What's extra frustrating for me is that my 5700XT supports primitive shaders but not mesh shaders, just like the PS5. But since it's not 100% the same implementation Remedy didn't bother coding for my GPU when they did the workarounds to get it running on PS5.Already knew it was a dead loss on my 1080Ti anyway, but finally found a proper review.
Kinda funny just HOW bad it is for people without HW Mesh Shader support.
Based on the first round of DF testing (Utnayan posted the video above) I would avoid the PS5 version. Quality mode is 1270p upscaled to 4K and performance mode is only 847p upscaled to 1440p. Neither hits their target framerate all the time, so you're looking at drops into the 20's on quality mode and 40's and 50's on performance. This is the main reason I'd avoid the PS5, since even drops to 40's are playable with VRR but PS5 support for VRR is much shittier than on Series X. The number of displays it works with is much smaller, and also the PS5's VRR range is capped at 48 Hz/fps on the low end. Series X will go all the way down to 30 Hz, though realistically it will always be constrained by the TV/monitor specs and I've never seen those go below 40 Hz.Is this a better buy on PS5 than PC?
I got a 3080 on my PC but seeing as I allready have AW1 in my library I might just get it for PS5 when I get the time to play it.
It’s definitely more horror focused than first but nothing too horrifying (yet). Game looks and runs wonderfully a few hours in and loving it.