Battlefield 4 (Frostbite 3)

Regime

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<Aristocrat╭ರ_•́>
17,364
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Quake sucked on 56k. Highspeed connections improved gameplay and gave you such in edge in multiplayer than the neckbreathers started calling people with cable modems low ping bastards.
LOL I remember that shit in Tribes. Those guys got so pissed it was great.

LPB's

lmao
 

Kreugen

Vyemm Raider
6,599
793
Uh, everything you said was wrong Utnayan.

I was playing *Doom* with a 14.4 modem that cost $100, yet you claim you were playing quake with a $900 9600 baud. Sure, if you were a fucking luddite.

All of your movement was lagged based on your ping. You pushed a key, 300ms later it got to the server, then 300ms later it came back to you and you saw the result. It worked this way until they came up with quakeworld, which gave you client side movement and prediction of enemy movements, but all of your own shots were still server side. And QW was bad in a lot of ways and people with good connections shunned it and the tech didn't really work out until quake2.

Since you asked, the first game of QTest I played had John Cash and possibly other id employees in the game. Funny enough, I still had a 486/66 at the time so you can imagine the framerate (doom didn't even hit the 35 fps cap on that POS) I was in efnet #quake (where I was a mod starting from #doom) when QTest was released. We broke some kind of efnet record of users in a channel. Yes, I knew Zoid, but just from IRC and maybe a few matches. I seem to recall him being bigger than Gabe Newell. I also hung with Mackey Macandish/Avatar (mostly in games of starcraft), who made maps for Rocket Arena, mods for starcraft, and went on to be a level designer for Medal of Honor and Call of Duty, since you are name dropping for no apparent reason. In doom I played modem to modem against the likes of Xoleras, Merlock (the guy who got caught cheating at a LAN tourney), Chunkk (mostly known for being hilarious and or certifiably inane), PVP (always told my friend he won the matches that he lost by 2:1), NoSkill, uh.. the guys who made some of the popular dm maps whose names I can't recall, many others. Of those Xoleras was the best by miles, but he didn't hang on the internet. I also played on a local BBS using SirDoom, but the games were so hilariously one sided that I had to handicap the shit out of myself to keep people from quitting. I even had to log in as other people to get matches.

Anyway, Quake on kali.. why the fuck would you play quake on kali? That's like using AOL for internet. The only thing I played on kali was warcraft 2, which was great except for the fact that a simple memory editor could give you unlimited gold. Most other games were far too laggy to play with dialup, especially fps. You had to do crap like -ticdup to make your game update packets less often and it was just dogshit. It worked but it was a far fucking cry from what we are accustomed to today.

But back to the point. No you did not play quake on 9600. Yes, 56k came out later than I thought and rarely connected at that speed. It was all I had until 1999 when @home finally fucking arrived. So I went through quake and quake2 on goddamn dialup so I sure as hell remember how it played. Hell, in my clan matches I was the -only- person in the match playing on dialup.

And yes, there is exponentially more shit going on between server and client and on your screen in bf3/4 than any other FPS you can name. To dispute that is just fucking ignorant beyond any excuse.

Maybe you are right and today Pong would require 500 developers because we've just all become that fucking incompetent. Or you're just a hyperbolic raving asshole.
 

Gaige

Legal Ephebophile
1,912
116
rrr_img_53860.jpg
 

Brikker

Trump's Staff
6,417
5,080
12 hours played and I've had zero crashes. Only bug I've encountered was sometimes not being able to join games on Locker (first day I got the game), but that fixed itself with a GPU drive update.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
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Uh, everything you said was wrong Utnayan.

I was playing *Doom* with a 14.4 modem that cost $100, yet you claim you were playing quake with a $900 9600 baud. Sure, if you were a fucking luddite.

All of your movement was lagged based on your ping. You pushed a key, 300ms later it got to the server, then 300ms later it came back to you and you saw the result. It worked this way until they came up with quakeworld, which gave you client side movement and prediction of enemy movements, but all of your own shots were still server side. And QW was bad in a lot of ways and people with good connections shunned it and the tech didn't really work out until quake2.

Since you asked, the first game of QTest I played had John Cash and possibly other id employees in the game. Funny enough, I still had a 486/66 at the time so you can imagine the framerate (doom didn't even hit the 35 fps cap on that POS) I was in efnet #quake (where I was a mod starting from #doom) when QTest was released. We broke some kind of efnet record of users in a channel. Yes, I knew Zoid, but just from IRC and maybe a few matches. I seem to recall him being bigger than Gabe Newell. I also hung with Mackey Macandish/Avatar (mostly in games of starcraft), who made maps for Rocket Arena, mods for starcraft, and went on to be a level designer for Medal of Honor and Call of Duty, since you are name dropping for no apparent reason. In doom I played modem to modem against the likes of Xoleras, Merlock (the guy who got caught cheating at a LAN tourney), Chunkk (mostly known for being hilarious and or certifiably inane), PVP (always told my friend he won the matches that he lost by 2:1), NoSkill, uh.. the guys who made some of the popular dm maps whose names I can't recall, many others. Of those Xoleras was the best by miles, but he didn't hang on the internet. I also played on a local BBS using SirDoom, but the games were so hilariously one sided that I had to handicap the shit out of myself to keep people from quitting. I even had to log in as other people to get matches.

Anyway, Quake on kali.. why the fuck would you play quake on kali? That's like using AOL for internet. The only thing I played on kali was warcraft 2, which was great except for the fact that a simple memory editor could give you unlimited gold. Most other games were far too laggy to play with dialup, especially fps. You had to do crap like -ticdup to make your game update packets less often and it was just dogshit. It worked but it was a far fucking cry from what we are accustomed to today.

But back to the point. No you did not play quake on 9600. Yes, 56k came out later than I thought and rarely connected at that speed. It was all I had until 1999 when @home finally fucking arrived. So I went through quake and quake2 on goddamn dialup so I sure as hell remember how it played. Hell, in my clan matches I was the -only- person in the match playing on dialup.

And yes, there is exponentially more shit going on between server and client and on your screen in bf3/4 than any other FPS you can name. To dispute that is just fucking ignorant beyond any excuse.

Maybe you are right and today Pong would require 500 developers because we've just all become that fucking incompetent. Or you're just a hyperbolic raving asshole.
I'll reply to this later. After I have a beer and relax after Christmas shopping. I had one of the first usr hst dual standard 14.4 external modems. It was 899. Either way, I don't give a fuck of the it's more complicated excuse. They have three fucking class actions against them now, it was a horrible fucking launch, still a fun game (I'm not disputing that) when it works. It's a fucking travesty. Don't give me the too hard to code for shit. All destruction is fucking scripted client side. (Major destruction) and I'll reply to the rest of this soon.
 

Gaige

Legal Ephebophile
1,912
116
The class actions have shit all nothing to do with gamers only EA stock holders. Why you give so many fucks about it is mind blowing to me.

I had one of the first usr hst dual standard 14.4 external modems. It was 899
Pretty sure the Courier Dual Standard line was more like $1,400 ~ $1,600 tbh.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
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The class actions have shit all nothing to do with gamers only EA stock holders. Why you give so many fucks about it is mind blowing to me.



Pretty sure the Courier Dual Standard line was more like $1,400 ~ $1,600 tbh.
Were they that much? I was 16 back then when my mom bought it
smile.png
that was a long time ago.

And yeah, class actions are sec based. But it shows how the people on top knew how shitty this game would be at launch. And instead if fixing it, said fuck it, and sold their shares.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
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Uh, everything you said was wrong Utnayan.

I was playing *Doom* with a 14.4 modem that cost $100, yet you claim you were playing quake with a $900 9600 baud. Sure, if you were a fucking luddite.
Here we go. A 16 year old banger already proved you wrong on this.

All of your movement was lagged based on your ping. You pushed a key, 300ms later it got to the server, then 300ms later it came back to you and you saw the result. It worked this way until they came up with quakeworld, which gave you client side movement and prediction of enemy movements, but all of your own shots were still server side. And QW was bad in a lot of ways and people with good connections shunned it and the tech didn't really work out until quake2.
Which is why the cool kids playing on Kali didn't have this problem with IPX emulation. It was all still client side. Are you serious? Do you really think this was all based on server detection on the limited bandwidth we all had? You're nuts. Grab your nuts. Seriously, grab your nuts... As you read this. Grab them. Press. That pulse you feel after looking at the screenshots section will dictate how we had in reaction time. And it was much less than 300ms. Imagine gaige looking at a 16 year old and how long it would take for him to get a hard on from flaccid. We had better ping than that.

Yes, I knew Zoid, but just from IRC and maybe a few matches. I seem to recall him being bigger than Gabe Newell.
Gave was a flicker of an eye back then. He is still awesome (Dave) and now works for Gabe.

I also hung with Mackey Macandish/Avatar (mostly in games of starcraft), who made maps for Rocket Arena, mods for starcraft, and went on to be a level designer for Medal of Honor and Call of Duty, since you are name dropping for no apparent reason.
Level lord. Name dropping for no apparent reason? How long have you known me? A long fucking time. I hope to Christ you didn't have to pay his pizza bill.

In doom I played modem to modem against the likes of Xoleras, Merlock (the guy who got caught cheating at a LAN tourney), Chunkk (mostly known for being hilarious and or certifiably inane), PVP (always told my friend he won the matches that he lost by 2:1), NoSkill, uh.. the guys who made some of the popular dm maps whose names I can't recall, many others.
At the time I was known as the best courier pirate ever seen. The Humble Guys, INC, PWA. Phreaking and making sure I was never busted. Man, those old days were fun weren't they? I guarantee you, I know more. Remember Novalogics Comanche overkill? Fantastic game. 2400 bauders had to download it for 24 hours.

I also played on a local BBS using SirDoom
Remember ExtremeBBS? I wrote the fucker. RA Access was hilarious. Remember those days?

I even had to log in as other people to get matches.
Hack.

Anyway, Quake on kali.. why the fuck would you play quake on kali?
Because IPX emulation fucking destroyed TCP/IP at the time. The main question is, where the fuck were you? You should have known this right?

That's like using AOL for internet.
Soft. AOL was good for one thing. Neverwinter Nights

Back to the point.

Yes I did play Quake via kali on my 14.4k USR, Yes, I kicked everyone's internet ass, and yes, Utnayan was born. Then I went to college, played football, left the house, fucked some chicks.

And you know what the best part of this is?

Maybe you are right and today Pong would require 500 developers because we've just all become that fucking incompetent.
Yes you fucking idiots have. I could teach my dog to code a zork text adventure in basic by throwing a fucking nibble-treat on my keyboard and have a more complete game than you complete dumbasses can get viral and talk about how complex client side destruction coding gets when anyone here doesn't know any better and buys the shit.

Hyperbolic? I never thought I would think this of you. You are a fucking Shill.

There are two left here that aren't.

Selling your soul - two doors left. 5 bucks. Kreugen is holding the fucking Ipad slide pad. Just need a 3 digit number from the back of your credit card.

What the fuck happened to you man?
 

Big Phoenix

Pronouns: zie/zhem/zer
<Gold Donor>
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56k was shit bro. The only way you were pwning noobs on a 14.4k is if they were using something way shittier.
 

Mist

REEEEeyore
<Rickshaw Potatoes>
31,802
24,488
Quakeworld was very playable on a 33.6 assuming you were connecting to an ISP or university that was near a major backbone connection. You could get ~80-120ms pings with a good ISP playing on local region servers.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
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Quakeworld was very playable on a 33.6 assuming you were connecting to an ISP or university that was near a major backbone connection. You could get ~80-120ms pings with a good ISP playing on local region servers.
Thanks. You proved Kru wrong.
 

Dandain

Trakanon Raider
2,092
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You had to live in very good metro areas - like cali or places on the east coast to generate sub 120 pings on modems. I played Quake (non-QW) and modem humped on the west coast on the stanford servers - kitty1 which were active day and night 24/7. Modem players typically had 160-240 and was definitely the norm for most players at that time. If you weren't at university, geographically close in metro areas (cali), or had access to other options like isdn you were definitely pinging closer to 200 than you were to 100 and most players were around that, and it was a good stable playable ping. At least not in Net Quake, I have no idea what kind of pings Quakeworld would report, but I never enjoyed QW more than just straight up Net Quake - even with 200+ ping it was a superior experience, at least none of your actions ever dropped even if all input was measured around latency.
 

Kreugen

Vyemm Raider
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793
Absolutely nothing you said disputed anything I said, although the confusing and pointless metaphors were fun. I don't even know what you are arguing anymore, so I guess that's a victory.

You think movement was client side in quake, before quakeworld. (at least I think that's what your dick vein throbbing metaphor was trying to say) That or you think Kali magically transformed the architecture of Quake to have quakeworld style movement. You think 9600 baud modems cost a thousand dollars in 1996 and people used them to play quake because 28.8 cost, like, ten gazillion dollars. You're just fucking wrong.

Here I'll just cut and paste the wiki:

To improve the quality of online play, id Software released QuakeWorld on December 17, 1996, a build of Quake that featured significantly revamped network code including the addition of client-side prediction.The original Quake's network code would not show the player the results of his actions until the server sent back a reply acknowledging them. For example, if the player attempted to move forward, his client would send the request to move forward to the server, and the server would determine whether the client was actually able to move forward or if he ran into an obstacle, such as a wall or another player. The server would then respond to the client, and only then would the client display movement to the player.This was fine for play on a LAN-a high bandwidth, very low latency connection. But the latency over a dial-up Internet connection is much larger than on a LAN, and this caused a noticeable delay between when a player tried to act and when that action was visible on the screen. This made gameplay much more difficult, especially since the unpredictable nature of the Internet made the amount of delay vary from moment to moment. Players would experience jerky, laggy motion that sometimes felt like ice skating, where they would slide around with seemingly no ability to stop, due to a build-up of previously-sent movement requests. John Carmack has admitted that this was a serious problem which should have been fixed before release, but it was not caught because he and other developers had high-speed Internet access at home.

With the help of client-side prediction, which allowed players to see their own movement immediately without waiting for a response from the server, QuakeWorld's network code allowed players with high-latency connections to control their character's movement almost as precisely as when playing in single-player mode. The netcode parameters could be adjusted by the user, so that QuakeWorld performed well for users with high and low latency."
The point of all of that, originally, was to counter your ridiculous hyperbole that you were screaming along at 9600 in vanilla quake over kali with zero latency. You know, like today's games with client movement and client hit detection and "how the fuck did I die around the corner and down the steps.. oh some faggot is playing on a 9600 modem because it cost him $1000 25 years ago"

Anyway, who exactly am I shilling for? The Real Estate office I work at? I'm just shitting on your hyperbole.

Quake on a $900 9600 modem with perfect movement, remember?

Honestly, what I think is going on is you are confusing Doom with Quake. IPX emulation, really?
 

Kreugen

Vyemm Raider
6,599
793
Thanks. You proved Kru wrong.
Let's examine his quote carefully shall we?

"Quakeworld was very playable on a 33.6 assuming you were connecting to an ISP or university that was near a major backbone connection. You could get ~80-120ms pings with a good ISP playing on local region servers."

Key words:

Quakeworld

33.6

if near a backbone

Local region servers


These words are not: Vanilla quake, Kali, 9600 modem
 

Kreugen

Vyemm Raider
6,599
793
I'm sick of him threadshitting every goddamn game with ridiculous dramatic exaggerated bullshit. Remember, you can only play this game 45% of the time! What the fuck ever. Even when he's right, he's wrong, because he overdoes it so absurdly.

So I discovered today that the only way to enjoy Locker is if it is pistols-only. This dramatically improves the experience on the map. I had just unlocked the silencer and managed to get behind their wall of tards shooting around corners and I ran myself out of ammo shooting them all in the back. Very satisfying.