I think they missed the moment for a true EQ sequel, EQ2 should have just been a graphics and ui update to EQ with some of the "Vision" toned down a bit.
EQ2 is really amazingly similar to WoW on a number of levels when you get right down to it. Both EQ2 and WoW addressed what each thought were failings with EQ1 and tried to make a "better" game. And they both didn't just try to improve upon EQ1 because they were bored and had millions of dollars to burn, there had been a cottage industry of complaining and bitching about EQ1 for years and both probably took in a lot of the complaints and ran with them. At the time, I think very few (if any) players wanted a reskinned EQ1. The failings of EQ1 were still fresh in my mind, and when I heard details about WoW I was ready to jump ship at the drop of the hat (and EQ2 if WoW hadn't come along). People need to remember that we're sitting at a much different place now than we were when WoW and EQ2 released. If you had suggested something like EQ2 just being a reskinned EQ1 at the time, you would probably have been laughed at by everyone but the most hardcore of EQ1 fanbois. We all know entire guilds that pulled up stakes and left EQ1 like they were leaving Eqypt with Moses, and there is no way on earth that just a "graphics and ui update" would have stemmed the tide at all. Nowadays such a concept sounds much more palatable, but it's also been just over 8 years (8 years!) since both EQ2 and WoW were released and people have had time to get burned out on those MMOs.
But I don't think that people getting burned out on the current crop of MMOs means that a reskinned EQ1 would suddenly be some kind of smash hit. Even amongst the EQ1 vets, few go back and many who do leave again. And the people that never played EQ1 at all, the newer players, they would probably try it and lose interest fast.
If it had come out about a year after WOW, more polished and as a clear alternative to WOW's gameplay, it could have been viable.
No way, a year after WoW's release wouldn't have worked. WoW was still going gangbusters and for many Vanilla was WoW's best period - it would have been crushed if they had held off a year and released right in the middle of Vanilla WoW. 2 years later or so when BC hit,
maybe, but even then that might have been too soon to expect to have pulled many people away. More polished? Sorry, there is no way that an SOE product had a prayer of being more polished than a Blizzard product at the time, and even with Blizzard's current status (MoP, D3) I wouldn't give SOE much of a chance to out polish Blizzard even now. Go check out EQ2's last few expacs for example, some of that shit was pathetic. And as a clear alternative to WoW's gameplay? I mean, c'mon. EQ1 is still out there, it's now F2P, and it isn't raking in millions of players who are all like
"OMG WHERE HAS THIS GAME BEEN ALL MY LIFE?". Yeah it's changed, but just being a "clear alternative" really doesn't mean much of anything.
EQ2 would have been the lesser of the two but it could have chugged along creating a another faction of games instead of just WOW clone after WOW clone. I actually think the failure of EQ2 set us up for the crap we have gotten the last 9 years.
No, EQ1 set us up for what we are seeing, because the natural progression of level and item based, burn-through-content-for-loots paradigm led us here. EQ2 and WoW had parallel development and were frighteningly similar in many regards once you remove the bias and groupthink, and current games aren't "WoW clones", rather they're just the latest games trying to figure out where to go with the current paradigm and how to tweak it to find the "magic formula". I do think it's funny that everyone uses the label "WoW clone" as a catchall descriptor though for any game that is trying to do exactly what EQ2 and WoW tried to do: to further develop and refine the fantasy MMO genre as we know it.
The one thing the genre needs is to handcraft small worlds again and then release content in 3 month segments. Many of the games i tried after eq were enormous, but i had no attachment to the places. It was all cookie cutter and spread out without meaning. Quantity over quality. I mean shit right now we have millions of FPS players playing the same "zones" over rand over again and then paying good money for a few more maps thrown at them every 6 months.
The problem with 'handcrafting' as it were, is that you then would end up with an even worse content shortfall. Know what that would then lead to? Even more egregious timesink usage as developers would be desperate to buy the time in order to handcraft new content to begin with. Remember all the bullshit in EQ1 with timesinks and unfinished content being released and the playerbase being lied to in the hope that they wouldn't notice? You would be setting yourself up for that all over again.
Anyhow i do not hold out much hope for this game, i hope Aradune is really the lucky charm some think he is.
He isn't.