OneofOne
Silver Baronet of the Realm
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Why does Mechwarrior Online have to be such a sack of shit? Whens that new Mercenaries game coming out anyway =\
MechWarrior 5 is going to be made by... the same guys who make Mechwarrior Online.
Why does Mechwarrior Online have to be such a sack of shit? Whens that new Mercenaries game coming out anyway =\
MechWarrior 5 is going to be made by... the same guys who make Mechwarrior Online.
the difficulty levels seem to swing wildly in the early game. Still in the 1 - 2 skull range but had a 1.5 skull ambush convoy mission where it was 2 light 2 med plus 4 armored vehicles all at once then a 2 skull occupy base mission where 4 light mechs walked at me single file and the 4 vehicles waited until I occupied the base to show up and were all stuck on the wrong side of a mountain.
The AI is really bad in this game, it seems to consistently move to its own disadvantage
the end game being stale
This aint pokemon.
The game is already over at that point, it just happens to have a sandbox mode that lets you keep dicking around. It's like if the SR games let you keep going on randomly generated shadowruns after the story was done.
I need to start moving and positioning more strategically once the shit starts. I managed to nab the pirate lady's heavy mech that shows up in the first story encounter with a lucky headshot and I've been using that to just stomp on the vehicles so far. Keep having those LRM strikers roll right up to its feet, miss on about 85% of their missile and then just get one shot stomped my next turn.I´ve noticed you can really fuck with the vehicle AI when there is a cliff or some other obstacle that the vehicles cant drive over. Had a mission with a couple of those 2x AC 20 tanks and I just played rope-a-dope with them. They were on a cliff above me and one of my mechs was in range to be shot with the AC 20s so they moved towards the edge of the cliff to fire. I then moved that mech in range from the cliff top further away and the tanks started going around the cliff to get to me. Once the tanks had moved once, I moved my mech back where it was and they came trundling back up to the cliff edge as it was in range again. I just kept them moving back and forth like that while I dealt with the actual enemy mechs.
As to the other comment about the end game being stale, I agree. I´ve got full assault mechs, full ++/+++ weapons on them and griding the same 5 skull missions over and over got old real fast. Here´s to hoping the expansion/DLC breathes some life back into what is still one of the best games I´ve played in a while.
Drop the lrm for srm 4 with ++stabil dmg making sure to max jj and armor and thats how i fit mine too. Just much more aggressive in playstyle. I suspect you run far more lrm ammo whittling that way. I'll carry less ammo and actually get so close minimum range ie almost a problem if running a noob pilot. So aggressive death ball.
I still wish i could have gotten lucky mid game, 2 grasshopper and 2 thunderbolt or other lrm boat would have been hot.
Surprise admission.... i don't run gauss. If you look at stats it's basically a heavier and little better ac10. I usually care about stability more than raw dmg. I have a +++ ac 10 that i would use before the gause. Maybe that rumored balance patch might nerf lrms enough to use other stuff.