Battlefield 6

Hekotat

FoH nuclear response team
12,607
12,510
No team balance, just got absolutely steamrolled by a team where our top guy had 8 kills.

Sometimes it feels great other times it feels weird. Vehicles are insanely strong, massive areas with no cover and explosive spam that you can't tell what is causing it is frustrating.
 

faille

Molten Core Raider
1,897
490
Feels like the ragdoll physics are set too high. Bodies flying around from the smallest of impacts. Easy enough fix.

I do feel like it's a bit to cod like, faster and more action oriented. Makes me miss the old days when they had a commander role assigning objectives and coordinating things. A team with a commander would destroy one without and a good commander vs a bad one would be the difference between winning and losing
 
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spronk

FPS noob
24,192
29,835
yeah it definitely feels like COD but with a bigger emphasis on team play, spawn on team player is a huge advantage. It is frustrating getting killed so many times by stuff you didn't even see but I assume once you git gud at the maps that'll be less of an issue.

8k q on PC but got in within a minute, 60k q on PS5 but took about 3 mins. Could play both platforms at the same time weirdly but you'd need to buy seperate copies anyways.

This looks really fun so far on console, it is a bit weirder handling loadouts with a controller (d-pad to put out med kit, ammo kit, etc) but I honestly do feel like I am playing call of duty on battlefield maps, which may turn off some people but I liked it. i'll probably end up playing on PS5, kbm hurts my hands after a while.

It sorta reminds me of BF4 but way faster respawns, I don't like the "ghost of the enemy that killed you" thing but I assume they will tweak that a bit, and loadouts are a bit vanilla but good modes, visuals, and so far haven't really hit any bugs. Pretty impressive.
 

Hekotat

FoH nuclear response team
12,607
12,510
The CoD aspect is pushing me away, I'm sure they are trying to chase both crowds but that ruins it for me. I was never a CoD fan.

The hill map is dogshit.
 
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Sludig

Potato del Grande
10,649
11,456
Had to turn on secure boot, tried their guide. My secure boot was on like custom/custom for type and on/off. Set to UEFI even though I already had and "standard"

Game launching in a white square window with black center and doing nothing....

gay
 

Armadon

<Bronze Donator>
3,873
6,890
Yeah I'm old. Only really got kills when I ride shotgun in a tank. Does progress carry over to live?
 

ClivesTriceps

Trenbologna Sandwich
517
2,125
I'm having a ton of fun with it, I've been tank busting all day. Engineer weapons and level perks are cool.

My complaints so far are:

Pax Armata uniforms are obviously lazy reskins of 2042 specialist uniforms, they really need something else. The white boxes that say what class someone is are totally unnecessary.

I don't like the sliding shit, but I haven't been having any movement issues not using it. It's just super gay.

Some of the UI colors/styles need to go. Anything closely resembling that dumpster fire of 2042 shouldn't be there.

Assault's Adrenaline shot is way too much of a CoD/Warzone knockoff

Way too quick charging on defbis for those zap kills, it's almost as fast as a knife

Matchmaking system balancing fucking sucks right now

What I'm liking:

Assault's supply bags doing both ammo and health is making a lot of sense

The closed weapon system needs to stay

tanks feel pretty grounded, I'm liking being inside an Abrams and Bradley.

Movement (except sliding) feels good

Bugs I've had: quit to menu button not working, ragdoll needs to calm down, black triangles flashing on the screen
 

Xevy

Log Wizard
9,148
4,351
It's fine. Closer to BF3/BF4, but I don't get the mega battle war feeling that those games had. A lot of it could be the restricted maps we have.

TTK is probably where it should be. Fast for close range shotgun/smg, medium for AR/LMG, but shotgun/SMG dropoff is as abysmal as it should be. Sniping is a pain in the dick if you don't have teammates marking because your glare is so obnoxious you're immediately a target. I was LMGing guys at 200m to death who were trying to snipe and killing them more than they were killing me.

Probably should restrict class weapons or there's not much reason to not be Support outside of destroying vehicles with Engineer. VERY easy to destroy heli/jets at the moment. Bait the chaff, wait, lock on, fire. With the current Engineer subclass we have (yeah there's subclasses we only half one option) you get 4 rockets which if you play it right is 4 dead choppers.

Lots of bugs. Infinite loading screen, getting stuck, disco lights, no-reg on guns, no-reg on rockets, items/classes switching themselves, deploy bug where you can't actually deploy, and audio works but only within 5m or so for footsteps. Maybe that's intended, but that's insta-gib range for smg shotgunners. Probably a few more bugs I can't remember, but MOST of this shit super hilariously were bugs present in 2042 beta. Literally 1:1 bugs.

Speaking of some QoL that's no brainer shit like being able to mod your loadout while waiting for a match AFTER a match is missing. So you have to leave queue and go mess with stuff or go into the next game and wast 30 seconds at the start of the match fucking around with your classes/guns. It IS nice you can mod things in game unlike the original 2042 launch.

I don't know, overall this is just "Another Battlefield". People can take that as they want. I'll probably buy it, but it doesn't feel like some golden version of BF3/BF4 everyone wanted. It just feels a continuation of that game with smaller maps for a faster CoD like feel which I don't particularly like.

Like I said, definitely try the open betas if you're on the fence. Probably worth it if you were a big BF fan. IIRC with 2024 I think they DID make some changes between closed beta and open beta, so hopefully that happens.
 

Hekotat

FoH nuclear response team
12,607
12,510
I think i figured out why im not feeling it. Mainly its that hill map (I dont know the name) and the map size in general.

The maps are so small that it's funneling a ton of players into 1 or 2 fights and thats not how I typically play. The crew I play with typically sticks to back caps and smaller fights, and this is just not possible on these maps due to how hard it is to get past the zerg.

There is really only one cap you can fight at on the hill map and thats the D point. The map is too wide open anywhere else and the side with A and B have zero cover from C and the mountains.

Also, giving the medic the gun with the slowest ADS time is pants on head retarded.
 
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spronk

FPS noob
24,192
29,835
yeah sniper glint is hilarious in this game, its a GIANT scope glare and the lens flare makes it insane. i usually end up dropping ADS when I see this because its so jarring to see on screen. although now that i think about it, 64x64 sniper mode would be chaotic fun. from reddit:

bf6_glint.png
 
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ClivesTriceps

Trenbologna Sandwich
517
2,125
I think i figured out why im not feeling it. Mainly its that hill map (I dont know the name) and the map size in general.

The maps are so small that it's funneling a ton of players into 1 or 2 fights and thats not how I typically play. The crew I play with typically sticks to back caps and smaller fights, and this is just not possible on these maps due to how hard it is to get past the zerg.

There is really only one cap you can fight at on the hill map and thats the D point. The map is too wide open anywhere else and the side with A and B have zero cover from C and the mountains.

Also, giving the medic the gun with the slowest ADS time is pants on head retarded.

Assaults need more ammo too. Only giving them 2 extra mags is retarded. Maps are definitely too closed in. I'm hoping that they saved the more open ones for launch.
 

Hekotat

FoH nuclear response team
12,607
12,510
Assaults need more ammo too. Only giving them 2 extra mags is retarded. Maps are definitely too closed in. I'm hoping that they saved the more open ones for launch.

I was hoping for ammo drops or crates around the map like 5.

No battlefield map should be that small on conquest.
 

Springbok

Karen
<Gold Donor>
9,781
14,758
Wish maps were bigger, destruction needs to be turned down a bit as buildings feel like paper, but overall it’s pretty fun. Lots of potential imo
 

Drajakur

Molten Core Raider
582
483
I'm terrible but I think it is pretty good. The battlefield is certainly full of mayhem. I would also enjoy bigger maps but that's also because of point #1. I think the destruction is cool. I haven't really played a BF game since BF One but it seems decent to me. I think I might just accept my limitations and play Support so I can insta-heal and try and help that way. God knows me trying to shoot people isn't adding a lot of value.
 

Kirun

Buzzfeed Editor
20,516
17,201
I generally avoid participating in betas, but based on what I've seen from YouTube videos and streamers, the maps seem significantly too small. That's definitely one area I hope they improve.

I wouldn't mind if a few compact maps are included, especially if that's all that's available in the beta. But by the time the full game launches, I really hope they expand the map variety and scale.
 

Fadaar

That guy
11,437
12,688
Yeah we need maps like Operation Firestorm back, this close quarters 64 player shit can fuck right off
 

Hekotat

FoH nuclear response team
12,607
12,510
Yeah we need maps like Operation Firestorm back, this close quarters 64 player shit can fuck right off

They are bringing back a shitload of old maps. I saw an image somehwere that showed a shitload of maps coming but this is all I could find for launch which is really fucking weak for 70 bucks.


vivaldi_nGYJkPA3F9.png
 
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