7 Days to Die

Gravel

Mr. Poopybutthole
43,512
152,957
When even the most dedicated stan your game has on the entire internet makes a video saying yall are fucking up it might be time to take a step back and reassess what direction you're going in. Not that a bunch of arrogant twats like the Fun Pimps would ever admit that something could be wrong with the Vision(tm).


You look at that video, and everyone basically says A15 to 16 was the peak of the game. It was where basically base building was up to the player's imagination, and they had the learn by doing system.

Everything they've done since then is turning a sandbox game into more and more of an on-rails experience, and no one likes it.
 
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Cybsled

Naxxramas 1.0 Raider
17,761
14,286
I do think sandbox games can benefit from some on-rails/guided content - they can get really boring otherwise
 

Lambourne

Bronze Baronet of the Realm
3,448
8,135
Like jawoodle said, they had some actual guiding mechanics in the game for a long time (hot/cold weather clothes, hypothermia effects, resources that could only be found in certain places etc) and removed all that to replace it with a UI task list. It's devolving to a lower state.

Nearly 1700 hours in this game and 2.0 is the first update I've actively avoided. Every single change is moving it away from survival/immersion.
 
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BrotherWu

MAGA
<Silver Donator>
3,539
7,811
I have not really played 2.x yet; just logged in for a few minutes to see how it looked and felt, so I may be a little behind but I still think it is a pretty fun game. You could always ignore the missions and do whatever and when you go through a POI, you don't have to go through the designed path. Just beat down doors or walls or whatever to make your own way.

I do think they have pretty bad project management manifesting as going back and forth on game vision and not listening to their fans. Learn by doing is a better system. Zombies clawing through concrete or steel doors is annoying. I think you should eventually be able to get to a base that is nearly impenetrable but they seem to be set on the idea that you will eventually lose or get tired of farming the ridiculous amount of shit required to keep going late game. I also think the new zombie variants and that new badge thing they added for progression is retarded.

This game reminds me a lot of Mount and Blade. Its basic concepts are really good, but are mostly poorly implemented by a slow, incompetent and arrogant staff, who at least had enough vision to allow it to be carried across the finish line by modders.

PS - Just watched that video. He is spot on. TFP need to be chained to a chair and forced to watch it.
 
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Onoes

Trakanon Raider
1,516
1,438
Yeah, I'm a huge fan of overhaul mods with this game. So many great ideas in those. I remember watching a video with the creators where someone asked about a feature or Darkness Falls or some other mod and they said "We never touch mods, don't even know what you are talking about. We don't care about what any of those things do, we're making the only real version of the game as far as we see it." or something to that effect. Just kind of baffled me. If I was making a game and some modpack for my game was getting mass downloads and fan praise, at the very least I would check out a youtube video or something and see what it was all about. I've also watched a couple of videos of them playing where they have made comments or done things that made me go "Do they even understand how their own game works?". Just really seems like the whole company is really mismanaged.
 
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Gavinmad

Mr. Poopybutthole
44,801
54,710
until they inevitably get nerfed the intellect mastery perks 'book worm' and 'photographic memory' do a pretty good job of making skill magazines drop so fast that they'll quickly become irrelevant and you'll be free to do whatever you want, at the cost of being an int primary build (int is the second best stat behind strength) but if you really dont want to be stuck in intellect just crank your xp modifier up a little bit so you can switch into the stat you do want as your primary without too much of a delay.
 

Gavinmad

Mr. Poopybutthole
44,801
54,710
ok i see what everyone has been bitching about, the biome gating system is fucking retarded. read a buried treasure map in the pine forest and it spawned just deep enough into the desert that its gonna be ages before i can actually dig it up.
 

Lambourne

Bronze Baronet of the Realm
3,448
8,135
Some comments from the devs in response to the wave of negative feedback. Also pretty good summary by Tem about how much stuff has been changed or removed throughout the years.

 

Gavinmad

Mr. Poopybutthole
44,801
54,710
Some comments from the devs in response to the wave of negative feedback

The townhall can be summed up with a gif

the simpsons adult GIF
 

Gavinmad

Mr. Poopybutthole
44,801
54,710
heh another thing the new biome progression mechanics do is make it very clear how little loot stage or loot in general matters. You can easily grind your way to end game gear without ever leaving the pine forest and im pretty sure it won't even be any slower than it was during 1.0
 

fris

Vyemm Raider
2,403
3,058
I tried this game once, and found my inventory was full of stuff I didn't know what to do with and never got anything I could really use to kill zombies and died the first night. that was probably a few years ago lol

any suggestions for play settings or something to have on the 2nd screen to help understand what to keep/toss in the beginning? I tend to enjoy tower defense type games, I just never gave this the time to get into.
 

Gavinmad

Mr. Poopybutthole
44,801
54,710
what to keep
literally everything. even the most basic shit is important later like cloth fragments for making duct tape, paper for making shotgun shells, rotten flesh is used to make farm plots and later you unlock a recipe that makes it safe to eat, bones can be turned into glue, etc.

but really this game is primarily a dungeon crawler now and horde nights probably don't even belong in the game anymore despite the game being named after them. It's effectively impossible to survive horde nights solo without copying a build from online because they're all designed around years of understanding zombie AI.
 
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Gravel

Mr. Poopybutthole
43,512
152,957
Best way to handle it early game is build a wooden chest, plop it on the ground, dump all the shit you don't need immediately, and put a map marker so you remember where it is.
 
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Cybsled

Naxxramas 1.0 Raider
17,761
14,286
Ya I used to make loot dump shacks in different biomes, then take the most important stuff with me when I traveled to the new biome

surviving horde nights solo isn’t hard, just don’t be at your base. Find some POI where you can block the stairs/ladders or destroy them and the zombies will spend more time destroying the poi than hurting you
 
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Lambourne

Bronze Baronet of the Realm
3,448
8,135
I tried this game once, and found my inventory was full of stuff I didn't know what to do with and never got anything I could really use to kill zombies and died the first night. that was probably a few years ago lol

any suggestions for play settings or something to have on the 2nd screen to help understand what to keep/toss in the beginning? I tend to enjoy tower defense type games, I just never gave this the time to get into.

Any A20 or later playthrough should be good to have on 2nd screen or something, it's all going to be current enough to be useful. I find GNS the most watchable, there's a few others around most have that annoying overhyped voice style that I am way too old for.

 
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Gavinmad

Mr. Poopybutthole
44,801
54,710
I uninstalled. I wouldn't quite call it a rage-uninstall but I decided to go work on finishing up wasteland biome mastery (just needed ~15 minutes in the biome plus maybe 10 more mutant kills) and shortly after I got to the trader a storm started. At first I was gonna wait it out in the traders but after the storm started I realized that I might not have enough atomic smoothies to wait out the entire duration of the storm and even if I did I definitely wouldn't have enough left over to hunt down the remaining mutants so I went out into the storm to drive back out of the biome. I made it out ok despite how much the storm fucks up your driving on top of the damage you take but after I got back to my base I was so annoyed over that plus everything else that I said fuck it, quit the game, and uninstalled.

These devs are fucking retarded. On top of their insane obsession with making sure players play the game exactly the way they want it played what the fuck kind of moron thought those storms were a good idea? I only encountered storms three times in my playthrough, one right as I was exiting a biome so it didn't count but the other two just completely fucked my gameplay and not in any kind of interesting way. I may look into it again down the road once some of the bigger mods are finished but I don't see the base game ever being anything more than a trainwreck.

p.s. I might also still have leftover anger from getting a bugged quest on one of the new T5 POIs a few days ago, partially because of the wasted time but mainly because that bug has existed as long as the new POI/quest system but the devs are busy watching content creator videos for things to nerf so they don't have time for bug fixes.
 
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Lambourne

Bronze Baronet of the Realm
3,448
8,135
Don't see myself ever bothering with 2.0. I rolled back to Alpha20 (can do so in steam under betas) and it's such a different game. Last patch before the skill magazines came in. It's noticeably harder too, even normal nights are best spent hiding in a corner early on.
 

Gavinmad

Mr. Poopybutthole
44,801
54,710
Yeah I normally play on double length days which does give you a lot of time to prepare between each horde night but it also means the attack lasts twice as long. Unfortunately that's just long enough for about 1/3rd of the loot bags to despawn so instead what I did was exit right before nighttime, set the day cycle length back down to 60 minutes, and jack the max zombies up. So instead of a long marathon it's a jampacked sprint.

Honestly once you've gotten to the point where you can comfortably tackle Tier 6 quests you need to either set hordes to every 3 days or move your horde base to the wasteland for added difficulty or something. I was planning to find a nice build spot in the wasteland when that stupid fucking storm happened.
 
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