Aion 2

Slyminxy

Lord Nagafen Raider
821
-653
I played a ranger in the last one. Cleric in beta of it. It was funny in beta getting a random legendary weapon drop in Abyss, looting it and then half the server congratulating me in DM's because.. you guessed it, legendary drops were announced to everyone "blah blah looted legendaryweaponyaddayadda" :p

But Ranger was fun, you could literally kite pretty much everything, including chevron mobs. And you had to. There was literally 0 grouping outside of Chevron camps and those ussually required a dedicated tank and a dedicated healer, which meant you needed Templar and Cleric, and EU server had like 2 Templars and 3 clerics :p
In Original Aion, The Gladiator didn't cut it as a tank. Well, not against group mobs (chevrons).

Edit: Yeah.. the biggest controversy about Rangers in original was that bows didn't have a visible bowstring. Does anyone know if it's visible in Aion 2? :D
 

Kirun

Buzzfeed Editor
21,928
19,373
The fact that your entire rotation can be macroed into a 1 button spam key makes this DOA for me. Combat is going to be a snore fest - Korean games are notoriously grindy so the only thing that saves the good ones is a great combat system (Lost Ark, BDO).

Without that, it's just a boring P2W fest.
 

Cinge

Ahn'Qiraj Raider
7,848
3,065
I will probably do this launch, not sure i want to do a pack or not, for the 5 days. Maybe the basic bitch pack just for the month sub + 5 day start. I assume things in tthe $100 pack like the wings have +flight time and the pet some kind of buff.

No clue what to play, i did a chanter months go for a little bit, because the buffs for group sounds fun(like a bard). But tempted to try a archer.
 

Slyminxy

Lord Nagafen Raider
821
-653
Chanter is basically bard-like if you like it. In original there was like 5 or 6 mantras, but you could only keep 3 up, so people ussually had mana regen, heals and runspeed :p
That last one was pretty OP, because until there were horses or using elevation (only worked when going downhill) to glide with wings (and having like max 30-60seconds of it) basic movement speed sucked.

Rangers were quite power dps, but I think Rogues and Wizards were above them. The whole archer thingie got stale fast.
 

Pasteton

Vyemm Raider
3,389
2,580
I don’t understand (South) Koreans. Like , you’re the fucking west now. You can take risks, be creative, try something new. But you act like fucking china, just copying each other to no end. The same grindy upgrade mechanic for over two decades of MMOs. Is it genetic? Break some fucking eggs you Faulty Armors
 
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Voldeth

Trakanon Raider
1,338
676
The fact that your entire rotation can be macroed into a 1 button spam key makes this DOA for me. Combat is going to be a snore fest - Korean games are notoriously grindy so the only thing that saves the good ones is a great combat system (Lost Ark, BDO).

Without that, it's just a boring P2W fest.

This is not false (that it can be 1 button macro'd) however they've made changes so that it's slightly less efficient to do this. You are certainly not getting anywhere near the combat complexity of Lost Ark & BDO however the combat has been trending in a better direction for a bit now.
I will probably do this launch, not sure i want to do a pack or not, for the 5 days. Maybe the basic bitch pack just for the month sub + 5 day start. I assume things in tthe $100 pack like the wings have +flight time and the pet some kind of buff.

No clue what to play, i did a chanter months go for a little bit, because the buffs for group sounds fun(like a bard). But tempted to try a archer.

No advantage for the wings/pet.
I don’t understand (South) Koreans. Like , you’re the fucking west now. You can take risks, be creative, try something new. But you act like fucking china, just copying each other to no end. The same grindy upgrade mechanic for over two decades of MMOs. Is it genetic? Break some fucking eggs you Faulty Armors

They're also the only ones making MMOs.
 

Grim1

Bronze Baronet of the Realm
5,055
7,126
No advantage for the wings/pet.
I tend to buy the deluxe packs for new mmo's. But usually the mounts, etc. have some sort of perk. I don't understand these AION 2 packs. Outside of the monthly sub and the headstart, the extras are just not that good. The cosmetics are ok, but they're not exclusive and there seems to be better. And the cosmetics/pets/mounts you get in world has stats from what I understand. The other stuff in these packs give a bit of QoL, but unless I'm missing something it's nothing great.

If they could give me a reason to take my money I would gladly give it to them. But it looks like I'm just doing the basic pack this go around.
 
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Grim1

Bronze Baronet of the Realm
5,055
7,126
The fact that your entire rotation can be macroed into a 1 button spam key makes this DOA for me. Combat is going to be a snore fest - Korean games are notoriously grindy so the only thing that saves the good ones is a great combat system (Lost Ark, BDO).

Without that, it's just a boring P2W fest.




Different. Definitely not BDO. Sounds like learning the encounter becomes a bit more important.
 

Uriel

Vyemm Raider
2,479
3,622
There's also the stress test on 17-18, so you can try it out then for free and see if you actually want to play.
 
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Voldeth

Trakanon Raider
1,338
676
Wasn't it said someplace that the 9th class that this dude is showing won't be avaliable at launch? :D
Yes, we're launching with S1 content but with a large number of QOLs implemented. This means that the additional class (Brawler) will not be available. This is pretty typical of Korean MMOs, where class releases are treated as content. I would assume we are only going to get it when they increase the level cap to 50 (or just before) with the traditionally Korean boost/catch up.

I haven't really been keeping up to date on everything but when I do read up on things, I'm pretty disappointed as a lot of the decision making seems to be fucking retarded. The Large one that frustrates me is that they had implemented a change in the KR version that made alts mostly unable to significantly increase the progress of your main. From what I've been reading, this will not be part of our launch, which means that having 4 alts to feed into your main will be insanely beneficial; this type of shit will drive people away in the West and there's simply no reason for it apart from the fact that they are worried that S1 content won't be sufficient for the hardcore players/streamers.
 

Raes

Vyemm Raider
3,313
2,745
Yes, we're launching with S1 content but with a large number of QOLs implemented. This means that the additional class (Brawler) will not be available. This is pretty typical of Korean MMOs, where class releases are treated as content. I would assume we are only going to get it when they increase the level cap to 50 (or just before) with the traditionally Korean boost/catch up.

I haven't really been keeping up to date on everything but when I do read up on things, I'm pretty disappointed as a lot of the decision making seems to be fucking retarded. The Large one that frustrates me is that they had implemented a change in the KR version that made alts mostly unable to significantly increase the progress of your main. From what I've been reading, this will not be part of our launch, which means that having 4 alts to feed into your main will be insanely beneficial; this type of shit will drive people away in the West and there's simply no reason for it apart from the fact that they are worried that S1 content won't be sufficient for the hardcore players/streamers.

Some of us like playing an alt or two and prefer not having a retarded artificial restriction on sharing gains between characters. :emoji_stuck_out_tongue_closed_eyes: Playing alts specifically to feed your main is something only min-maxers/powergamers do and doesn't affect the average player.

There's also the fact that feeling like spending time playing an alt is negatively impacting your progression on your main will cause people to play alts less. Alts are free content (and potentially more sales for things that are character only <which is also dumb>) and keep people playing longer...


Edit: And, while this game isn't hard trinity based (but seems to want to move in that direction) more alts means more tanks/healers available.