I bought and played Knights of Pen and Paper and holy crap was I disappointed. I was expecting a silly story full of cliches in a tongue in cheek kind of way. What you get is a shitty non-story. It's not that the guy tried to skillfully deliver "the worst possible table top RPG scenario/campaign but you will love every bit of it". It's that there was no effort to put any story. Creating a good "Bad story" is just as hard and should be just as fun as playing a good story. I don't want to jump on the grammar nazy wagon but the guy also obviously does not have a good enough graps on the language to write any story, good or bad. I was expecting a sarcastically stereotypical story and just got a pile of shit. I don't think I smiled once or came out reading the DM's monologue feeling I had spent my time well a single time.
The one liners are dumb, re-used and never funny. The references are misused and misplaced.
The gameplay relies exclusively on grinding combat. Which would be fine since you quickly realize there is no benefit to reading the story at all. But the combat is a bore and simplistic. There is a small, typical turn-based strategy element but it is shallow and easily exploitable and never challenging. You got your AoEs, one type of debuf (damage reduction) and two types of CC (single target short duration or single target long duration that breaks on damage). CC does not work on elite monsters which basically makes it useless within 30 minutes of playing the game. If you play an AoE team you can AoE full elite groups and there is no reason not to. If you play a burst single DPS team your rogue will 1 shot anything that's CC'able, your mage will be fireballing, your druid will have to heal. Not sure if anyone else got a CC or why they would ever use it.
Changing your party mid-game is a ridiculous grind. You have to baby-sit and farm XP/gold which sucks because you must use some of your high levels characters to baby sit, and they earn XP too. And you have to if you want to play some of the unlockable classes. Unless you play the game through more than once and oh dear god, will I.
TLDR - There are lots of turn based tactical RPGs out there and I just do not understand the appeal of KoPP or the quality of the reviews I have read. The story is a sad pile of dried poo, the combat is simplistic, the grind is everywhere, not a single quest is interesting. It's not a "bad game in a good innovative way". It's just sad and bad.
Do not understand.