Aion 2

Malakriss

Golden Baronet of the Realm
13,079
12,461
Everyone has been game hopping with all the recent releases and western LOA is finishing themselves off with a system worse than elixirs. A shame none of these alternatives look like they will last long term despite the KR graphics.
 

Springbok

Karen
<Gold Donor>
9,949
15,252
This game is alright, but it is pretty dumbed down (so far at least). Would be a perfect couch mmo, but these tards released with no controller support. Graphics good, game runs great for me, booba's good etc. We'll see if it holds attention long. I prefer where winds meet quite a bit more than this, but it's essentially a single player experience vs actual mmo. Still, it's free and killing time..
 

Cinge

Ahn'Qiraj Raider
7,665
2,814
Its not nearly as bad as people say and its not amazing, guess a good qualifier would be its mid. I dunno what qualifies as a mobile MMO, because I have never played one. The only notable mobile aspects I can guess at are the UI and some controls within that UI. Almost everything else feels like a typical MMO at launch. Horrible monetization definitely isn't mobile only.

Action combat feels alright, complete with iframe type dodge if timed perfectly. Though that's mostly luck with such horrible ping.

They have some serious server issues though. Though it seems mostly the TW version, as the KR versions seems to just stroll along with zero problems(or so I hear).

Mob AI can be weird at times, as they seem to want to spread out to all hit you side by side, instead of just stacking up on eachother. Can make some of the AE abilities with a smaller radius miss some mobs if you charge say one off to the left/right edges . Probably doesn't help you are constantly moving around them trying to get the back bonus, so they keep repositioning constantly.

Boss fights are at least fun, well as much as they can with these pings and being a melee(so many 360 abilities around bosses). Dungeons so far are very linear, and groups just run past trash to objectives/bosses. In this aspect its very different(so far) from a typical mmo, where you cleared packs of trash as you worked through the dungeon to each boss. Groups only kill if its required, otherwise they run around the edges and avoid it, straight to an obj or boss. Since mob aggro is a small circle around them or a area in a cone out from their eyes(the way they are facing).

One thing I do hate is the time it takes to gather and craft. Like the first aion it has the weird success/failure bars, that fill up randomly. So it can take a good while just to gather 1 time or craft 1 item, unless you get lucky and proc the full bar. And the gather nodes have 3 tries on them each.

Between this and WMM, I got all my asian fix in.
 
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Voldeth

Trakanon Raider
1,305
652
If you played Aion 1, you likely have some fond memories of PVPing in the Abyss. There was a decent RVR balance and Sieges (while super laggy for me at the time) were still pretty awesome from a scale perspective with some interesting tactics available for certain keeps.

Here is an example circulating of someone who paid money to buy power and what that looks like: - this isn't fair, fun, or interesting. It's pure 'my wallet makes me nigh unkillable'. The best Aion 1 contrast would be some of the transforms that were available, which were limited from a time duration and had significant risk for the player transforming in that if he were killed the amount of AP lost was significant. There is no risk here, just pure "spend more money if you want to compete".

The required double passes to match progression and use trading is atrocious and predatory as fuck. Lets keep in mind the source of that statement: me. My tolerance for spending money in a game is way higher than 99% of the Western audience and for me to find it bad means it's pretty fucking bad. For all of it's flaws, Aion 1 had a lot of good concepts (hi2u Dredgion!) that would be interesting to see implemented in a modern game. This is mid level action combat with a UI clearly designed to be more intuitive on a phone than on a PC which would be criticized if we were in 1999.
 
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Cinge

Ahn'Qiraj Raider
7,665
2,814
If you played Aion 1, you likely have some fond memories of PVPing in the Abyss. There was a decent RVR balance and Sieges (while super laggy for me at the time) were still pretty awesome from a scale perspective with some interesting tactics available for certain keeps.

Here is an example circulating of someone who paid money to buy power and what that looks like: - this isn't fair, fun, or interesting. It's pure 'my wallet makes me nigh unkillable'. The best Aion 1 contrast would be some of the transforms that were available, which were limited from a time duration and had significant risk for the player transforming in that if he were killed the amount of AP lost was significant. There is no risk here, just pure "spend more money if you want to compete".

The required double passes to match progression and use trading is atrocious and predatory as fuck. Lets keep in mind the source of that statement: me. My tolerance for spending money in a game is way higher than 99% of the Western audience and for me to find it bad means it's pretty fucking bad. For all of it's flaws, Aion 1 had a lot of good concepts (hi2u Dredgion!) that would be interesting to see implemented in a modern game. This is mid level action combat with a UI clearly designed to be more intuitive on a phone than on a PC which would be criticized if we were in 1999.


Yeah this kind of p2w will kill it fast. Can't imagine the money dropped by people like that. If it takes 10-20 to kill a guy, people will leave in droves. I dunno how he doesn't get bored of it after a couple hours. And this is only a week after launch, you would take how many months to catch up just playing normally, why bother when whales will jsut spend more to stay ahead.

A lot of the things tied to subs just cant go on, trading/market, even the amount of extra runs of dungeons you can day is extreme(and who knows what else, I didnt dive that deep into it because I never plan to buy it). Hell just the fact there are 2 on top the free one is crazy.

3 things they need to figure out before they release over here, their monetization, their UI and the server issues TW is having.

Again time will tell but NCsoft doesn't exactly inspire a lot of trust. Will it just end up like so many korean games where I level to max, do a few end game activities and then never play again without giving a cent. Or something like Lost ark, BDO or even archaege where I put 300+ hours into over the months/years. I think I only did ~120ish in T&L. The ones that lasted , the first 3, I actually gave money too.
 
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Springbok

Karen
<Gold Donor>
9,949
15,252
If you played Aion 1, you likely have some fond memories of PVPing in the Abyss. There was a decent RVR balance and Sieges (while super laggy for me at the time) were still pretty awesome from a scale perspective with some interesting tactics available for certain keeps.

Here is an example circulating of someone who paid money to buy power and what that looks like: - this isn't fair, fun, or interesting. It's pure 'my wallet makes me nigh unkillable'. The best Aion 1 contrast would be some of the transforms that were available, which were limited from a time duration and had significant risk for the player transforming in that if he were killed the amount of AP lost was significant. There is no risk here, just pure "spend more money if you want to compete".

The required double passes to match progression and use trading is atrocious and predatory as fuck. Lets keep in mind the source of that statement: me. My tolerance for spending money in a game is way higher than 99% of the Western audience and for me to find it bad means it's pretty fucking bad. For all of it's flaws, Aion 1 had a lot of good concepts (hi2u Dredgion!) that would be interesting to see implemented in a modern game. This is mid level action combat with a UI clearly designed to be more intuitive on a phone than on a PC which would be criticized if we were in 1999.

So does this mean you're done playing and can't give us carries at end game? Damnit....
 

Voldeth

Trakanon Raider
1,305
652
So does this mean you're done playing and can't give us carries at end game? Damnit....
Let's not go that far, I just got 2.4k gearscore on my Templar and my Chanter box is getting up there at 1.6k. I offer very competitive pricing too and you don't even need to deal with the AI translation bot that is clearly capturing everything you say.
 
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