Ashes of Creation

moonarchia

The Scientific Shitlord
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Saying that Shadowbane cratered is a little re-writting of history. The game had a 10+ year lifespan and was successful enough to see 2 expansions made for it. It was more successful than 99% of MMOs made.
99% are like Pantheon, AoC, and MnM, so that's a fairly low bar.
 

Kuro

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Saying that Shadowbane cratered is a little re-writting of history. The game had a long lifespan and was successful enough to see 2 expansions made for it. It was more successful than 99% of MMOs made.
Plus they got to genocide the bird people, something I valiantly attempted in the Karanas but failed
 

mkopec

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Yeah me and my brother played Shadowbane YEARS after the disaster of release and SB exe crashes. Shit was fun as hell. It was mostly the chinese vs everyone else.
 
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Cybsled

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Saying that Shadowbane cratered is a little re-writting of history. The game had a long lifespan and was successful enough to see 2 expansions made for it. It was more successful than 99% of MMOs made.

It was functionally dead in the western market - the Chinese market from what I recall was the only thing really keeping the game alive. Most of the western servers were ghost towns months after release. I'm sure they probably consolidated/closed down shit to concentrate the remaining playerbase - I think me and my guild friends played a bit of City of Heroes after the Death server's population cratered and no one wanted to rebuild the cities after the whole server vs lords of death crap.
 
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Byr

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It was functionally dead in the western market - the Chinese market from what I recall was the only thing really keeping the game alive. Most of the western servers were ghost towns months after release. I'm sure they probably consolidated/closed down shit to concentrate the remaining playerbase - I think me and my guild friends played a bit of City of Heroes after the Death server's population cratered and no one wanted to rebuild the cities after the whole server vs lords of death crap.

With multiple new rounds of servers that went up, the Western population kept a handful populated at all times. One of the original servers stayed up and populated the entire way through the game but there were always 4 or 5 you could play on.
 

Sylas

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No. I also find it funny that you try to narrow down the definition of "environment" specifically to suit your argument, when I already said that territory control should have an ulterior motive, and in EVE it is control over resources. Which, ironically, are part of the environment.

Yeah, I hear you saying "but mining is part of the economy/tradeskills and therefore not environment." ... so you can now mine things ex vacuo? That would be a very sorry game, and that's not how it works in EVE.
Went from a simple disagreement over terms to you going full fucking retard real quick there. Hey dipshit, what part of "you don't have to grind mobs for experience points to level" is difficult for you to understand? Go join kaines retarded ass maybe you two can rub your 2 brain cells together to figure it out
 
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Ortega

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I had forgotten about Shadowbane. Sheesh after playing Meridian 59, Ultima Online, Everquest, and then World of Warcraft I just thought the future was sooo bright. How the fuck did we end up here?
 
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Neranja

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Went from a simple disagreement over terms to you going full fucking retard real quick there. Hey dipshit, what part of "you don't have to grind mobs for experience points to level" is difficult for you to understand? Go join kaines retarded ass maybe you two can rub your 2 brain cells together to figure it out
Serious question: Do you have reading comprehension problems? Because in no way, shape or form was "grinding mobs for experience" points any part of my argument. It was territory control for resources.
 
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Sylas

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Serious question: Do you have reading comprehension problems? Because in no way, shape or form was "grinding mobs for experience" points any part of my argument. It was territory control for resources.
Serious question for you, is your tism impacting your reading comprehension? Because YOU ARE responding to me, and I sure as fuck am talking about grinding mobs for experience ie pve.
 
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JOESAN21

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I had forgotten about Shadowbane. Sheesh after playing Meridian 59, Ultima Online, Everquest, and then World of Warcraft I just thought the future was sooo bright. How the fuck did we end up here?
This. Man I remember when there were so many games coming out and so many things we take for granted now. I couldn’t wait to see what Computer Gaming Wolrd would write about and see what new features the next group of MMORPGs would have. Frigging sucks to read how each new game is crashing or a money scheme
 
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RobXIII

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I had forgotten about Shadowbane. Sheesh after playing Meridian 59, Ultima Online, Everquest, and then World of Warcraft I just thought the future was sooo bright. How the fuck did we end up here?

I briefly played that. Whole towns getting wrecked, the PvE not making much sense. 30 people on screen at once until....


sbexe.png
 
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Nija

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The key point for EVE online however is the distinction between gear and skills. You need the appropriate skills to use high level ships, and you can totally lose the gear--however you don't lose your skills and are even useful in small and cheap ships. So you never have the feeling of being totally stripped of your agency.

This has never really been replicated by any fantasy sword&sorcery MMO. The nearest thing that would work like that would be somehing like Minecraft with skills instead of pure gear progression.
Just a note on this - Ultima Online had this from the beginning. The only dungeon-found gear that I ever had (and lost) was looted from someone's body. The guild had a bunch of crafting alts making weapons and armor, so there was a minimum amount of gear on hand at any time.

Those who played a lot of UO know what I'm talking about. Magery restocking was handled by grabbing random reag bags from your 'unsorted looted items' chest and refreshing your reag counter to see where you were at.
 
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Dr.Retarded

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Just a note on this - Ultima Online had this from the beginning. The only dungeon-found gear that I ever had (and lost) was looted from someone's body. The guild had a bunch of crafting alts making weapons and armor, so there was a minimum amount of gear on hand at any time.

Those who played a lot of UO know what I'm talking about. Magery restocking was handled by grabbing random reag bags from your 'unsorted looted items' chest and refreshing your reag counter to see where you were at.
Amen! I never cared if I died because the worse you might lose is a vanquishing katana, or a silver weapon if you were farming liches in Deceit and got bushwhacked.

We had crates of magic weapons and GM weapons in our house from farming Territhan Keep spider people and having a GM blacksmith mule.

They only annoying thing is if you lost all of your reagents and have the port around and buy more. And if you were going to go out into a dangerous area and maybe do some PVP, you never carried your bag of rune stones with you, just an escape to town one.

Every now and then you would find some idiot who had his bag of stones and keys, then you would frantically port around and see if you could find and unlock their house.

Good times.
 
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Kaines

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Amen! I never cared if I died because the worse you might lose is a vanquishing katana, or a silver weapon if you were farming liches in Deceit and got bushwhacked.

We had crates of magic weapons and GM weapons in our house from farming Territhan Keep spider people and having a GM blacksmith mule.

They only annoying thing is if you lost all of your reagents and have the port around and buy more. And if you were going to go out into a dangerous area and maybe do some PVP, you never carried your bag of rune stones with you, just an escape to town one.

Every now and then you would find some idiot who had his bag of stones and keys, then you would frantically port around and see if you could find and unlock their house.

Good times.
Stealing entire boats of stuff was a fantastic past time.
 
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Dr.Retarded

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Stealing entire boats of stuff was a fantastic past time.
Hell yeah. Our home base was always Minoc for some reason. I think it's because they was good mining north of there, and the doc was real close to the blacksmithy. Ways to get up to some piracy back in the day.

I remember we had a GM Fisher, and you can find treasure maps or messages in a bottle from fishing, and you could sail out to some waypoint, and catch treasure and maybe have to fight a octopus.

Game was just so much fun back when it was the Wild West.
 
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JOESAN21

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Amen! I never cared if I died because the worse you might lose is a vanquishing katana, or a silver weapon if you were farming liches in Deceit and got bushwhacked.

We had crates of magic weapons and GM weapons in our house from farming Territhan Keep spider people and having a GM blacksmith mule.

They only annoying thing is if you lost all of your reagents and have the port around and buy more. And if you were going to go out into a dangerous area and maybe do some PVP, you never carried your bag of rune stones with you, just an escape to town one.

Every now and then you would find some idiot who had his bag of stones and keys, then you would frantically port around and see if you could find and unlock their house.

Good times.
Ohhh was I pissed when I lost my vanq silver Bardiche to lag and a giant snake of all things. I invented new words for that one. But it honestly didn’t matter as you said. Guilds in UO ( and Asherons Call) always seemed to have you back in a way that is totally absent from games like BDO
 
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JOESAN21

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Just a note on this - Ultima Online had this from the beginning. The only dungeon-found gear that I ever had (and lost) was looted from someone's body. The guild had a bunch of crafting alts making weapons and armor, so there was a minimum amount of gear on hand at any time.

Those who played a lot of UO know what I'm talking about. Magery restocking was handled by grabbing random reag bags from your 'unsorted looted items' chest and refreshing your reag counter to see where you were at.
I think Asheron’s Call did this in their own way pretty well. Combination skill/level based game where decisions had consequences and also rewards. You could spec in blunt, sword, or axe if I remember right—but not all. Your skill counted as much as levels did in combat or being able to use items.

Plus I loved having to prepare for dungeons. Never seen that replicated to this degree.

It’s odd that we have great examples of systems out there from Eve, UO, DAoC …. But no one seems to be able to re create the spark
 
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Dr.Retarded

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Ohhh was I pissed when I lost my vanq silver Bardiche to lag and a giant snake of all things. I invented new words for that one. But it honestly didn’t matter as you said. Guilds in UO ( and Asherons Call) always seemed to have you back in a way that is totally absent from games like BDO
It was literally just me and my buddy who started playing it opening day and got us hooked back in high school. Somewhere over the years I had dropped off playing but would jump back on with him, he had another guy's account who would quit but had like seven GM characters or something. So between the three accounts we pretty much had all of our bases covered. I know one of those characters had GM parry, sword, blocking, and I think healing and a couple of other things. My favorite was still my GM bard with provocation and magic. Think I had a little bit of thievery too, or at least hiding.

Only time we ever had a guild was when we played on Yamato the Japanese server for some reason, and if you were American you could join and we would go and fight the Japs.
 
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