Ancient Kingdoms

Kirun

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Speaking of, you know what this game sorely lacks? Aoe damage. A core part of EQ was nuking down a group of easier mobs quickly to get to the actual mobs you wanted. They'd need to implement some kind of toggle maybe, but having the ability to aoe shit down would be amazing.
They have it. Wizards get Cone of Cold and Rogues have a vet ability called "Daggerstorm". There's a meta right now that uses it to farm EXP in Sunken Temple.
 
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Void

Yeah, and?
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The potions and food one is huuuuge. Hold Spot will also be super nice on some bosses, especially those that have frontal attacks like the Black Dragon in Everfrost.

I pretty much have 3 of the 5 world bosses on farm now (Ancient Cyclops, Ixiblat Fir elemental, and Onyxia). Still can't do the giant Orc or the Spirit of the Forest. Gonna need to farm my ass off. Almost had the Derakor the Vindicator boss in Winterforge dead too, but a fucking add came in and killed my healers with him at 6k life. There's also a boss inside the Orc Fortress I hadn't ever seen before that has a very similar moveset to the Orc worldboss. He also smoked me.

Game is addicting as shit.
Have you done any of the Fabled mobs? I would imagine you might be able to at least do that one in the mines, as I only lost because I ran out of mana way too early. With that refresh veteran ability you could probably take that guy easily. No idea about any of the other ones.
 

Hateyou

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They have it. Wizards get Cone of Cold and Rogues have a vet ability called "Daggerstorm". There's a meta right now that uses it to farm EXP in Sunken Temple.
The wizards fire AOE is much better than cone of cold, has twice the range, more damage, and in an entire circle instead of a cone. It’s in the same tier as cone of cold. It’s just expensive mana wise.
 

Kirun

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Have you done any of the Fabled mobs? I would imagine you might be able to at least do that one in the mines, as I only lost because I ran out of mana way too early. With that refresh veteran ability you could probably take that guy easily. No idea about any of the other ones.
I have. I have the shield for both of my healers from the Ancient Spirt one. It's very good. Also did the Lost Catacombs Fables, except the last one. He's a bitch. Darish in the Orc Fortress drops a really insane rogue dagger as well as a good chest.
 
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Slaanesh69

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Jesus Christ that V key is what I've been waiting for. Why does my fucking cleric need to move out of the room to heal the tank? They don't move far enough to avoid aoes, so it just pulls adds.

Too bad I sold all my potions because I didn't need the lesser versions, or any rage potions at all. Same with food, wasn't worth my time or inventory space.

Speaking of, you know what this game sorely lacks? Aoe damage. A core part of EQ was nuking down a group of easier mobs quickly to get to the actual mobs you wanted. They'd need to implement some kind of toggle maybe, but having the ability to aoe shit down would be amazing.
And crowd control. Playing an enchanter would rule.
 

Kirun

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I'm glad they added the "hold" command, but NPC behavior has been fucky ever since they've messed with it. Mercs not attacking, getting stuck and having to resposition them, not healing, etc. Super annoying.

Still just have the 3 world bosses on farm. The Orc and Spirit Beast are still too tough. Downed a couple more fabled bosses, but I'm pretty close to "gear capped" for the bosses I can farm and can't really see a path forward. Tried Avatar of Water again and got smoked still.
 
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Void

Yeah, and?
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It is weird that "hold" doesn't make them immobile forever. When I pull a mob in, they all move slightly, especially the warrior. You'd think they would just stay in one spot.

However, it does seem to prevent them from moving 30 feet away just to cast that heal like they were doing before. Nothing I hated more than the cleric running past the mob for whatever reason, only to stand in the path of the add I was trying to avoid. This seems to have mostly remedied that, which is good enough for now.

Somewhat related, the VERY FIRST time I used the hold command was when I logged back in after the patch last night, in front of the Twisted Haunt by the Renewal Sage. Like always, I pulled the earth elementals over and went about killing them, checking how the hold command was working. Apparently I targeted the Sage though and she one-hit killed me. I had no idea what happened, and I was trying to figure out if somehow I held the healers too far back or something. Only when I checked the combat log did I figure it out. And of course the rest of the party must have attacked her as well so I had to rez them all.

I feel like there are a lot of npcs you can't attack in game, but maybe I'm wrong and everything is open season? My fault, obviously, but just weird that they even allow that one.
 

Kirun

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It is weird that "hold" doesn't make them immobile forever. When I pull a mob in, they all move slightly, especially the warrior. You'd think they would just stay in one spot.

However, it does seem to prevent them from moving 30 feet away just to cast that heal like they were doing before. Nothing I hated more than the cleric running past the mob for whatever reason, only to stand in the path of the add I was trying to avoid. This seems to have mostly remedied that, which is good enough for now.

Somewhat related, the VERY FIRST time I used the hold command was when I logged back in after the patch last night, in front of the Twisted Haunt by the Renewal Sage. Like always, I pulled the earth elementals over and went about killing them, checking how the hold command was working. Apparently I targeted the Sage though and she one-hit killed me. I had no idea what happened, and I was trying to figure out if somehow I held the healers too far back or something. Only when I checked the combat log did I figure it out. And of course the rest of the party must have attacked her as well so I had to rez them all.

I feel like there are a lot of npcs you can't attack in game, but maybe I'm wrong and everything is open season? My fault, obviously, but just weird that they even allow that one.
Bringing it back to the days of OOCing newbs to press "a" to hail a guard!
 
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