO?I mean if Cryptic wasn't making money, they wouldn't keep releasing these games.
Tabula Rasa? AC2? Hellgate? (arguable by genre I suppose) D&L? Games like Stargate Worlds that never got out of development? WHO, what aren't they like down to 3 servers or something now? The Matrix Online?I can only really think of like 2 or 3 really truly failed mmos. APB and this.