7 Days to Die

Harshaw

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Anything good in that update, worth waiting for? I'm assuming it will fuck with the current Darkness Falls mod and we'd have to wait longer for the author to update it?

New Content & Features​


Biome Progression with Elemental Survival​

In 7 Days to Die Update 2.0, survivors must face more challenges than before, and they’re not only going to be the undead kind. Soon, you'll also face Mother Nature's wrath as you battle brutal elemental hazards like smoke, heat, cold, and radiation. Thankfully, this patch also introduces craftable items that'll temporarily increase resistance against the elements. Players can also conquer biome trials for permanent immunity against the harsh elements. A Dynamic Severe Storm mechanic will also be included in Version 2.0. This system forces players to take shelter. Failure to do so may induce certain consequences.

More Zombie Threats​

Before, survivors had to deal with different types of zombies, including the cumbersome Radiated Zombies. In Update 2.0, you'll come face to face with game-staged Charged Blue and Infernal Orange zombie archetypes, complete with new behaviors. Also, if you think you're safe in tight spaces, think again. Certain zombies can soon crawl through certain areas, even those with 1-meter openings. The new biomes will also include region-specific zombies with unique abilities. For instance, the desert biome has a Plague Spitter and the snow biome has the Frost Claw. Defeating these special zombies require more than just powerful weapons at your disposal.

Clothing and Cosmetics​

Who says you can't be fashionable when you're blowing up hordes of undead? With the 7 Days to Die Update 2.0, players won't only be able to wear what they want for protection but also equip clothing for cosmetic purposes. The developers also mentioned that more cosmetic DLCs and Twitch Drops will arrive at 2.0.

Quest Marker System​

Say goodbye to roaming around the map aimlessly, searching for the next step in your current quest. Update 2.0 introduces a new quest marker system, wherein players can display custom quest flags per quest.

Spawn Near Friend​

Don’t you hate it when you enter a 7 Days to Die server with a friend, only to find out that you’ve spawned in different places? This concern disappears with Update 2.0, as different users in the same server will be able to spawn near each other, promoting the ultimate teamwork!

Additional Audio​

7 Days to Die 2.0 also adds extra audio files to the game, such as individual footsteps. These additional sound effects should make the world feel more alive and immersive than before.

New Points of Interest (POIs)​

According to the developers, they’re aiming for 50 new POIs when Patch 2.0 launches. These new POIs will also have more variety than the previously added locations, along with extra remnants for peak performance. Speaking of performance, this update should also improve the performances of some existing POIs, which will include those sneaky zombies mentioned earlier.

Updates & Improvements​


Perk Updates and Rebalance​

Update 2.0 reimagines perk progression with the new General Perks tab. This added feature expands customization, providing players with more options on how to build their characters. This new tab boasts expanded perk trees, which include Mastery Perk Sets and multi-tiered upgrades. Players will soon have the option to tailor certain skills without restrictions via relocating general perks. There are also new books tailored for the new Sledgehammer weapon class. Read these publications to improve your skills and damage when using this new weapon.

Trees and Foliage Update​

7 Days to Die 2.0 also brings updated visuals and performances to various florae. Many trees should optimally perform even when using certain tree shaders. Burnt and wasteland trees also have new looks to make them look more realistic than before.

Random Gen Improvements​

Wilderness POIs will spawn at more random places than before, invoking exploration and immersion in what would otherwise be standard gameplay. Update 2.0 also brings various enhancements to wilderness road placements.
 
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Gravel

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Seems like the game is turning more and more into a linear first person shooter zombie game, with survival elements. They continue to kill the base building portion of it.
 
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Lambourne

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So far not really feeling it with that update, seems all the survival/realism stuff is taking a back seat and a bunch of gamey task lists and fantasy zombies are taking its place.
 
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BrotherWu

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Seems like the game is turning more and more into a linear first person shooter zombie game, with survival elements. They continue to kill the base building portion of it.

I'm curious about what makes you say that, especially given that the first thing they mention is that biomes will be more biomy. What survival and base building elements have they removed?

I do find it annoying that it is almost impossible (at least as far as I have been able to tell) to build a mostly impregnable base, even by end game; they can beat through steel doors barehanded. They also need to work on progression scaling. Some stuff is too common and some too rare.
 
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Gravel

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You kind of said it yourself. You can't actually build a base anymore that withstands zombies.

And regarding survival, they've decided instead of scrounging up shit, they'd rather you do quest zones constantly.
 

Caliane

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that biome badge and automatic damage shit sounds real retarded. I dont care if I can turn it off. any devs that thought that was a good idea are stupid, and are doing stupid things elsewhere, and wasting time on stupid things.
 
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Gavinmad

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it is almost impossible (at least as far as I have been able to tell) to build a mostly impregnable base, even by end game; they can beat through steel doors barehanded.
It takes a lot of time to beat through a steel hatch. Any properly built home/crafting base will be protected by a couple turrets by endgame and even before that you just need to add some shooting pods on an upper level so you can safely gun down any zombies trying to get in.
 

BrotherWu

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that biome badge and automatic damage shit sounds real retarded. I dont care if I can turn it off. any devs that thought that was a good idea are stupid, and are doing stupid things elsewhere, and wasting time on stupid things.

Yeah I thought that was pretty cheesy too. Lazy.
 

Lambourne

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Think i'll stick to 1.4, they seem to be turning it into a different game entirely. Nothing in there appeals to me and a lot of it looks stupid.
 
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BrotherWu

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I also am not super excited about anything in the update. It seems like they're floundering a little, again. Blue zombies and such, meh. If I want supernatural stuff I can play DF. New POIs are always welcome. More vanilla foods, weapons, vehicles, etc. would be cool but are also easy to get in mods.

I played for about half an hour and only noticed a few things.
- You can choose to spawn near a friend when you spawn in. Nice QoL change.
- Drop rates on some things seem to have been tweaked in favor of getting stuff at low levels. Magazines were a big one.
- Zombies tweaked, Biker zombie took forever to kill with a club.
- New icons for some inventory items, among which are water and chili, which you now spawn with.