If you played Aion 1, you likely have some fond memories of PVPing in the Abyss. There was a decent RVR balance and Sieges (while super laggy for me at the time) were still pretty awesome from a scale perspective with some interesting tactics available for certain keeps.
Here is an example circulating of someone who paid money to buy power and what that looks like: - this isn't fair, fun, or interesting. It's pure 'my wallet makes me nigh unkillable'. The best Aion 1 contrast would be some of the transforms that were available, which were limited from a time duration and had significant risk for the player transforming in that if he were killed the amount of AP lost was significant. There is no risk here, just pure "spend more money if you want to compete".
The required double passes to match progression and use trading is atrocious and predatory as fuck. Lets keep in mind the source of that statement: me. My tolerance for spending money in a game is way higher than 99% of the Western audience and for me to find it bad means it's pretty fucking bad. For all of it's flaws, Aion 1 had a lot of good concepts (hi2u Dredgion!) that would be interesting to see implemented in a modern game. This is mid level action combat with a UI clearly designed to be more intuitive on a phone than on a PC which would be criticized if we were in 1999.
If you played Aion 1, you likely have some fond memories of PVPing in the Abyss. There was a decent RVR balance and Sieges (while super laggy for me at the time) were still pretty awesome from a scale perspective with some interesting tactics available for certain keeps.
Here is an example circulating of someone who paid money to buy power and what that looks like: - this isn't fair, fun, or interesting. It's pure 'my wallet makes me nigh unkillable'. The best Aion 1 contrast would be some of the transforms that were available, which were limited from a time duration and had significant risk for the player transforming in that if he were killed the amount of AP lost was significant. There is no risk here, just pure "spend more money if you want to compete".
The required double passes to match progression and use trading is atrocious and predatory as fuck. Lets keep in mind the source of that statement: me. My tolerance for spending money in a game is way higher than 99% of the Western audience and for me to find it bad means it's pretty fucking bad. For all of it's flaws, Aion 1 had a lot of good concepts (hi2u Dredgion!) that would be interesting to see implemented in a modern game. This is mid level action combat with a UI clearly designed to be more intuitive on a phone than on a PC which would be criticized if we were in 1999.
Let's not go that far, I just got 2.4k gearscore on my Templar and my Chanter box is getting up there at 1.6k. I offer very competitive pricing too and you don't even need to deal with the AI translation bot that is clearly capturing everything you say.So does this mean you're done playing and can't give us carries at end game? Damnit....
