Ancient Kingdoms

Kirun

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I've read the thread, found the crafting/map link, iron ore is only used for Iron Pickaxe is kinda weird, unless that list is super incomplete
It isn't. Crafting is an afterthought in this game and not used for much that's important (which is good, as crafting in RPGs is for mega fags and weebs).
 
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Slaanesh69

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After having the Spirit of the Forest drop the SAME items three times in a row, it dropped about 6 items in the 5th kill with the hide. I guess that tracks with the 20% drop rate.

FINALLY.

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Slaanesh69

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I've read the thread, found the crafting/map link, iron ore is only used for Iron Pickaxe is kinda weird, unless that list is super incomplete
Yeah, like Kirun said, crafting is pretty supplemental, like cooking food, making potions and scrolls for buffs and useful spells. Items are pretty exclusively farmed off mobs. I think each class probably gets a quest line to make a single item; dwarf warrior was a crown that ended abruptly and was replaced by a loot drop pretty quickly thereafter.

The pick axe upgrades just increase the durability used per mining. Most of the mining is for adventurer quests.
 

Burns

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Yeah, like Kirun said, crafting is pretty supplemental, like cooking food, making potions and scrolls for buffs and useful spells. Items are pretty exclusively farmed off mobs. I think each class probably gets a quest line to make a single item; dwarf warrior was a crown that ended abruptly and was replaced by a loot drop pretty quickly thereafter.
The crown that the Dwarf king gives you is part the longest quest line in the game (not that you use the crown again, from the looks of it). After the crown, you go to the Twisted Haunt, then Krom Raz, then the Water Alter event, then Vault. There doesn't seem to be anything else close to it, in the game yet. Many of the quests seem to be works in progress. You can see it in the imbalance in class quests especially, where the warrior has 10 class quests and the rogue/ranger/druid have 2.
 
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Slaanesh69

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Man, this game plateaus at a very specific point as mentioned - Morwyn and Hrimsorr. Everything else is easy and on farm. That jump in challenge is jarring.

Currently 94 veteran points, and not a lot of points that will make either of those two fights easier.

I suppose at 166 hours in, that is pretty good time value for the money.

If anyone has any suggestions on either of those fights, let me know.
 

Jovec

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Well, lost my save file. Started the game on my HTPC and it pushed that save file into the steam cloud, overwriting the save file on my main computer. There was some funkiness previously when launching between different computers (logged out in a city (HTPC) but loaded in somewhere in the middle of a zone (on main PC), but level/gear was the same the time and I didn't think too much about it.

I didn't have nearly as much time into this as most of you, but enough that I have no interest in restarting right now. Maybe I'll get off my ass and implement per hour snapshots so this type of thing doesn't happen again (Linux so no default file versioning).
 

Slaanesh69

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The upgrades to the altar event item drops are significant from epic to legendary once you hit VT 100+:

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Been farting around in the Northern Wastes doing a quest line there to get into a dungeon I think? The Northern Gate Guard in Winterforge refuses to drop legs for anyone except my druid. I dipped my toe into Molten Sanctuary - yeah need more fire resist. It's not bad, but if you pull a big group the damage is spiky and if you don't taunt well enough your team dies FAST. Same thing happens in Northern Wastes with the Wyverns.

I think I will try Morwyn tonight just to make me quit again lol. Edit - Yeah, got her to 70 k hps, but the room respawned 3 times. The mana drain is what is getting me. Will try with mana potions and see how it goes. Nope, went ever worse. What a retarded fight.

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