This game... I am hooked. Based on a dota mod? I need this but better in all ways.
If you haven't played the game on PC, it is worth getting.
Tried the mod last night it is clunky as fuck.
I restart the client after every game, which somehow causes me to always find games on the first or second attempt.
What other issues do you have with the game being clunky?
I'm at Knight 5 atm and noticed a huge skill swing since Knight 1...Add me, name is Drakonin
Pretty sure I have the mobile version figured out. Get whatever 2/3 star tank you can early and save cash, go for evasion 3 crit 6, win. Goblin/mech early game is crazy strong, add knights and a few assasins.
Other success has been with scouts, the dwarf ability with a bunch of archer types is beefy. You plink full map, just need a good tank or three adjust placement to rear if they go assassin type.
Mage/human can work if you can get “the source” early.
Demons is the hardest to get going and seems to perform horribly overall. Oh and elementals are strong early but get quickly out matched later, unless you get siren and lean into the CC, even then why stun when you can crit for 1400.
Going to give dragons a go now.
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So Valve's version (DoTA Underlords) is out for beta if you have the DoTA Battle Pass, though I believe just for PC atm. It's going to be open beta this coming week I believe, and is supposed to include cross play with pc/ios/android. It's very similar, though the ui isn't as good imo. Some different units, some things do different things. Most of the complaints (including mine) aren't about the game itself, but more about ui type thingsValve truly dropped the ball here...They could have cornered this if they were a little more agile.
Which game are you guys playing? There's several versions some of which are only in beta. Link please!
Add me, name is Drakonin
Pretty sure I have the mobile version figured out. Get whatever 2/3 star tank you can early and save cash, go for evasion 3 crit 6, win. Goblin/mech early game is crazy strong, add knights and a few assasins.
Other success has been with scouts, the dwarf ability with a bunch of archer types is beefy. You plink full map, just need a good tank or three adjust placement to rear if they go assassin type.
Mage/human can work if you can get “the source” early.
Demons is the hardest to get going and seems to perform horribly overall. Oh and elementals are strong early but get quickly out matched later, unless you get siren and lean into the CC, even then why stun when you can crit for 1400.
Going to give dragons a go now.
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Dragons are probably the single strongest race. Only 3 and each individually is good for their tier. The only real downside is competition - others know this and try to get them, plus any mage or ass or knight player wants their dragon because each is strong, plus human and elf tend to be popular...
Demon doesn't really work as a base strategy (get the 2 guys to unlock and then stack all demons). Its really slow to bring online, then it shines, then the nifty 50% damage feels mediocre compared to people who eventually get their own race and/or class combo bonuses flying. Instead, any demon comp should just be a splash of them + something else, for example trolls to multiply their attack bonuses or warlocks + undead beat almost any non-ae-control setup.
What I found on dota2 most of all though, once you reach a certain point everyone knows what to do, so just adapting into some bad/suboptimal combo can win because too many others are all competing for luna and dragon knight and shadow fiend.
Do picks come from a common pool or is everyone just getting 100% random picks without taking into consideration other players picks?The only real downside is competition - others know this and try to get them, plus any mage or ass or knight player wants their dragon because each is strong, plus human and elf tend to be popular...