Ancient Kingdoms

Slaanesh69

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Well I killed Pyroth (he didn't drop his quest item), Nyxarion (only issue was the fear but powered through), and tried Urzak: his Primal Fury skill is a MUST INTERRUPT during enrage. And there is enough lag that properly stun countering a skill is difficult. So I died. The Primal Fury skill even puts my health in the danger zone outside of the enrage, it is pretty brutal.

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I guess I could use a Dispel Magic scroll but I only have 1. Hrm need to farm arcane runes from Sunken Temple.

Also killed Captain Kragek again and he still won't drop a set glove for anyone.

I also finally went into the Northern Waste (snuck past the North Gate Guardian, not ready for that yet) and got scrolls from the town there. I tried to kill a purple wyvern but was ill prepared. Need to check out his skills - may be time to use that poison purge artifact.

Also, I note there is a Temple of Veeshan equivalent and a Molten Core equivalent? Kinda cool.

From Kragek third kill. What is even this? Forgot to use my Fatecharm too.

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Kirun

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Yeah, this is why I was saying that Mage is far and away the best PC class. It definitely has the most "complete" kit and it's the only reliable way to do mobs like Urzak, Overseer, Gate Guard, etc. "early". You can eventually just overgear/VT them down, but it's soooo much easier with mage dispel. They really need to give you a more reliable way to farm scroll mats.

I have all the world bosses on farm (Spirit of the Forest is crazy easy once you get the Staff of Flowers and Dawnstone from the treasure hunts), but not really any upgrades off of them outside of the Legendaries. I still haven't had a black scale drop for the Draconic Key - last piece I need and in 8 kills, still no luck.

Got King in WF down as well and he's pretty much on "farm" status now, after having a rough few tries at him. I ended up dropping his Legendary Artifact on first kill, which has insane stats...

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Now it's just a matter of getting the Gate Guard on farm, and he's an absolute nightmare. I finally killed him after four attempts, but there's no way I can do it consistently yet. During his buff + enrage window, he hit me for over 13k in a single swing. Even with Parry, Avatar, miss debuff, mage debuff, and rogue debuff running, the fight still feels like a total dice roll. I can burn Runeshield to survive one enrage window, but it doesn't last long enough to finish the fight, so I still have to live through another phase afterward. The game has a real issue where "difficulty" mostly comes from mobs scaling to absurd damage levels, which turns encounters into RNG checks more than anything else. You're basically praying for favorable rolls.

I'm sure once I get more VT levels for health, full Runeshield duration, AC, and the rest, it'll smooth out, but right now the fight just isn't reliable. Luckily, he dropped his haste belt on my only kill, which is basically BIS for Rangers and Rogues at 20% haste. The Ssaryx version is solid too, but it's only 15%.

At this point I mostly run the world boss loop, then Avatar of Water, followed by Captain, King, and the Ssaryx area. I mainly need VT levels now before I can realistically handle Morwyn in Vault of the Vanished or Hrimsorr in Winterforge. I tried both around three VT levels ago and got completely destroyed. My gear hasn't changed much since then, and I doubt those few VT levels alone are enough to matter yet.

I hit VT60, so now the goal is pushing toward VT100 so I can start farming Legendary Artifacts from the Altar events. Those should help my mercs a lot, especially since I already lucked into Glacierheart for my main character.

The game is still fun as hell, and hopefully I'll be breaking into the ToV and MC areas soon. I also need to farm the boss in the middle of Despair since he drops a ton of strong FR gear for MC, but the area is incredibly touchy because of how tightly packed the mobs are. The NPC command system in this game is also pretty rough, which is what makes it such a PITA. Honestly, Erenshor completely smokes this game when it comes to AI and companion commands.
 
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Slaanesh69

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I am 47 VT I think? I have a Dawnstone, but haven't seen the Staff of Flowers yet. Duly noted.

It's funny how the typical end game routine in a game like this is ultimately comparable across players - Fabled Lizardmen + Ssaryx, Kragek, do-able world bosses and Sunken Temple is my current cycle. I haven't ventured into the Vault yet because the keyholder hasn't spawned for me.

The Sunken Temple Teleri Scholars drop Arcane Runes at a 5% rate, which is the same % for every mob aside from a high level named in Despair who 50% drops one (looks like the other 3 mobs that drop them are in the same room as the named). Those scholars are easy kills, so it is just spawn timer limited, as per usual, for farming. Dispel would help the Thalassor fight as well, because that 30,000 hp heal over time really drags it out lol.

I also want to make a Draconian pick-axe but it needs 50 ore - wtf!

Yeah, this game really hit a sweet spot for me - the farming, the slow progression through gear and levels/VT. I can't believe I have spent some 120 hours on an isometric, pixelated, single player (as I choose to play it) interpretation of EQ/WoW.

Love it.

I know I am going to really immerse into Erenshor as well, which is why I really want to stay with Ancient Kingdoms until I truly feel like I've hit a point of frustration or boredom.

Edit - I was going to try the North Gate Guardian last night while sneaking into the Northern Wastes for the first time but decided against it. That was, evidently, a good decision!
 
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Slaanesh69

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Ah yes, so I put my Winterforge fatecharm in my primary backpack and make my way to Captain Kragek. On the way the guards drop 2 ranger set boots. Kragek drops that pos +40 char ring and............Ranger set gloves.

Welp, that's enough for me for tonight. RNGesus just laughing it up.
 
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Slaanesh69

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Cashed in all my Adventurer Guild runes for, well, basically loot boxes. Among the random augments were a couple of interesting items with great resists. Took a small drop in hp as that artifact is more a caster item:

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Also this:

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Slaanesh69

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Urzak with a dispel scroll for the Primal Fury during Enrage is easy-peasy. Stack in a Scroll of Lethargy for good measure.

Tried Avatar of Water blind, realized he has a problematic AOE that needs to be countered. I farmed for a couple more tries at him later.

Kragek has dropped gloves for my Druid and that is it. He really is a stingy prick.

Pyroth dropped his legendary that has to be an early BiS for the rogue:

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Slaanesh69

Millie's Staff Member
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This wait for the second key-holder spawn in the Vault of the Vanished is bullshit. 50% spawn chance my ass.

Edit - I knew it - as soon as I complained it spawned lol.
 

Kirun

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Urzak with a dispel scroll for the Primal Fury during Enrage is easy-peasy. Stack in a Scroll of Lethargy for good measure.

Tried Avatar of Water blind, realized he has a problematic AOE that needs to be countered. I farmed for a couple more tries at him later.

Kragek has dropped gloves for my Druid and that is it. He really is a stingy prick.

Pyroth dropped his legendary that has to be an early BiS for the rogue:

View attachment 629305
Dagger is pretty good for all the classes that can use it, honestly. The +rage makes Rageblow go brrrrrrrt.
 

Droigan

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Anyone have tips on bagspace? I found a note that told me how to make a wolf bag, but are there more I can make in the beginning? Found one green one from a drop, and bought 2.

Did a boss that had its first mechanic other than spawning adds. Troll boss that stomped on the ground and caused rocks to fall down for crazy damage. I had mage shield on and it wiped my mana, next one oneshot me at 1kish health + 1/3rd of my mana that I had gotten back from a pot. On the next try I tried to follow the NPCs when they ran, but the rocks track? I was even running sideways and the white indicator of a drop followed me, still hit me. Had used a stronger pot now though, so finished the fight (also had 500 more hp) at no mana and half hp, using all pots I could.

Mana pots (not even greater, as I don't know how to make those) seem crazy expensive to make. One of the ingredients I've only gotten from one spot from some gnomes.

That said, looking at the most recent posts here I do see this is actually an MMO, at least from items. As a newb looking at linked items from high level players where one item has more stats than all my gear combined :)

I put this down initially. But tried it again yesterday when I was bored... I found mounts, then som rares.... Then it was 5 hours later. Fun fun game.

Is there any point in keeping the multiple notes with lore? I kinda wish they would be added to a journal or something when you loot them instead of taking up an individual bag space. I kept them in the bank, but spent all my money on space there. Have 3 pages, next one costs 10k. I don't have anywhere near that at selling things for 50-100 a pop and getting 5-20 gold per chest or drop. Bank is full of crafting items that "I might need later", though have no idea how to make anything with them.

Only notes I am keeping are two from a set of 4 that seem special? Each note has different names. Treasures unbound and a cunning society are the ones I've found so far.

PS: that items now show that they are part of a tradeskill was a great addition. I sold all my gems that were merchant. But I also assume that items with no craft tag are just for selling even if they don't say merchant? For instance heavy lumber which hints at a trade skill in the description, but isn't tagged as such. I sold all items not tagged. Red bottles, old coins, etc (and still bank is completely full). I've had to sell most of my rings/necks that say they are for crafting since they take up one spot each and I have no idea how to use them. I think I am missing some town or something that shows other crafting things. I'm level 36 and only been to forest and dwarf towns doing the quests around those two zones.