I started playing this now. Started as a Wizard and gotten up to level 24. My mercs are a cleric and a tank. I've only just done the quest to the dwarf city to mine some iron ore to get some equipment to go to the frost area? So far every fight has been "stand there and shoot fireball" while the mercs just do their thing. No real tactics so far at least. Cleric likes to run around for some reason, so if I see a named, I've learned to pull as much as I can around it first before attacking to avoid his stupid ass pulling adds.
Putting potions on them and they guzzle them up for no apparent reason. Not sure what the benchmark is to drink, but it certainly needs some tuning.
While this is highly enjoyable, Erenshor feels way more like a single player mmo. As a Wizard/mage thing there, I mez, control pulls and it feels more like managing a group combat. Of course it also has the mmo chat, invites and people running around. So far Ancient Kingdoms feel more like a good old school RPG adventure. Nothing really that reminds me in any way of a mmo.
That said, are there any tips / do / don't do that? My bank is overflowing with random gems, pages and such in a "what if I need them?" way, but I have no money (bought 1 page, but have no money to buy another). My gear is mostly 10+ levels lower than my level, no vendors sell anything. Should I just sell everything even if it says they're used for crafting. I sold one diamond I got (which I really didn't want to do) to afford a bank slot. Gotten two bag upgrades (so 9ish extra slots?), but my inventory gets full the first few minutes in a dungeon. Just also broke my pickaxe so I guess I need to have lots of those in my inventory to be able to mine? Didn't see any way to repair it myself (you might be able to do it in a town?).
How many merc slots are there and is there a class I should absolutely get? I just went for the holy trinity thing to begin with. Was thinking a rogue for the next slot, but not sure which classes are the most built out. Noticed I couldn't pick a rogue to start with, so maybe they aren't fleshed out yet. I thought the wizard would get a pet from the description, but from the skill tree I think it's just the familiar.
The only gems really worth holding onto are Red Beryl, Ivory, Ruby, Emerald, Diamond, and Blue Diamond, mainly because they're used for resist gear later in the endgame. Everything else can pretty safely be sold off for gold.
I also wouldn't really call this a "solo MMO." Like you said, Erenshor handles that concept much better because of how its AI systems make the world feel populated and alive. This game feels more like a "solo-group" RPG/MMO hybrid where the core gameplay loop revolves around building your own party of mercenaries and tackling dungeons, raid bosses, and progression content yourself. The optional online component is there if you want more of a traditional MMO feel, but the real focus is your personal group composition and progression.
As far as merc setups go, the standard foundation is usually 1 tank, 2 healers, and 2 DPS, with your PC filling X role. Since you're playing a Wizard, that generally means you'll want a Warrior merc, two healers, and a DPS. Once you unlock the ability to run four mercs, the game opens up a lot because you can start tailoring your setup around specific encounters instead of just trying to survive everything.
Some dungeons are easy enough that dropping a healer for another DPS speeds things up considerably. Other bosses are absolute nightmares and practically require triple-healer comps just to survive enrage mechanics or heavy AOE damage. That flexibility becomes a huge part of the endgame strategy. In general, though, the "default" party setup is basically:1 Tank, 2 DPS, 2 Healers
How you split that depends entirely on your PC class. If your character is a healer, for example, you can often get away with running a Warrior, and 3 DPS, since you're able to solo heal with access to the better kit than what mercs get. DPS player characters also tend to scale much better than DPS mercs because you can actually optimize your stats and abilities, whereas merc AI, stats, abilities, etc. are pretty limited.
If you've got more questions, feel free to ask. The game gets seriously addicting once you hit 50. That's when the progression loop really kicks in. More dungeons, tougher bosses, resist checks, gearing paths, farming rare drops, and that constant feeling of becoming strong enough to finally take down encounters that used to stomp you.