This isn't too special a story but man was it fun. This game has a ton of issues and the cheats are frustrating, but there's never going to be another game where this stuff goes on every day.
Archeage is a game where, if you're on the wrong place at the wrong time, you'll miss fun. During the first month's release I remember doing 3h primetime sea roaming and never meet any interesting fights. Then there's that fight, you stumble on some merchant / fish group where people actually fight for their lives, they're geared, somewhat organized and competent. They're willing to defend their shit. It's 5-15mins of genuine fun. You'll remember this fight. But the again, you'll forget it during the endless hours you'll spend actually looking for a nice pvp fight. And then you have people with families, kids and jobs, they're going online from 8 to 12 and they just cba roaming the seas for hours, hoping to meet PvP. They just don't have time. They can't play all day long 24/7 looking for good PvP. They'd rather sell their soul to instanced PvP like WoW and whatnot to get the most of their time.
Shortly after TS chest madness and the elephant in the room obvious exploit about them, I decided to go back to WoW to check inbstanced PvP. Man, it's fun to tag in some instance and actually fight people willing to do PvP. I don't really know how's US PvP community right now, but in EU it was absolutely disgusting. Most of the "Hardcore PvP circa 1999" guilds are ant colonies, they recruit people with lots of playtime to farm / rush content to the bone. They don't care about community, they hire productive players to get the best of the game. They don't care about PvP, they just want the best the game has to offer on an work efficiency level. On my server we had that ant colony guild, they were running dual merchant ship runs on a hourly basis (sticking to safe zones of course), doing early morning pirate / kraken kills. They geared themselves like any of their core player was as efficient as a fucking Death Star, Delphinad weapons and full Epherium armor. What did they do PvP wise ? Their leader was streaming 1v1 arena fights and they sometimes rushed Hasla full raid for 10-15 mins and never gave a fuck about actual PvP. Most of their core DPS members had less than 100 Hostile Faction Kills.
Of course Archeage has its flaws, and Trion didn't / couldn't do a great job. They did poor choices, probably based on shitty community management and bad market knowledge. The game could have been awesome if XL Games sold their licence to some competent and willing team. I don't know, I'm just a player, I don't really know shit about game development and production. I played the game for a solid two month period and I had genuine fun. I don't even have regrets. I knew the game, how it would be (poorly) handled from Trion, and how it was all about getting the most fun during release. I had a lot of fun, probably more than most MMO releases since Age of Conan. But it has come to a point where, when I want to do some serious PvP, I want to fight serious people, I just cba chasing people with ecofuel for hours just before they unsummon / stealth and call it a day. From what I've seen, open world PvP isn't even a niche nowadays. If you create a game environment where long distance runs matter and PvP can be avoided, you can be quite sure you'll spend your time being the wolf in a place where sheep wear blue helmets.