Becoming a Pirate:
PvP Method
This is by far the least used method, but you can head out to a high level zone and toggle bloodlust (ctrl-f) to start killing level 50 players. If you follow faction chat this is considered the "true" way to go pirate.Grief Method
Similar to the "PvP Method" except you head to a lower level zone and smash lowbies. This method is typically faster, but it will pollute faction chat with tears and rage.Potato Method
The safest way to go Pirate is to get a friend and you both steal each others crops. First you need to make sure you are not in the same "Family" both purchase 1,000 potato eyes, and head off to a secluded spot in a safe zone. Plant all the crops, let them mature (takes 10 mins) and then uproot eachothers plants. Uprooting fully grown potato plants take 1 labor and when reported gives 3 infamy. This takes a couple hours to do, but it is better than sitting afk in jail.
When you become a Pirate you are expelled from your original Faction. This has a few immediate effects on your character;
- You are immediately removed from your guild.
- You are KoS to all non-Pirates, this includes NPCs (even Neutral Guards).
- You can no longer whisper non-pirates.
- Dying to PvP on the Southern Continents will land you in jail for 40 minutes.
- Pirates do not have access to Specialty Workbenches.
- You can not be in non-pirate guilds, groups or raids.
- Pirates can not claim regions and own castles on Auroria.
At this point you are probably wondering what could a life of Piracy offer to offset the negative effects listed above. Now I agree these setbacks can be inconvenient at times, but it is well worth it to some players.
- You can now openly kill Nuians and Haranyans without gaining crime or infamy.
- No jail time as long as you die on the open sea, in Auroria, or an island.
- Access to Growlgate Isle; all crafting stations and vendors can be found on Growlgate.
- Access to pirate-only content including daily quests, buffs, and items.