Battlefield 6

mkopec

<Gold Donor>
27,647
43,099
I literally said I'd rather have my gun down and not usable than shoot fake bullets. I think it's fine if your gun is unusable after proning/standing up/jumping out of a vehicle.

I'm very familiar with how firearms work. If you can point-fire 10 rounds at a guy 3 feet in front of you and miss every shot I'll eat your fucking shorts, dude. MOA is measured for 100yds in INCHES, so when you're missing people at 25-50m by several feet?

It's a bad way to make bad players feel better and good players feel worse.
Again, the values have to be switched in this game since most encounters happen at that magic 10-30 meter range. Only snipers work from 100 meters+ in games like these. If they held that 2MOA at 100 meters in this game, then every shot from every gun would just hit 99%. And it would be COD all over again. From memory having played most of the older BF games from BF3,BF4 and BF5, BF 2042, they all had this bloom mechanic to some extent. Its not like this is something new they added just to this game. That 10-50 meter range is just the sweet spot where most encounters happen so of course the bloom has to happen in that range, or else why even have it?
 
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Blueweed

Avatar of War Slayer
2,504
15,404
guns are all over the shop except imo the kv9 even with 17rounds. its just ridiculously accurate and quick death.
I remember playing with the stock M41A in the range and it was fine, but after attachments it just shots off way upper right. and stripping off add ons still crap, I wonder if its some kind of bug
 

mkopec

<Gold Donor>
27,647
43,099
All guns should have a balanced TTK regardless of RPM. There is a problem when anything other than a 600+RPM gun is basically unusable because you will be beaten in 90% of the battles. In past BF games they balanced this through ridiculous, almost uncontrollable recoil on those extreme ROF guns like AEK and the Vector. Im sure they will get around to nerfing the shit out of those high ROF guns in this game as well like they did in all the other BF games.
 

Kirun

Buzzfeed Editor
20,781
17,634
I understand Xevy Xevy 's point and largely agree. The current bloom implementation feels rough. Even if it contributes to overall balance, it undermines the player experience. I don't mind mechanics that briefly reduce weapon control after a slide, jump, or prone transition, but the execution right now just isn't enjoyable. It's a tough balance to strike between fairness and fluidity, and at the moment, it leans too far toward frustration.
 
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Araxen

Golden Baronet of the Realm
10,841
8,289
Duo just randomly sticks you with someone.

Not sure I like the new map, will see. Its pretty open, sniper heaven, fires/sunset right in your eyes.

Oh I know it'll just stick you with a random, but I don't want to put up with a random or have them put up with me. I'm bad enough. lol

The game should have released with solo, duo, and trips.
 
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Cinge

Ahn'Qiraj Raider
7,595
2,760
I agree its dumb. I just join and then run off on my own if I want.

Crazy they let you get a tank in there. Wonder if aircraft are too, I would assume so since I saw a shoulder mounted AA missle in one crate.

Pretty fun so far, but I havent played a BR since PUBG. So its interesting.
 
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